patch-gg

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Last 30 days, Oct 4 – Nov 2

GitHub stars3,462
mentions55
02895788671.2KOct 4Oct 18Nov 2
UTC days · repositories patch-gg owns1 repositories

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58posts
Nov 33 posts
  1. 244 pixel art effects, each a tiny piece of code. Plus a Claude Code skill to create your own. #pixelart #artificialintelligence #claude #ai #opensource #technology #anthropic #news

  2. 244 pixel effects for Unity or Godot. Stop redrawing them! pixelfx is open source, MIT. You get sprite sheets. Claude Code makes more. Source: patch-gg/pixelfx Save this. Which effect goes in your game first? #PixelArt #GameDev

    5 likes · 1 repost
  3. Reddit · · r/LovingAIAgents · u/Koala_Confused · patch-gg/pixelfx

    pixelfx ➡ "244 pixel art effects and animations, every one a small piece of code. Fire, explosions, magic, weather, UI, pickups, critters, more. Play them live, recolor, mirror them, drop them into browser game, export sprite sheets for any engine. Plus Claude Code skill that makes new ones" ➡️ WOW patch-gg/pixelfx Community Overview: lifehubber.com Resources are shared for discovery and are not independently vetted—please do your own due diligence. New resources are added regularly — feel free to join the sub for updates. Full searchable archive of all resources posted so far on our community site, LifeHubber: lifehubber.com 300+ open-ish AI models, agents, tools, datasets, and related resources, with filtering and sorting.

    1 point
  4. Reddit · · r/LovingOpenSourceAI · u/Koala_Confused · patch-gg/pixelfx

    pixelfx ➡ "244 pixel art effects and animations, every one a small piece of code. Fire, explosions, magic, weather, UI, pickups, critters, more. Play them live, recolor, mirror them, drop them into browser game, export sprite sheets for any engine. Plus Claude Code skill that makes new ones" ➡️ WOW patch-gg/pixelfx Community Overview: lifehubber.com Resources are shared for discovery and are not independently vetted—please do your own due diligence. New resources are added regularly — feel free to join the sub for updates. Full searchable archive of all resources posted so far on our community site, LifeHubber: lifehubber.com 300+ open-ish AI models, agents, tools, datasets, and related resources, with filtering and sorting.

    19 points
  5. Reddit · · r/LovingAIVisuals · u/Koala_Confused · patch-gg/pixelfx

    pixelfx ➡ "244 pixel art effects and animations, every one a small piece of code. Fire, explosions, magic, weather, UI, pickups, critters, more. Play them live, recolor, mirror them, drop them into browser game, export sprite sheets for any engine. Plus Claude Code skill that makes new ones" ➡️ WOW patch-gg/pixelfx Community Overview: lifehubber.com Resources are shared for discovery and are not independently vetted—please do your own due diligence. New resources are added regularly — feel free to join the sub for updates. Full searchable archive of all resources posted so far on our community site, LifeHubber: lifehubber.com 300+ open-ish AI models, agents, tools, datasets, and related resources, with filtering and sorting.

    3 points
  6. patch-gg.github.io 다양한 게임 이펙트를 코드로 그린걸 누가 오픈소스로 공개. 유용하고 재미있겠다... > patch-gg/pixelfx

    7 likes · 5 reposts
  7. Opus 5.5 built a real 3D skeleton that draws itself down to pixels! We then take a 2d side profile projection super cool stuff :) opensource patch-gg/pixelfx t.co

    110 likes · 9 reposts · 4,177 views
  8. 发现一个超棒的像素特效开源项目:pixelfx 👾 • 全代码:232 个像素动画,零图片,每个效果一段轻代码 • 全场景:火焰/爆炸/魔法/天气/UI/拾取物/小怪物 • 易导出:支持实时预览、换色、镜像,一键导出 Sprite Sheet • 自带 Skill:集成 Claude Code Skill patch-gg/pixelfx x.com

    9 likes · 1 repost · 393 views
  9. You can make insane pixel art effects with opus 5.5 now! It writes one, renders it, looks at the frames and fixes what's wrong until it holds up. We made 232 that way, no images, all code, and open sourced the lot with the skill! Open source: patch-gg/pixelfx t.co

    117 likes · 6 reposts · 3,766 views
  10. Reddit · · r/TopologyAI · u/Delicious-Shower8401 · patch-gg/anymove

    New Open-Source AI Animation for Dragons, Spiders and Other Non-Humanoid Characters A dragon's wings, a spider's eight legs, a wolf's tail. This workflow gets their motion from AI video and transfers it onto a 3D rig. It's called anymove, an open-source creature-animation pipeline. A video model generates front and side views together in one frame. A DINOv2-based joint reader tracks the skeleton in both views, then the system fits the rig and exports an animated GLB. The setup: - Non-humanoid examples: dragon, giant spider, fire demon and wolf. - Two camera views: front and side help recover joint positions in 3D. - A reader per creature: trained on renders of that creature, rather than a fixed human skeleton. - Downloadable examples: meshes, trained readers and reference clips. - Agent skills: included so Claude Code can run the workflow. Rigging and a creature-specific reader are required. The repo reports failed spider walks and wolf lie-down clips. The quoted $0.26 covers one five-second video, not setup. Code is Apache-2.0; example assets and the optional LoRA have separate terms. github: patch-gg/anymove

    108 points · 4 comments
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