Stars and mentions
Last 30 days, Oct 5 – Nov 3
Package downloads
Top repositories
KhazP’s repositories ranked by new stars, as on trending.
Contributes to
Repositories outside KhazP’s account where KhazP opened or reviewed pull requests in the past 365 days.
Who noticed KhazP
Everyone who starred or forked KhazP’s repositories since the archive began in 2011.
Notable accounts
Ordered by the stars their own repositories have received.
Biggest fans
Accounts that starred the most of these repositories.
Breakout weeks
Each repository’s best week of new stars, with the release published around it.
- Gold
- 01st place finishes
- Silver
- 02nd place finishes
- Bronze
- 03rd place finishes
- Awarded repositories
- 0Owned by KhazP now
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Mentions
@alpyalay @nextjs @threejs github.com/KhazP Is this your github? are u accepting donation for your project?
LibreCorsa – Browser-based F1 racing sim I built a free, open-source racing sim that runs directly in your browser with zero install: - 2026-style F1 car physics (500 Hz loop, active aero Z/X modes, ERS battery management, tyre thermals). - Fan-made Rwanda circuit based on the proposed renders and local terrain elevation data. - Works on PC with keyboard, controller, or steering wheel (including WebHID force feedback in Chrome/Edge). - Serverless P2P multiplayer via copy-paste room codes. Code is MIT-licensed. Still WIP, so feedback is welcome! Code (MIT repo): KhazP/librecorsa
Side Project: Browser Based Racing Sim for Newly Proposed Rwanda GP With F1 announcing the Rwanda deal this week, I wanted to share a side project I’ve been building for the last 3 days: an F1 sim that runs in your browser. - 2026-style F1 car with ERS and active aero - Fan-made Rwanda circuit (not the official layout, but a copy of the proposed renders) - Keyboard, controller or steering wheel support Play: khazp.github.io Code (public repo): KhazP/rwanda-f1-2026-sim It’s a free, open-source non-commercial fan project. Some of the 3D models and mod assets I used are licensed for non-commercial use only. Still very WIP, so feedback is welcome!
Racing sim in Three.js: 500 Hz vehicle physics, GPU tyre deformation and physics simulations Side project, 3 days in. Everything runs client-side: Next.js static export, Three.js for rendering, Web Audio for the engine sound. Rendering: AgX tone mapping, a PMREM sky environment, a car-tracking sun shadow, bloom, clearcoat paint, and tyres that deform on the GPU (contact patch flattening, sidewall bulge) driven by the physics. Physics: a separate fixed 500 Hz loop with 2 kHz substeps for the tyres and suspension. Play: khazp.github.io Code (public repo): KhazP/rwanda-f1-2026-sim
🔗 Play: khazp.github.io 💻 Open source: KhazP/rwanda-f1-2026-sim - F1 car: Sim Dream Development (Modified, Changed) - GT3: Ddiaz Design (sketchfab model), TRR (physics/sounds) - Track textures: Romeo Gagliotti Full credits in the repo (this is a non-commercial project)