nem precisa do emulador mais
Supermedo/bloodborne_pc
Bloodborne No PC Como Jogar (Passo a Passo)
#tutorial
#pcgaming
#videogames
Discord: discord.gg
PC Port: github.com/Supermedo/bloodborne_pc/releases/tag/w…
PKG Extrator:
github.com/AzaharPlus/shadPS4Plus/releases/tag/PK…
Apoio:
livepix.gg
--------------------------------------------------------------------
Twitch:
twitch.tv
TikTok:
tiktok.com/@icarusman4
[es-US] Cómo jugar Bloodborne en PC (Paso a paso)
#tutorial
#juegosdepc
#videojuegos
Discord: discord.gg
Versión para PC: github.com/Supermedo/bloodborne_pc/releases/tag/w…
Extractor de PKG:
github.com/AzaharPlus/shadPS4Plus/releases/tag/PK…
Apoyo:
livepix.gg
--------------------------------------------------------------------
Twitch:
twitch.tv
TikTok:
tiktok.com/@icarusman4
8 likes · 7 comments · 738 views
Uncharted: The Nathan Drake Collection running natively on Android (Snapdragon/Adreno): first preview build
I've been tinkering with an Android port of uncharted_pc, SuperMedo's native PC port of the PS4 Uncharted collection, and it's gotten far enough that I put out a first preview build (0.1.0).
How it works: the game's x86-64 code runs through FEXCore, which translates it to ARM64 inside a normal Android app (no Winlator, Box64 or Linux userland). The PS4 system libraries are replaced natively, and the renderer is derived from shadPS4 and runs on Vulkan through a bundled Turnip driver.
I've only been able to try it on my Retroid Pocket G2 (SD G2 Gen 2, Adreno A735, 8 GB), at 1280x720:
- Uncharted 1: playable, ~28-37 FPS
- Uncharted 2: playable, 30 FPS in heavy areas
- Uncharted 3: playable, 25-30 FPS (CPU-bound)
What's in it: a launcher (point it at your game folder, it prepares everything on the device), resolution from 360p to 1080p, a 30/60/120/unlimited frame cap, an in-game settings panel (swipe in from the right edge or press L3+R3), and an on-screen gamepad for phones.
If you'd like to give it a go, you'll need:
- Snapdragon with an Adreno GPU supported by Turnip, 8 GB RAM, Android 13+
- A kernel with 4 KB memory pages (most current devices; the launcher tells you if yours uses 16 KB)
- Your own decrypted dump of the collection (CUSA02344 / CUSA02320 / CUSA02343, v1.02 for resolutions below 1080p). No game files are included, and I can't help with getting them.
If you try it, I'd be happy to hear how it went on your device, good or bad. Comments here are fine, or a GitHub issue if something breaks (attaching Android/data/dev.unchartedandroid/files/bb-probe.log helps a lot).
Known rough edges: stutter the first time a new area is shown (shaders compiling), a 20-40 s black screen while loading after some cutscenes, and it's only been tested on one device.
- Download (APK): github.com/revvv991/uncharted-android/releases/ta…
- Source (GPL v2): revvv991/uncharted-android
Big thanks to SuperMedo for uncharted_pc, and to the FEX, shadPS4 and Mesa/Turnip folks. Full disclosure: I built this together with Claude Code, which wrote a lot of the code.
482 points · 46 comments
Uncharted Trilogy on PC with Ray Tracing.
PCharted aims to bring RTGI, DLSS, FSR 4, frame generation, enhanced textures, and keyboard & mouse support.
Base project: Supermedo/uncharted_pc
Still a work in progress.
27 likes · 1 repost · 1,105 views
Now I'm playing through it again with a PC decomp port. 4K, 60fps and an option for online play. It rarely crashes. Only hiccup are some shader compile stutters and those are slight. It's amazing. Supermedo/bloodborne_pc
Supermedo/uncharted_pc — 伝説のPS4タイトルをWindows上でネイティブ動作させる驚異のリポジトリ
・エミュではなくPS4バイナリを直接実行し、描画をVulkanへ変換
・C++実装。DLSSやFSR 4、120FPS対応など公式移植並みの高度な最適化
・バイナリ翻訳による低遅延な動作を実現。技術的にも非常に興味深いアプローチ
今週スター急増中。手元のPS4資産を最新PCで最高画質に蘇らせる、エンジニアの挑戦が詰まった逸品です。
#OpenSource #GameDev
5 likes · 1 repost
Supermedo/uncharted_pc — エミュ不要!PS4版『アンチャテッド』がPCでネイティブに動く
・今週急上昇中!PS4バイナリを直接実行し、描画をVulkanへ高速変換
・C++実装で最新のFSR 4やDLSS、120FPS超のフレーム生成にフル対応
・バイナリ変換やシェーダー翻訳の高度な実装は、システムプログラミングの教材として最適
#GameDev #Vulkan
3 likes · 1 repost
COMO JOGAR BLOODBORNE NO PC! | "PORTE" NATIVO
Neste vídeo eu ensino a como jogar o "porte" de PC de Bloodborne. Sendo o mais direto possível.
Extrator de PKG:
github.com/Muggle345/PKGInstall/releases/tag/Rele…
Bloodborne PC Port:
Supermedo/bloodborne_pc
Tutorial God of War 3 Remastered PC Port:
youtu.be
14 likes · 12 comments · 1,037 views
AI Is Porting Console Games to PC, and It's All on GitHub
Bloodborne has never had an official PC release, yet three GitHub projects now run it on PC. I tracked the 300 most-starred new repos on GitHub in three snapshots: console games running natively on another platform went from 2 (Oct 7) to 6 (Oct 15) to 13 (Oct 19). Then I checked how many of them show AI help in their own repositories.
In this video:
→ 13 projects, 5 consoles: PS4, Switch, Wii U, GameCube, PS2
→ How the PS4 ports work (not emulators) and what static recompilation is
→ 11 of 13 show AI help: 3 say so in the README, 9 list Claude as co-author in recent commits (bbport: 92 of its last 100)
→ The agent tools climbing the same list, and a project that bans AI outright
⏱️ Chapters
0:00 Intro: 2 → 6 → 13 ports in 12 days
0:20 The lineup
0:35 How the PS4 ports work
0:52 Static recompilation isn't new
1:11 Guess: how many used AI?
1:21 11 of 13 show AI help
1:36 The agent tools
1:49 The other side: no-AI
1:59 The fine print
2:11 Takeaways
📊 Method
GitHub Search API: public repositories created in the previous 30 days, sorted by stars, top 300 kept, in three snapshots (2026-10-07 20:21, 2026-10-15 15:42, 2026-10-19 00:10). A "port" here is a console game made to run natively on another platform (PC, Mac, iPhone, browser) that requires your own copy of the game; the list was reviewed by hand, repo by repo, from each README. "AI help" means the README says AI was used, or recent commits (up to 100, read Oct 19) carry a Claude "Co-Authored-By" line. No trace does not mean no AI: 2 projects simply don't state it. Star counts change daily.
🎮 The 13 projects (all say they include no game files; you need your own copy)
• Diablo II: Resurrected (Switch): jhaizhou-ops/d2r-mobile
• Bloodborne (PS4): deadinside28/bloodborne_pc
• P.T. (PS4): LoreanXavier/pt-pc
• Uncharted Collection (PS4): Supermedo/uncharted_pc
• Link's Awakening (Switch): peiikai/LASRecomp
• Shadow of the Colossus (PS4): AjncSystem/ShadowOfTheColossus-PC
• PS2 games (PS2): snuri00/ps2-web-recomp
• Tears of the Kingdom (Switch): ly05010419/MacNativeGames
• Wind Waker HD (Wii U): ZeldaWWHDRecomp/ZeldaWWHDRecomp
• Bloodborne (PS4): droogie/bbhost
• inFAMOUS Second Son (PS4): HayatoG/iss_pc
• The Wind Waker (GameCube): elliotttate/Wind-Waker-Recomp
• Bloodborne (PS4): Awakenchan/BloodBorneButPc
🛠️ Agent tools mentioned
• rehan-remade/universal-modder (#14, 8,358 ★) rehan-remade/universal-modder
• Zfinix/eleven (#213, 761 ★) Zfinix/eleven
• aicodeking/leanrea (#246, 651 ★) aicodeking/leanrea
• morluto/awesome-reverse-engineering (#179, 846 ★) morluto/awesome-reverse-engineering
📚 Sources
• bbport "the counterpart of Wine + DXVK for a single game": deadinside28/bloodborne_pc
• LASRecomp, "made almost exclusively with AI": peiikai/LASRecomp
• Zelda 64: Recompiled, no-AI stance: Zelda64Recomp/Zelda64Recomp
• N64: Recompiled: N64Recomp/N64Recomp
• Unleashed Recompiled: hedge-dev/UnleashedRecomp
• shadPS4 (credited by every PS4 port): shadps4-emu/shadPS4
• No official Bloodborne PC release (PCWorld): pcworld.com
Left out on purpose: a GTA V port that doesn't explain where the game build it needs comes from, a PS2 emulator for jailbroken PS5s (not a port to PC), and two reverse-engineering repos (one ships license-bypass playbooks, one is an uncredited copy of morluto/rea).
This video does not show or link any game files. Bloodborne, Shadow of the Colossus, Uncharted, inFAMOUS, P.T., Zelda, Diablo and the consoles named are trademarks of their owners. Repo Radar is not affiliated with any project or company mentioned.
Previous videos: youtube.com · youtube.com
📅 Next month I'll check whether this wave keeps growing. Which game do you want ported next? Tell me in the comments.
ℹ️ The voice in this video is AI-generated (ElevenLabs), and the person in the thumbnail is an AI-generated image. The data and analysis are real.
#GitHub #OpenSource #Gaming
2 comments · 216 views
uncharted_pc — PS4版アンチャーテッドをWindowsで直接動かすC++ネイティブ移植基盤!
・重いエミュレータを介さずPS4コードをPCで直接実行しVulkanへリアルタイム変換
・DLSSやFSR 3.1/4、フレーム生成など最新グラフィックス技術を統合
・バイナリ直接実行や異種API変換の仕組みなど、高度な移植技術のコード解析に最適
#Cplusplus #GameDev
5 likes · 1 repost
Mentions
nem precisa do emulador mais Supermedo/bloodborne_pc
Bloodborne No PC Como Jogar (Passo a Passo) #tutorial #pcgaming #videogames Discord: discord.gg PC Port: github.com/Supermedo/bloodborne_pc/releases/tag/w… PKG Extrator: github.com/AzaharPlus/shadPS4Plus/releases/tag/PK… Apoio: livepix.gg -------------------------------------------------------------------- Twitch: twitch.tv TikTok: tiktok.com/@icarusman4 [es-US] Cómo jugar Bloodborne en PC (Paso a paso) #tutorial #juegosdepc #videojuegos Discord: discord.gg Versión para PC: github.com/Supermedo/bloodborne_pc/releases/tag/w… Extractor de PKG: github.com/AzaharPlus/shadPS4Plus/releases/tag/PK… Apoyo: livepix.gg -------------------------------------------------------------------- Twitch: twitch.tv TikTok: tiktok.com/@icarusman4
Uncharted: The Nathan Drake Collection running natively on Android (Snapdragon/Adreno): first preview build I've been tinkering with an Android port of uncharted_pc, SuperMedo's native PC port of the PS4 Uncharted collection, and it's gotten far enough that I put out a first preview build (0.1.0). How it works: the game's x86-64 code runs through FEXCore, which translates it to ARM64 inside a normal Android app (no Winlator, Box64 or Linux userland). The PS4 system libraries are replaced natively, and the renderer is derived from shadPS4 and runs on Vulkan through a bundled Turnip driver. I've only been able to try it on my Retroid Pocket G2 (SD G2 Gen 2, Adreno A735, 8 GB), at 1280x720: - Uncharted 1: playable, ~28-37 FPS - Uncharted 2: playable, 30 FPS in heavy areas - Uncharted 3: playable, 25-30 FPS (CPU-bound) What's in it: a launcher (point it at your game folder, it prepares everything on the device), resolution from 360p to 1080p, a 30/60/120/unlimited frame cap, an in-game settings panel (swipe in from the right edge or press L3+R3), and an on-screen gamepad for phones. If you'd like to give it a go, you'll need: - Snapdragon with an Adreno GPU supported by Turnip, 8 GB RAM, Android 13+ - A kernel with 4 KB memory pages (most current devices; the launcher tells you if yours uses 16 KB) - Your own decrypted dump of the collection (CUSA02344 / CUSA02320 / CUSA02343, v1.02 for resolutions below 1080p). No game files are included, and I can't help with getting them. If you try it, I'd be happy to hear how it went on your device, good or bad. Comments here are fine, or a GitHub issue if something breaks (attaching Android/data/dev.unchartedandroid/files/bb-probe.log helps a lot). Known rough edges: stutter the first time a new area is shown (shaders compiling), a 20-40 s black screen while loading after some cutscenes, and it's only been tested on one device. - Download (APK): github.com/revvv991/uncharted-android/releases/ta… - Source (GPL v2): revvv991/uncharted-android Big thanks to SuperMedo for uncharted_pc, and to the FEX, shadPS4 and Mesa/Turnip folks. Full disclosure: I built this together with Claude Code, which wrote a lot of the code.
Uncharted Trilogy on PC with Ray Tracing. PCharted aims to bring RTGI, DLSS, FSR 4, frame generation, enhanced textures, and keyboard & mouse support. Base project: Supermedo/uncharted_pc Still a work in progress.
Now I'm playing through it again with a PC decomp port. 4K, 60fps and an option for online play. It rarely crashes. Only hiccup are some shader compile stutters and those are slight. It's amazing. Supermedo/bloodborne_pc
Supermedo/uncharted_pc — 伝説のPS4タイトルをWindows上でネイティブ動作させる驚異のリポジトリ ・エミュではなくPS4バイナリを直接実行し、描画をVulkanへ変換 ・C++実装。DLSSやFSR 4、120FPS対応など公式移植並みの高度な最適化 ・バイナリ翻訳による低遅延な動作を実現。技術的にも非常に興味深いアプローチ 今週スター急増中。手元のPS4資産を最新PCで最高画質に蘇らせる、エンジニアの挑戦が詰まった逸品です。 #OpenSource #GameDev
Supermedo/uncharted_pc — エミュ不要!PS4版『アンチャテッド』がPCでネイティブに動く ・今週急上昇中!PS4バイナリを直接実行し、描画をVulkanへ高速変換 ・C++実装で最新のFSR 4やDLSS、120FPS超のフレーム生成にフル対応 ・バイナリ変換やシェーダー翻訳の高度な実装は、システムプログラミングの教材として最適 #GameDev #Vulkan
COMO JOGAR BLOODBORNE NO PC! | "PORTE" NATIVO Neste vídeo eu ensino a como jogar o "porte" de PC de Bloodborne. Sendo o mais direto possível. Extrator de PKG: github.com/Muggle345/PKGInstall/releases/tag/Rele… Bloodborne PC Port: Supermedo/bloodborne_pc Tutorial God of War 3 Remastered PC Port: youtu.be
AI Is Porting Console Games to PC, and It's All on GitHub Bloodborne has never had an official PC release, yet three GitHub projects now run it on PC. I tracked the 300 most-starred new repos on GitHub in three snapshots: console games running natively on another platform went from 2 (Oct 7) to 6 (Oct 15) to 13 (Oct 19). Then I checked how many of them show AI help in their own repositories. In this video: → 13 projects, 5 consoles: PS4, Switch, Wii U, GameCube, PS2 → How the PS4 ports work (not emulators) and what static recompilation is → 11 of 13 show AI help: 3 say so in the README, 9 list Claude as co-author in recent commits (bbport: 92 of its last 100) → The agent tools climbing the same list, and a project that bans AI outright ⏱️ Chapters 0:00 Intro: 2 → 6 → 13 ports in 12 days 0:20 The lineup 0:35 How the PS4 ports work 0:52 Static recompilation isn't new 1:11 Guess: how many used AI? 1:21 11 of 13 show AI help 1:36 The agent tools 1:49 The other side: no-AI 1:59 The fine print 2:11 Takeaways 📊 Method GitHub Search API: public repositories created in the previous 30 days, sorted by stars, top 300 kept, in three snapshots (2026-10-07 20:21, 2026-10-15 15:42, 2026-10-19 00:10). A "port" here is a console game made to run natively on another platform (PC, Mac, iPhone, browser) that requires your own copy of the game; the list was reviewed by hand, repo by repo, from each README. "AI help" means the README says AI was used, or recent commits (up to 100, read Oct 19) carry a Claude "Co-Authored-By" line. No trace does not mean no AI: 2 projects simply don't state it. Star counts change daily. 🎮 The 13 projects (all say they include no game files; you need your own copy) • Diablo II: Resurrected (Switch): jhaizhou-ops/d2r-mobile • Bloodborne (PS4): deadinside28/bloodborne_pc • P.T. (PS4): LoreanXavier/pt-pc • Uncharted Collection (PS4): Supermedo/uncharted_pc • Link's Awakening (Switch): peiikai/LASRecomp • Shadow of the Colossus (PS4): AjncSystem/ShadowOfTheColossus-PC • PS2 games (PS2): snuri00/ps2-web-recomp • Tears of the Kingdom (Switch): ly05010419/MacNativeGames • Wind Waker HD (Wii U): ZeldaWWHDRecomp/ZeldaWWHDRecomp • Bloodborne (PS4): droogie/bbhost • inFAMOUS Second Son (PS4): HayatoG/iss_pc • The Wind Waker (GameCube): elliotttate/Wind-Waker-Recomp • Bloodborne (PS4): Awakenchan/BloodBorneButPc 🛠️ Agent tools mentioned • rehan-remade/universal-modder (#14, 8,358 ★) rehan-remade/universal-modder • Zfinix/eleven (#213, 761 ★) Zfinix/eleven • aicodeking/leanrea (#246, 651 ★) aicodeking/leanrea • morluto/awesome-reverse-engineering (#179, 846 ★) morluto/awesome-reverse-engineering 📚 Sources • bbport "the counterpart of Wine + DXVK for a single game": deadinside28/bloodborne_pc • LASRecomp, "made almost exclusively with AI": peiikai/LASRecomp • Zelda 64: Recompiled, no-AI stance: Zelda64Recomp/Zelda64Recomp • N64: Recompiled: N64Recomp/N64Recomp • Unleashed Recompiled: hedge-dev/UnleashedRecomp • shadPS4 (credited by every PS4 port): shadps4-emu/shadPS4 • No official Bloodborne PC release (PCWorld): pcworld.com Left out on purpose: a GTA V port that doesn't explain where the game build it needs comes from, a PS2 emulator for jailbroken PS5s (not a port to PC), and two reverse-engineering repos (one ships license-bypass playbooks, one is an uncredited copy of morluto/rea). This video does not show or link any game files. Bloodborne, Shadow of the Colossus, Uncharted, inFAMOUS, P.T., Zelda, Diablo and the consoles named are trademarks of their owners. Repo Radar is not affiliated with any project or company mentioned. Previous videos: youtube.com · youtube.com 📅 Next month I'll check whether this wave keeps growing. Which game do you want ported next? Tell me in the comments. ℹ️ The voice in this video is AI-generated (ElevenLabs), and the person in the thumbnail is an AI-generated image. The data and analysis are real. #GitHub #OpenSource #Gaming
uncharted_pc — PS4版アンチャーテッドをWindowsで直接動かすC++ネイティブ移植基盤! ・重いエミュレータを介さずPS4コードをPCで直接実行しVulkanへリアルタイム変換 ・DLSSやFSR 3.1/4、フレーム生成など最新グラフィックス技術を統合 ・バイナリ直接実行や異種API変換の仕組みなど、高度な移植技術のコード解析に最適 #Cplusplus #GameDev