Italian Plumber Pong (Mario Tennis) Progress.
This project started as a bit of an experiment - as an interested consumer/player of these recomps I have been lurking here for a while and seeing a specific claim, or sentiment that I felt needed to be tested (that making a recomp is so easy anyone can do it by just saying "recomp this rom make no mistakes" and then take their hands off and get a playable project.
So I embarked to create my own recomp!
Here is my experience so far:
Days 1-4 was basically me running codex remote via my phone and answering prompts to approve requests about every 5 to 10 mins for a few days.
Progress was incredibly slow as codex was essentially brute force testing hypothesis while using a little N64 Recomp.
Somewhere along day 2 or 3 I asked for less approval prompts, clarified the security requirements and it chilled out a little bit still.... progress was incredibly slow - estimated date for first playable tennis match was Christmas time at the rate I was going at.
So... at the end of day 4 I asked chatGPT why certain developers could crush a N64 recomp in 48 hours or less, and I gave it a specific example (Destruction Derby 64 recomp) murkantor/Destruction-Decomp-64
GPT inspected the github and determined we were being much too conservative with our project and we restrategized.
I didn't want it to be 100% ramming a square peg through a round hole and wanted to maintain well written, sensible code so I asked for an approach that was not so sloppy but much faster than where we were at currently.
So last night I went to bed while codex worked with the new strategy and... I Think it was a pretty impactful pivot...
ORIGINAL MARIO TENNIS CODE EXECUTED
Before last night
23
Session 51
After last night
1,467,951
Session 52
Increase in executed instructions
~63,824×
More to come, and you can follow the road map/dev diary on the github I linked!
14 points · 7 comments
I wanted to see how "Easy" is it to Decompile a N64 ROM into C, using nothing but AI and 24 hours and almost 100% hands off.
When you fear something, study it. Learn why you should fear it.
The following is a link to a repo is a 100% Claude Opus 5.5 Medium "Decompile this ROM, upload found functions to GIT. Document the functions, and give them suitable names". 100% slop. Basically 100% hands off while I was asleep and at work. The entire ROM was decompiled in a remote session in around 20 hours. I had it booting into an SDL3 window, fully playable with Raphnet Raw support and with some minor graphics errors in exactly 24. I reviewed no code, I didn't care, that wasn't the goal of this experiment.
This was an experiment on how "Powerful" and how easy it is to just throw a ROM at an AI and tell it to do the above.
Spoilers; it's very powerful.
The git has had no input from me what-so-ever. If you want to see what the above model and effort can spit out, try to figure it out. Good luck,
803 points · 334 comments
I Tried the new Goldeneye native pc port
180 fps
Project Midas
link -github.com/murkantor/Project-Midas/releases t.co
1 like · 57 views
GoldenEye 007 for #N64 recompiled and shaken, not stirred.:n64:
murkantor/Project-Midas
#Nintendo #RetroGaming #RetroRecomp
2 likes
GoldenEye PC Port Out NOW! Project Midas is HERE! The GOOD One
murkantor/Project-Midas
55 points · 32 comments
Perdón que me siga entrometiendo, pero lo dices así y pareciera que fuera capricho mío. Creo que no tienes idea de la montaña de código ilegible que hay. Te están mintiendo, no ha sido revisado por humanos.
Nadie escribe casi nueve mil líneas para manejar input: github.com/murkantor/Project-Midas/blob/main/port…
1 like
🔥🔥🔥 Project Midas is now available! Try the Goldeneye port now: murkantor/Project-Midas
7 views
Now available - Project-Midas: PC port of Goldeneye for Windows and Linux, built from the N64 decompilation. Widescreen, mouse look, modern controller support and in-game settings. Co-op, netplay and mods in development.
60 points · 24 comments
PROJECT MIDAS IS LIVE
The download link: murkantor/Project-Midas
The Project Midas Discord server: discord.gg
#goldeneye #n64 #pcport
8 likes · 4 reposts · 171 views
Project Midas has now gone live! You can download it here - github.com/murkantor/Project-Midas/releases/tag/v… t.co
7 likes · 1 repost · 144 views
Mentions
Italian Plumber Pong (Mario Tennis) Progress. This project started as a bit of an experiment - as an interested consumer/player of these recomps I have been lurking here for a while and seeing a specific claim, or sentiment that I felt needed to be tested (that making a recomp is so easy anyone can do it by just saying "recomp this rom make no mistakes" and then take their hands off and get a playable project. So I embarked to create my own recomp! Here is my experience so far: Days 1-4 was basically me running codex remote via my phone and answering prompts to approve requests about every 5 to 10 mins for a few days. Progress was incredibly slow as codex was essentially brute force testing hypothesis while using a little N64 Recomp. Somewhere along day 2 or 3 I asked for less approval prompts, clarified the security requirements and it chilled out a little bit still.... progress was incredibly slow - estimated date for first playable tennis match was Christmas time at the rate I was going at. So... at the end of day 4 I asked chatGPT why certain developers could crush a N64 recomp in 48 hours or less, and I gave it a specific example (Destruction Derby 64 recomp) murkantor/Destruction-Decomp-64 GPT inspected the github and determined we were being much too conservative with our project and we restrategized. I didn't want it to be 100% ramming a square peg through a round hole and wanted to maintain well written, sensible code so I asked for an approach that was not so sloppy but much faster than where we were at currently. So last night I went to bed while codex worked with the new strategy and... I Think it was a pretty impactful pivot... ORIGINAL MARIO TENNIS CODE EXECUTED Before last night 23 Session 51 After last night 1,467,951 Session 52 Increase in executed instructions ~63,824× More to come, and you can follow the road map/dev diary on the github I linked!
I wanted to see how "Easy" is it to Decompile a N64 ROM into C, using nothing but AI and 24 hours and almost 100% hands off. When you fear something, study it. Learn why you should fear it. The following is a link to a repo is a 100% Claude Opus 5.5 Medium "Decompile this ROM, upload found functions to GIT. Document the functions, and give them suitable names". 100% slop. Basically 100% hands off while I was asleep and at work. The entire ROM was decompiled in a remote session in around 20 hours. I had it booting into an SDL3 window, fully playable with Raphnet Raw support and with some minor graphics errors in exactly 24. I reviewed no code, I didn't care, that wasn't the goal of this experiment. This was an experiment on how "Powerful" and how easy it is to just throw a ROM at an AI and tell it to do the above. Spoilers; it's very powerful. The git has had no input from me what-so-ever. If you want to see what the above model and effort can spit out, try to figure it out. Good luck,
I Tried the new Goldeneye native pc port 180 fps Project Midas link -github.com/murkantor/Project-Midas/releases t.co
GoldenEye 007 for #N64 recompiled and shaken, not stirred.:n64: murkantor/Project-Midas #Nintendo #RetroGaming #RetroRecomp
GoldenEye PC Port Out NOW! Project Midas is HERE! The GOOD One murkantor/Project-Midas
Perdón que me siga entrometiendo, pero lo dices así y pareciera que fuera capricho mío. Creo que no tienes idea de la montaña de código ilegible que hay. Te están mintiendo, no ha sido revisado por humanos. Nadie escribe casi nueve mil líneas para manejar input: github.com/murkantor/Project-Midas/blob/main/port…
🔥🔥🔥 Project Midas is now available! Try the Goldeneye port now: murkantor/Project-Midas
Now available - Project-Midas: PC port of Goldeneye for Windows and Linux, built from the N64 decompilation. Widescreen, mouse look, modern controller support and in-game settings. Co-op, netplay and mods in development.
PROJECT MIDAS IS LIVE The download link: murkantor/Project-Midas The Project Midas Discord server: discord.gg #goldeneye #n64 #pcport
Project Midas has now gone live! You can download it here - github.com/murkantor/Project-Midas/releases/tag/v… t.co