Stars and mentions
Last 30 days, Oct 4 – Nov 2
Package downloads
Top repositories
sebbbi’s repositories ranked by new stars, as on trending.
Contributes to
Repositories outside sebbbi’s account where sebbbi opened or reviewed pull requests in the past 365 days.
Who noticed sebbbi
Everyone who starred or forked sebbbi’s repositories since the archive began in 2011.
Notable accounts
Ordered by the stars their own repositories have received.
Biggest fans
Accounts that starred the most of these repositories.
Breakout weeks
Each repository’s best week of new stars, with the release published around it.
- Gold
- 01st place finishes
- Silver
- 02nd place finishes
- Bronze
- 03rd place finishes
- Awarded repositories
- 0Owned by sebbbi now
No trending awards yet
None of the repositories sebbbi owns has finished in the top three of a completed trending day or week, by stars, forks or PR authors. See who is trending now.
A repository earns an award for finishing first, second or third in a completed trending day or week, ranked by new stars, new forks or pull request authors. Awards follow a repository through renames and transfers and count toward its current owner. Weeks run Monday to Sunday, UTC.
Mentions
@GabrielRTH83340 It is my work. API is super simple. Check the 75-line triangle.cpp to get started. Vulkan triangle is ~1000 lines in comparison. github.com/sebbbi/NoGraphicsAPI/blob/main/example…
@JussiKemppainen @softpoo My code base? It's 100% custom engine on top of sebbbi/NoGraphicsAPI.
tbf I've seen it autocomplete large chunks of complex and functional software in a relatively short amount of time under the supervision of world's top experts when the subject is extremely well covered by the "training" data (stolen code) e.g. sebbbi/NoGraphicsAPI
@SebAaltonen @kmare It was literally just one click on Github, but now the PR has conflicts because somebody didn't care to merge. NoGraphicsAPI#10
@SebAaltonen @Lawwraz0 What exactly are you still planning? The PR for Linux support was made a month ago, but you never merged. NoGraphicsAPI#10
@toncijukic Yes. I managed to port NoGraphicsAPI to Metal 4. The trick was to have a simple shader header that wraps descriptor indexing in platform specific way. Using TextureViewPool in Metal 4. sebbbi/NoGraphicsAPI