n64decomp

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9posts
Nov 40 posts
  1. Reddit · · r/ClaudeAI · u/lucas-martinic · n64decomp/sm64

    Weekend project: Mario 64 in Mixed Reality! I built a native MR version of Mario 64 that runs in real 3D (not a flat stereoscopic screen) at 90 FPS. The whole level sits on your desk and you play it like a diorama. I built this with Claude Code (Opus 5.5), using the Unity CLI and PICO CLI so Claude could build, deploy and iterate on the headset directly from the terminal. Claude code: - wrote the bridge between the SM64 decomp and Unity's renderer - handled converting the N64 geometry and input mapping to MR controllers - debugged frame pacing to hit a stable 90 FPS It's based on n64decomp/sm64, which made the native 3D rendering possible. Disclaimer: I own an original physical copy of Mario 64. This project is not affiliated with Nintendo or PICO. Happy to answer questions about the Claude Code + Unity CLI + PICO CLI workflow.

    645 points · 95 comments
  2. @MOTHisKING @lilicuos I do, it's been done countless times and yet you're too much of an idiot to do any research before you shit all over your keyboard. n64decomp/mk64 doldecomp/mkdd c22dev/mush8

    1 like · 12 views
  3. Reddit · · r/originalxbox · u/HoRnEyDvL · n64decomp/pw64

    Pilot Wings 64 Xbox Port By TechProGabe Pilotwings 64, running natively on an original Xbox. No emulator: the game's own code, rebuilt for the Pentium III. After getting it flying on the Dreamcast I wanted to see what the Xbox could do with it. The answer is a steady 60 fps, 720p, widescreen, and rumble when you crash. :) The Pilotwings 64 decompilation (n64decomp/pw64) built with nxdk and LLVM 21. The game's N64 display lists are interpreted on the CPU and drawn by the Xbox's NV2A, and the N64's audio microcode is rewritten in C so the Xbox's sound chip can play the game's own music and effects. The game data comes from a ROM you supply, read at runtime the way the N64 read its cartridge. It targets a stock retail console with 64 MB of RAM. What you get on top of the N64 game: - 60 fps, with the game's per-frame timing fixed so it plays the same as at 30 (a 30 fps option is there too) - 480i, 480p and 720p, whatever your dashboard allows - 16:9 widescreen in flight that shows more of the world instead of stretching it, with the gauges moved out to the edges - Rumble when you crash - A Sharp texture filter if you like crisp pixels - A one-press complete save if you just want to fly around with everything unlocked - Saves in the same EEPROM format Project64 and Mupen64Plus use TechProGabe/Wings64-X

    23 points · 4 comments
  4. Reddit · · r/papermario · u/Any-Trifle5179 · n64decomp/sm64

    A long-living dream for me has just happen to came finally true, I'm so happy right now Around 20 years ago, I grew up with the N64, had a lot of games for it, but for me, with other great games, like Super Mario 64, Mario Kart 64, all 3 Mario Party Games and more, Paper Mario was with one of my favorites I've loved to replay over and over again - it never tired me out to play it. Since I also had a DS and a few years later a 3DS, I've sometimes wondered if you could somehow ever play Paper Mario on the 3DS and other games from the N64, like how you already could play N64 games or games from other consoles on a PC with emulators, like I sometimes tried with the Gamecube emulator "Dolphin" back then, to check out TTYD (because the N64 was my only legit console we had, I couldn't have any other), but soon you were also able to play it from Android phones and even other platforms, which is really awesome to see, how far things have to come and developed so fast in those past years. And now recently, a wish came true for me, which I found out just right now, because I can finally play Paper Mario directly and with no emulation anymore on my New 3DS XL. Thanks to all the decompilation projects, that I have watched over the last years and how much progress they have already made, for like SM64, Ocarina of Time, and surprisingly Paper Mario too, where they decompiled these games fully to 100%, which means that emulators for these (few) games can or will in the near future not be needed anymore, so for many (or just a few) platforms, because they can be then ported to other platforms, like how we already have Super Mario 64 ported, to play it directly on PC, or also just recently Mario Kart Wii on the 3DS (that's not a joke)! And now this awesome project I found on GitHub, which is called StarHaven, with the active development of porting Paper Mario natively to the 3DS family - you can also check out many other awesome decompilation projects and ports of games, which are known here. I just thought I was just dreaming when I saw that project, because for me it's really like a dream I have and wished for a very long time already, which just came true and I'm really happy right now that it finally exist. So I quickly got my 3DS and followed the instructions on their GitHub project page (FYI, you need CFW on your 3DS!), which was very easy to do actually and now, I can finally play it on my 3DS, what a joy! Am I the only one or does anyone else here, hoped for such a thing to happen in the future, playing Paper Mario on a 3DS or maybe on a PC, with also many new extra features, where you don't even have to use emulation anymore? Sorry if my wording is sometimes a bit off or maybe my English in general, I'm still kinda "shocked" from all this and that it's actually real. BTW, here are some pictures I've made, to show you Paper Mario running from my N3DS XL, which looks very good for me on the 3DS and there are already many additional features included, that we can have now finally built-in, since we don't have here to rely on emulation anymore, which also make the second screen much more useful. It's just beautiful, I still can't stop to smile, when I'm going to play it now, also in 3D :)

    284 points · 60 comments
  5. YouTube · · YouTube description · IA Technologie · n64decomp/sm64

    REA copie VRAIMENT n’importe quelle appli ? La vérité REA (Reverse Engineer Anything), le repo GitHub viral pour Claude Code : est-ce que toutes les applis sont devenues open source ? Ce qu'une IA peut VRAIMENT récupérer d'une appli selon son type, la vraie preuve, et ce que dit la loi. 📄 Mon prompt pour le faire sans REA + les 7 applis de Brandon Thomas : [iatechnologie.com] Dans cette vidéo : • Site web, appli Electron, appli native, iPhone : ce que ton ordinateur reçoit vraiment (et ce qui reste sur leurs serveurs) • Comment marche REA : un serveur MCP qui pilote une vingtaine de logiciels (Ghidra, IDA, Hopper, Chrome, outils Android) + un skill (la méthode) • La vraie preuve : DX-Ball (1996), 3 205 cas testés, la fonction réécrite redonne les mêmes 63 octets • Avec ou sans REA : les tests de Nick Saraev, Nate Herk et Better Stack • Mon prompt sans REA, basé sur la méthode officielle (observé / déduit / inconnu, salle blanche) • Le clone de la suite Adobe (ArtCraft) : 7 applis en une semaine, sans REA • La loi en Europe : observer, étudier, tester = permis ; décompiler = seulement pour l'interopérabilité ou corriger un bug • Samba, Super Mario 64 : la rétro-ingénierie n'a rien de nouveau Chapitres : 00:00 REA : toutes les applis sont open source ? 00:35 Site web : ce que ton navigateur reçoit 01:08 Applis Electron, natives, iPhone : ce qu'une IA peut lire 02:26 Comment marche REA (Ghidra, IDA, MCP) 03:46 La preuve DX-Ball : 3 205 tests 04:47 Claude Code avec ou sans REA ? 05:42 Le prompt pour le faire sans REA 06:57 Le clone d'Adobe (ArtCraft) 07:43 Rétro-ingénierie : ce que dit la loi 08:50 Samba, Super Mario 64 : rien de nouveau 09:13 Alors, open source ou pas ? Précisions : • La plainte contre Adobe (FTC, via le ministère de la Justice américain) date de juin 2024 ; l'accord de 150 M$ (mars 2026) = 75 M$ versés + 75 M$ en services gratuits. • Salle blanche avec une IA : c'est toi qui tiens les deux sessions. C'est une bonne pratique, pas un bouclier juridique. • « Pour de l'interne, allez-y » est mon avis : la limite légale (décompilation, reprise du code) est la même pour un usage interne. • DX-Ball : au 7 oct., 55 fonctions vérifiées sur le jeu, qui n'est pas encore jouable (showcase REA). • Je ne suis pas avocat : les textes sont ci-dessous. Sources : REA (GitHub) : morluto/rea Avertissement de REA : github.com/morluto/rea/blob/main/DISCLAIMER.md Le cas DX-Ball : rea.tools Ghidra (NSA) : NationalSecurityAgency/ghidra IDA (Hex-Rays) : hex-rays.com MCP (Anthropic) : anthropic.com Brandon Thomas et ArtCraft : petapixel.com ProPakistani (les 7 applis) : propakistani.pk IT-Connect (spécifications publiques + comportement observé) : it-connect.fr Spécification du format Photoshop (Adobe) : adobe.com Plainte contre Adobe (TechRadar, juin 2024) : techradar.com PhotoCraft (code) : storytold/photocraft Accord Adobe (150 M$) : ktvu.com Directive 2009/24/CE : eur-lex.europa.eu CPI, article L122-6-1 : legifrance.gouv.fr CJUE, SAS Institute (C-406/10) : eur-lex.europa.eu Salle blanche (BIOS IBM) : en.wikipedia.org Super Mario 64 décompilé : n64decomp/sm64 Extraits et tests cités : Fireship youtube.com · Nick Saraev youtube.com · Nate Herk youtube.com · Better Stack youtube.com 💬 Et toi, quelle appli tu voudrais comprendre ? Dis-le en commentaire. 🔔 Abonne-toi pour ne rien rater de l'IA : chaque semaine, ce qui change vraiment. #REA #ClaudeCode #IA #ReverseEngineering #OpenSource [en-US] Does REA REALLY copy any app? The truth REA (Reverse Engineer Anything), the viral GitHub repository for Claude Code: Have all apps become open source? What AI can REALLY retrieve from an app depending on its type, the real proof, and what the law says. 📄 My prompt for doing it without REA + Brandon Thomas's 7 apps: [iatechnologie.com] In this video: • Website, Electron app, native app, iPhone: what your computer actually receives (and what stays on their servers) • How REA works: an MCP server that drives about twenty software programs (Ghidra, IDA, Hopper, Chrome, Android tools) + a skill (the method) • The real proof: DX-Ball (1996), 3,205 cases tested, the rewritten function returns the same 63 bytes • With or without REA: tests by Nick Saraev, Nate Herk, and Better Stack • My prompt without REA, based on the official method (observed/inferred/unknown, clean room) • The Adobe suite clone (ArtCraft): 7 apps in one week, without REA • The law in Europe: Observe, study, test = allowed; decompile = only for interoperability or to fix a bug • Samba, Super Mario 64: reverse engineering is nothing new Chapters: 00:00 REA: are all apps open source? 00:35 Website: what your browser receives 01:08 Electron, native, iPhone apps: what an AI can read 02:26 How REA works (Ghidra, IDA, MCP) 03:46 The DX-Ball proof: 3,205 tests 04:47 Claude Code with or without REA? 05:42 The prompt to do it without REA 06:57 The Adobe clone (ArtCraft) 07:43 Reverse engineering: what the law says 08:50 Samba, Super Mario 64: nothing new 09:13 So, open source or not? Clarifications: • The lawsuit against Adobe (FTC, via the US Department of Justice) dates from June 2024; the $150 million settlement (March 2026) = $75 million paid + $75 million in free services. • Clean room with AI: you run both sessions. It's a good practice, not a legal shield. • "For internal use, go ahead" is my opinion: the legal limits (decompilation, code replication) are the same for internal use. • DX-Ball: As of October 7th, 55 functions have been verified on the game, which is not yet playable (REA showcase). • I am not a lawyer: the texts are below. Sources: REA (GitHub): morluto/rea REA Disclaimer: github.com/morluto/rea/blob/main/DISCLAIMER.md The DX-Ball Case: rea.tools Ghidra (NSA): NationalSecurityAgency/ghidra IDA (Hex-Rays): hex-rays.com MCP (Anthropic): anthropic.com Brandon Thomas and ArtCraft: petapixel.com ProPakistani (the 7 apps): propakistani.pk IT-Connect (public specifications + observed behavior): it-connect.fr Photoshop format specification (Adobe): adobe.com Lawsuit against Adobe (TechRadar, June 2024): techradar.com PhotoCraft (code): storytold/photocraft Adobe settlement ($150M): ktvu.com Directive 2009/24/EC: eur-lex.europa.eu French Intellectual Property Code, Article L122-6-1: legifrance.gouv.fr CJEU, SAS Institute (C-406/10): eur-lex.europa.eu Cleanroom (IBM BIOS): en.wikipedia.org Super Mario 64 decompiled: n64decomp/sm64 Excerpts and tests cited: Fireship youtube.com · Nick Saraev youtube.com · Nate Herk youtube.com · Better Stack youtube.com 💬 What app would you like to understand? Let us know in the comments. 🔔 Subscribe to stay up-to-date on AI: every week, what's really changing. #REA #ClaudeCode #AI #ReverseEngineering #OpenSource

    121 likes · 13 comments · 14,101 views
  6. You could decompile things before - see the Mario 64 recompilation project for example, which released in 2019 and took a lot of (human) work to reach 1:1 exact match w/ the original game. Using LLMs to do it IS new as of the last year or so. This is how we're seeing stuff like "Minecraft in GTA V"

    12 likes · 1 repost
  7. @CHUD_LIFE_64 Nah this was experimenting with porting the decompiled code itself not a recomp n64decomp/007

    17 views
  8. Reddit · · r/BestGitHubRepos · u/company_url_finder · n64decomp/sm64

    Super Mario 64: A Super Mario 64 decompilation, brought to you by a bunch of clever folks (9k stars) What it does All text below is quoted directly from the project README. >This repo contains a full decompilation of Super Mario 64 of the following releases: Japan (jp), North America (us), Europe (eu), Shindou (sh) and iQue Player (cn). - Naming and documentation of the source code and data structures are in progress. It builds the following ROMs: - sm64.jp.z64 - sm64.us.z64 - sm64.eu.z64 - sm64.sh.z64 - sm64.cn.z64 This repo does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the assets. >Clone the repo from within Linux: git clone n64decomp/sm64 Repository n64decomp/sm64 Repository stats |Metric|Value| |:-|:-| |Stars|8,836| |Forks|1,637| |Last release|irix2 (2019-08-25)| |Languages|C 93.2%, C++ 4.3%, Assembly 1.1%| |Contributors|5| |AI contributor accounts (Claude / Codex / Cursor / Copilot)|None| |AI co-authored commits|None| Main contributor |Field|Value| |:-|:-| |Name|bicyclesoda| |GitHub|@mountainflaw| |Commits to this repo|2 (top contributor)| |Company / Location|Earth| |Followers|61| |Public repos|36| |On GitHub since|2018-04-10|

    27 points
  9. @LifeArtStudios @FPSthetics dawg it was decompiled 7 years ago n64decomp/sm64

    7 likes · 106 views
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    457 stars
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    75 forks
    sm64

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