anymove

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14posts · 30d
Nov 30 posts
  1. @SmeeperDev lol the maps and fauna is looking great for the deer grab some assets from sketchfab.com then use patch-gg/anymove to animate them

    1 like · 17 views
  2. dragon, spider, fire demon, wolf, each animated from one AI video. anymove films the creature from two angles in one frame, finds every joint in both views, fits the rig in 3D and exports a GLB. needs an nvidia gpu + Blender. clips ~$0.26. patch-gg/anymove t.co

    1 like · 50 views
  3. X · · @YisoIA

    MOCAP FROM ONE VIDEO, NO SUIT, NO STUDIO one video of something moving comes back as a rigged 3d model you can animate in blender - two cameras in one frame, DINOv2 joint reader - 364 stars in two days the dragon clip is the demo, watch it once patch-gg/anymove t.co

    2 likes · 74 views
  4. Reddit · · r/TopologyAI · u/Delicious-Shower8401

    New Open-Source AI Animation for Dragons, Spiders and Other Non-Humanoid Characters A dragon's wings, a spider's eight legs, a wolf's tail. This workflow gets their motion from AI video and transfers it onto a 3D rig. It's called anymove, an open-source creature-animation pipeline. A video model generates front and side views together in one frame. A DINOv2-based joint reader tracks the skeleton in both views, then the system fits the rig and exports an animated GLB. The setup: - Non-humanoid examples: dragon, giant spider, fire demon and wolf. - Two camera views: front and side help recover joint positions in 3D. - A reader per creature: trained on renders of that creature, rather than a fixed human skeleton. - Downloadable examples: meshes, trained readers and reference clips. - Agent skills: included so Claude Code can run the workflow. Rigging and a creature-specific reader are required. The repo reports failed spider walks and wolf lie-down clips. The quoted $0.26 covers one five-second video, not setup. Code is Apache-2.0; example assets and the optional LoRA have separate terms. github: patch-gg/anymove

    108 points · 4 comments
  5. YouTube · · YouTube description · MakSim-IT

    Топ-10 GitHub за 3 дня: Zero-Breach-Toolkit, LinuxRunner Обзор: топ-10 новых репозиториев GitHub за 25–28 октября 2026 — open-source проекты, которые быстрее всех набрали звёзды. В выпуске: офлайн-проверка на шпионское ПО Pegasus и Predator; Linux-программы на iPhone и iPad; анимация существа из одного ИИ-видео. 1. interplains/Zero-Breach-Toolkit — Офлайн-проверка следов шпионского ПО Pegasus, Predator и других. (Python, +1192 ★) 2. kargulstudio/calender-app-design — Прототип рабочего пространства с календарём по макету Figma. (TypeScript, +681 ★) 3. deepopen-com/deepopen-3d-webs — 3D-сцена по одной картинке и подсказке: просмотр, повтор, облака точек. (Python, +406 ★) 4. mxhm11cr/LinuxRunner — Запуск ARM64 Linux-программ и рабочего стола на iPhone и iPad. (C, +291 ★) 5. hugues31/duckpad — SQL-рабочее пространство на DuckDB 2.0 с визуальными конвейерами. (TypeScript, +268 ★) 6. patch-gg/anymove — Анимация любого существа из одного ИИ-видео, на выходе GLB. (Python, +234 ★) 7. konlu/story-studio — Навык агента: от темы и озвучки до черновика видео в «Цзяньин». (Python, +213 ★) 8. JunWan666/astrbot-for-android — Android-приложение: AstrBot и NapCat на телефоне без root. (Kotlin, +187 ★) 9. patch-gg/trompe — Текстурирует игровой уровень по серому макету ИИ-картинками. (TypeScript, +176 ★) 10. qybaihe/bla — Защита сборки от ИИ-агентов, которые её реверс-инжинирят. (TypeScript, +163 ★) Источник: GitHub Search API, репозитории созданы с 2026-10-25, отсортированы по звёздам. Лидер: interplains/Zero-Breach-Toolkit Остальные: kargulstudio/calender-app-design, deepopen-com/deepopen-3d-webs, mxhm11cr/LinuxRunner, hugues31/duckpad, patch-gg/anymove, konlu/story-studio, JunWan666/astrbot-for-android, patch-gg/trompe, qybaihe/bla #GitHub #opensource #программирование Каждые 3 дня — 10 новых open-source проектов GitHub, быстрее всех набравших звёзды. Подписывайся, чтобы не пропустить следующий выпуск.

    1 like · 28 views
  6. You can't put a mocap suit on a dragon. So this repo has MiniMax H3 film one from the front and side at once, reads every joint, and fits the rig. 26 cents a move. Small game studios won't be hand-animating creatures much longer. patch-gg/anymove by @patch_gg t.co

    1 like · 231 views
  7. I may have cracked how to animate non humanoid assets with AI! H3 Max generates a video from front and side then we use a finetuned DINOv2 model to track joints! The vid explains the whole process Open source: patch-gg/anymove t.co

    222 likes · 28 reposts · 9,181 views

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