gothamor

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Stars and mentions · Last 30 days, Oct 6 – Nov 4

GitHub stars0
Mentions21
02468Oct 6Oct 20Nov 4
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Mentions

21posts
Nov 50 posts
  1. @BurburelXD Try this release, should hopefully fix this error: github.com/gothamor/gta-vcs-recomp/releases/tag/v…

    2 likes · 87 views
  2. Just pushed an update that brings the VCS Launcher to Linux as an AppImage. Next few updates are going to focus on broken missions, camera controls and hopefully some graphical bug fixes. github.com/gothamor/gta-vcs-recomp/releases/tag/v…

    3 likes · 192 views
  3. 🔥 GTA VICE CITY STORIES — ON PC! 🖥️🎮 GTA Vice City Stories has been PC-compiled and ported by gothamor! 👀🔥 This is a native PC-compiled port, bringing GTA VCS to PC without relying on traditional emulation. 🔗 Port by gothamor: GitHub gothamor/gta-vcs-recomp #GTAViceCityStories #GTAVCS #GTAViceCity #GTAVC

    10 likes · 2 reposts · 913 views
  4. PS2 那款没出 PC 版的 GTA 外传,能在电脑上跑了。 gta-vcs-recomp 把《罪恶都市传奇》PS2 可执行文件重编译成 C++,Win/Linux 原生跑,不用模拟器。 适合手头有正版光盘的老玩家,仓库不含游戏文件。 会为重温老游戏折腾编译吗? #开源项目 #游戏 @grok gothamor/gta-vcs-recomp

    7 likes · 259 views
  5. GTA Vice City Stories, but it's a PC-compiled port. Port by gothamor: gothamor/gta-vcs-recomp #GTAViceCityStories #GTAVCS #GTAViceCity #GTAVC t.co

    207 likes · 22 reposts · 5,680 views
  6. Reddit · · r/decomps · u/gothamor · gothamor/gta-vcs-recomp

    GTA Vice City Stories Recomp: 240 FPS with Decoupled Frame Time, Ultrawide Support, Built-in Trainer and more. Native port on Windows and Linux Hi! This is my first real recomp and I've tried to make it as feature complete and high quality as possible before release. I really enjoyed Vice City Stories when I was younger and thought this would be the perfect game to bring to PC since Rockstar never seemed to bother! You can find the recomp and instructions on how to install here: gothamor/gta-vcs-recomp As always, bring your own disc. Some features of this recomp: - PS2 version of the game - Runs on Windows (Direct3D 11) and Linux (Vulkan) - Frame-rate independent timing: 60 (default), 100, 120, 144, 165, 240, your display’s refresh rate, or uncapped. You can also keep the original 30 fps timing. - Hor+ widescreen at 16:10, 16:9, 21:9 and 32:9, or “Match window” for any shape from 4:3 to 32:9. Nothing is stretched or cropped. - Internal resolution from 1x (640×448) up to 8x. - MSAA 2x/4x/8x and up to 16x anisotropic filtering. - Keyboard, mouse and gamepads (Xbox, DualShock/DualSense, Switch Pro, anything SDL3 supports), which you can mix freely. - Built-in trainer, styled like RDR2’s Native Trainer (God mode, never wanted, freecam, mission select, money, infinite sprint.) I hope you enjoy. If you notice any issues, feel free to raise them here or on github and I will try to address them quickly :) Also, if you have any issues with the launcher, you can still use python to recompile and build the whole game from the terminal.

    242 points · 39 comments
  7. Reddit · · r/AndroidNativePorts · u/ViewImpossible6928 · gothamor/gta-vcs-recomp

    GTA VCS PS2 RECOMP A native PS2 port of GTA: Vice City Stories for Android and iOS would be awesome. Right now, it's available on PC, but hopefully, the creator will take it a step further and bring it to Android and iOS too

    7 points · 2 comments
  8. Reddit · · r/recomps · u/gothamor · gothamor/gta-vcs-recomp

    GTA Vice City Stories Recomp: 240 FPS with Decoupled Frame Time, Ultrawide Support, Built-in Trainer and more. Native port on Windows and Linux Hi! This is my first real recomp and I've tried to make it as feature complete and high quality as possible before release. I really enjoyed Vice City Stories when I was younger and thought this would be the perfect game to bring to PC since Rockstar never seemed to bother! You can find the recomp and instructions on how to install here: gothamor/gta-vcs-recomp As always, bring your own disc. Some features of this recomp: - PS2 version of the game - Runs on Windows (Direct3D 11) and Linux (Vulkan) - Frame-rate independent timing: 60 (default), 100, 120, 144, 165, 240, your display’s refresh rate, or uncapped. You can also keep the original 30 fps timing. - Hor+ widescreen at 16:10, 16:9, 21:9 and 32:9, or “Match window” for any shape from 4:3 to 32:9. Nothing is stretched or cropped. - Internal resolution from 1x (640×448) up to 8x. - MSAA 2x/4x/8x and up to 16x anisotropic filtering. - Keyboard, mouse and gamepads (Xbox, DualShock/DualSense, Switch Pro, anything SDL3 supports), which you can mix freely. - Built-in trainer, styled like RDR2’s Native Trainer (God mode, never wanted, freecam, mission select, money, infinite sprint.) I hope you enjoy. If you notice any issues, feel free to raise them here or on github and I will try to address them quickly :) Also, if you have any issues with the launcher, you can still use python to recompile and build the whole game from the terminal.

    189 points · 57 comments
  9. I made a complete English patch for the PS1 version of Tokimeki Memorial: Forever with You Hi, I’ve made a complete English patch for the PS1 version of Tokimeki Memorial: Forever with You using Claude Opus 5.5. preview.redd.it cf.preview.redd.it Some more screenshots/videos on my twitter account: x.com Link: gothamor/tokimeki-memorial-english-patch If you’re like me, you watched Tim Rogers’ video on Tokimeki Memorial years ago and have been waiting for an English patch ever since. I’ve tried translations of other versions of the game and other tools that didn't directly patch the game, but I always wanted to play the PS1 one, since it’s widely considered the best, definitive version. Lately I’ve also seen a lot of endless slop clips on Twitter of two games mashed together, or a decomp of some console exclusive. I recently bought a claude subscription, and I wanted to see if AI could make something like this. And , well, this is the result. What’s translated - About 30,000 lines of text: every girl’s dates, special events, phone calls, walks home, the culture festival, school trip, training camp, Christmas, Valentine’s, White Day, New Year’s, birthdays, club contests, and all the endings and epilogues - Menus, the album and save screens, name entry, options, the stat panel and calendar, and the in-game settings - Graphics: menu labels, the battle menu on the school trip, sports day cards, Town News headlines, and more - A custom renderer hook that draws a narrower English font, so more text fits in the dialogue boxes How to use it - You need your own copy of the game: Tokimeki Memorial: forever with you, PlayStation the Best, SLPM-86053, as a redump-style BIN/CUE. I’m not providing the game. - Install Python 3.8 or newer then run python -m tokipatch yourgame.cue. - The patcher never touches your original files. It writes a patched copy to a new folder, open that version's cue file in your emulator and enjoy. I don't speak Japanese, so I can't speak to how authentic the translation is to the original, however there's instructions on github on how others might want to contribute. There's also a huge writeup in the docs that explains more of the internals of the game for anyone wanting to learn more about how this was done. Enjoy, and good luck winning Shiori's heart.

    2 comments
  10. Reddit · · r/tokimekimemorial · u/gothamor · gothamor/tokimeki-memorial-english-patch

    I made a complete English patch for the PS1 version of Tokimeki Memorial: Forever with You Hi, I’ve made a complete English patch for the PS1 version of Tokimeki Memorial: Forever with You using Claude Opus 5.5. preview.redd.it Some more screenshots/videos on my twitter account: x.com Link: gothamor/tokimeki-memorial-english-patch If you’re like me, you watched Tim Rogers’ video on Tokimeki Memorial years ago and have been waiting for an English patch ever since. I’ve tried translations of other versions of the game and other tools that didn't directly patch the game, but I always wanted to play the PS1 one, since it’s widely considered the best, definitive version. Lately I’ve also seen a lot of endless slop clips on Twitter of two games mashed together, or a decomp of some console exclusive. I recently bought a claude subscription, and I wanted to see if AI could make something like this. And , well, this is the result. What’s translated - About 30,000 lines of text: every girl’s dates, special events, phone calls, walks home, the culture festival, school trip, training camp, Christmas, Valentine’s, White Day, New Year’s, birthdays, club contests, and all the endings and epilogues - Menus, the album and save screens, name entry, options, the stat panel and calendar, and the in-game settings - Graphics: menu labels, the battle menu on the school trip, sports day cards, Town News headlines, and more - A custom renderer hook that draws a narrower English font, so more text fits in the dialogue boxes How to use it - You need your own copy of the game: Tokimeki Memorial: forever with you, PlayStation the Best, SLPM-86053, as a redump-style BIN/CUE. I’m not providing the game. - Install Python 3.8 or newer then run python -m tokipatch yourgame.cue. - The patcher never touches your original files. It writes a patched copy to a new folder, open that version's cue file in your emulator and enjoy. I don't speak Japanese, so I can't speak to how authentic the translation is to the original, however there's instructions on github on how others might want to contribute. There's also a huge writeup in the docs that explains more of the internals of the game for anyone wanting to learn more about how this was done. Enjoy, and good luck winning Shiori's heart.

    15 points · 10 comments

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