🚀 New Lichii (Eglantine Fork) build 94 is out!
✅ Ocarina: foliage, white flashes & terrain fixed
✅ More shaders compile
✅ Fixed random SparseLargeVector crash
✅ Less stutter on later launches
✅ Mods now work on .nup games
⭐ Star it:
github.com/zortos293/Lichii/releases
897 likes · 35 reposts · 19,246 views
🚀 New Lichii (Eglantine Fork) Build 93 is out!
✅ AMD crash & rendering fixes
✅ In-app compatibility reports
✅ AV1 movie playback (Windows)
✅ Linux & shutdown fixes
🌐 Game compatibility: lichii.zortos.me
⭐ Star it:
github.com/zortos293/Lichii/releases
1,192 likes · 47 reposts · 29,246 views
🚀 New Lichii (Eglantine Fork) build 88 is out!
✅ Big performance boost (thanks Frizti!) (60fps on Zelda)
✅ Smarter shader caching, less rebuilding
✅ FSR3 frame gen fixed (off by default)
✅ GPU sync fixes
🔜 AMD fixes coming next build
⭐ Star it:
github.com/zortos293/Lichii/releases
1,399 likes · 58 reposts · 29,004 views
🚀 New Lichii (Eglantine Fork) build is out!
✅ Ocarina of Time: 40–50 FPS, grass & lighting fixed
✅ Max Resolution add-on (Ocarina)
✅ Big performance boost
✅ Fixes for Star Fox, MKW, Bananza & more
⬇️ Download (GitHub login needed):
github.com/zortos293/Lichii/actions/runs/42021953…
⭐ Star the repo!
1,348 likes · 77 reposts · 31,307 views
30K COMMITS, I'M LAUGHING
3 likes
Lichii fork can launch the Kirby Air Raiders into intro movie
I wasn't aware Kirby Air Raiders is NOT yet released so I tried anyway. The new Lichii fork github.com/zortos293/Eglantine/releases seemed able to launch the ROM file into intro movie but could not proceed in the network connecting phase. I think this is still good news?
1 point · 4 comments
Destructible terrain is finally visible on DK Bananza on Steam Deck/AMD thanks to the Zortos fork
As you can see, its finally visible! Of course, the FPS is not there yet at all. Zortos has said this fork focuses on making things actually work more than on performance, but performance does appear to be on the list too. As you can see, I wouldn't consider this to be playable FPS wise, but i think we've finally reach the point of it being playable visually speaking. Everything is where it should be finally including the main point of the game with its destructible terrain. All it needs now is further optimization and it'll really be playable. here's the fork:
github.com/zortos293/Eglantine/releases
47 points · 15 comments
🚀 New Eglantine Fork build is out!
✅ Big performance boost (most games run at 60fps)
✅ Graphics fixes (Video codec will be fixed soon)
✅ More games boot now
✅ Games run at normal speed (no more slowdown)
⭐ Star the repo if it helps:
github.com/zortos293/Eglantine/releases t.co
1,364 likes · 73 reposts · 41,781 views
new eglantine fork
1 point · 1 comment
Mentions
🚀 New Lichii (Eglantine Fork) build 94 is out! ✅ Ocarina: foliage, white flashes & terrain fixed ✅ More shaders compile ✅ Fixed random SparseLargeVector crash ✅ Less stutter on later launches ✅ Mods now work on .nup games ⭐ Star it: github.com/zortos293/Lichii/releases
🚀 New Lichii (Eglantine Fork) Build 93 is out! ✅ AMD crash & rendering fixes ✅ In-app compatibility reports ✅ AV1 movie playback (Windows) ✅ Linux & shutdown fixes 🌐 Game compatibility: lichii.zortos.me ⭐ Star it: github.com/zortos293/Lichii/releases
🚀 New Lichii (Eglantine Fork) build 88 is out! ✅ Big performance boost (thanks Frizti!) (60fps on Zelda) ✅ Smarter shader caching, less rebuilding ✅ FSR3 frame gen fixed (off by default) ✅ GPU sync fixes 🔜 AMD fixes coming next build ⭐ Star it: github.com/zortos293/Lichii/releases
🚀 New Lichii (Eglantine Fork) build is out! ✅ Ocarina of Time: 40–50 FPS, grass & lighting fixed ✅ Max Resolution add-on (Ocarina) ✅ Big performance boost ✅ Fixes for Star Fox, MKW, Bananza & more ⬇️ Download (GitHub login needed): github.com/zortos293/Lichii/actions/runs/42021953… ⭐ Star the repo!
30K COMMITS, I'M LAUGHING
Lichii fork can launch the Kirby Air Raiders into intro movie I wasn't aware Kirby Air Raiders is NOT yet released so I tried anyway. The new Lichii fork github.com/zortos293/Eglantine/releases seemed able to launch the ROM file into intro movie but could not proceed in the network connecting phase. I think this is still good news?
Destructible terrain is finally visible on DK Bananza on Steam Deck/AMD thanks to the Zortos fork As you can see, its finally visible! Of course, the FPS is not there yet at all. Zortos has said this fork focuses on making things actually work more than on performance, but performance does appear to be on the list too. As you can see, I wouldn't consider this to be playable FPS wise, but i think we've finally reach the point of it being playable visually speaking. Everything is where it should be finally including the main point of the game with its destructible terrain. All it needs now is further optimization and it'll really be playable. here's the fork: github.com/zortos293/Eglantine/releases
🚀 New Eglantine Fork build is out! ✅ Big performance boost (most games run at 60fps) ✅ Graphics fixes (Video codec will be fixed soon) ✅ More games boot now ✅ Games run at normal speed (no more slowdown) ⭐ Star the repo if it helps: github.com/zortos293/Eglantine/releases t.co
new eglantine fork