Dragon Ball Raging Blast 2 (Port para Android Decompilado) - APK + ROM [Jogo Completo]
🔗 Link Encurtado (ajuda a página):
APK:
4br.me
ROM:
4br.me
🔗 Link Direto:
APK:
moddedrounds/RB2-Android
ROM:
vimm.net t.co
261 likes · 18 reposts · 7,999 views
Raging Blast 2 is now running natively on Android at 60 FPS.
Running at a locked 60 FPS with zero emulator stutter.
just Ported.
- moddedrounds/RB2-Android t.co
17 likes · 2 reposts · 1,066 views
dragon ball raging blast 2 runs on android at 60 fps
someone ported it in less than 24 hours
your phone is becoming a ps3
here: moddedrounds/RB2-Android t.co
17 likes · 1 repost · 836 views
𝗗𝗿𝗮𝗴𝗼𝗻 𝗕𝗮𝗹𝗹: 𝗥𝗮𝗴𝗶𝗻𝗴 𝗕𝗹𝗮𝘀𝘁 𝟮 running natively on 𝗔𝗻𝗱𝗿𝗼𝗶𝗱 at 𝟲𝟬 𝗙𝗣𝗦.
ported in 𝘂𝗻𝗱𝗲𝗿 𝟮𝟰 𝗵𝗼𝘂𝗿𝘀.
zero emulator stutter. full speed combat.
repo: moddedrounds/RB2-Android t.co
383 likes · 34 reposts · 9,750 views
Dragon Ball: Raging Blast 2 running natively on Android at 60 FPS is insane! 🤯🔥
Built in less than 24 hours, bringing this classic Dragon Ball game to mobile with impressive performance.
moddedrounds/RB2-Android
The Dragon Ball community is eating good! 🐉
(You must provide your own legally acquired copy of the game to play)
155 likes · 23 reposts · 4,384 views
Dragon Ball Raging Blast 2 - 60 fps gameplay
Hey, I'm the one who made an ai port for Dragon Ball Raging Blast 2. Figured I'd show some gameplay!
As you can see, running a stable 60fps on my AYN Thor Max (Snapdragon 8 gen 2) Insane!
Full process from prompt to this playable build was only 24 hours 🤯 I didn't write a single line of code.
This port is built on WistfulHopes' RB2 Recompiled, which translates the Xbox 360 game's code to run natively instead of through an emulator. I used Claude Code to bring it to Android.
This is my second ever "port" the first one took about 3 days straight of opus 5.5. If I can do it, anyone can! If you'd like an in depth explanation I could make a post, and maybe even a claude skill.
Haven't been able to test it on other devices, but someone got it running on a mali g57 that seemed to be a playable state.
Hopefully someone else can build onto it and add multi-player and mod support!
Download / Repo: Github
(You must provide your own legally obtained copy of the game, rev 1/v1.1)
61 points · 21 comments
Dragon Ball Raging Blast 2 - Native Android Port 60 fps
What's up guys, I just used ai build a native Android port of Dragon Ball: Raging Blast 2. I used Claude Code to build this on top of WistfulHopes' RB2 recompilation project (a static recomp of the Xbox 360 version).
As you can see this is getting a stable 60fps on my AYN Thor (Snapdragon 8 gen 2)This build was completed in less than 24 hours 🤯
Runs on other devices but I can't guarantee stability, it can thermal throttle on devices with passive cooling.
I'm glad people will get to show this game some more love after all of these years. Most underrated title in the franchise IMO. As you can see I am very rusty, almost let freiza super spam me to death 😂
Download / Repo:
Github
(You must provide your own legally acquired copy of the game to play)
98 points · 14 comments
Dragon Ball Raging Blast 2
Someone is making a dragon ball raging blast 2 recompiled port for Android using WistfulHopes’s pc port fork
They ran the port on a Mali G57 GPU and it was pretty solid overall, only some lag spikes on things like KI blast hits. Although the only thing missing is touch control support, but it works with gamepads
The link for it can be seen here if anyone is interested: moddedrounds/RB2-Android
18 points · 4 comments
Dragon Ball Raging Blast 2 - Native Android Port
Just worked with Claude to build a native Android port of Dragon Ball: Raging Blast 2. This was a game I loved as a kid, and I've been itching to play it again, but on a handheld.
Full transparency: I am NOT a dev. I used Claude Code to build this on top of WistfulHopes' RB2 recompilation project (a static recomp of the Xbox 360 version). I can't guarantee it'll work on your device or that there won't be any visual glitches / bugs.
Testing-wise, it runs amazing on my AYN Thor Max (Snapdragon 8 Gen 2): semi-stable 60 fps at full native resolution, sitting around 65-73 °C.
It runs fairly well on my S25 Ultra (Snapdragon 8 Elite) at lower resolution, with similar performance until it thermal throttles. There are resolution options to help with heat and with lower-end devices, plus FSR upscaling and experimental frame generation. You can also import your own Turnip driver.
I'm not against improving this further, but again, I'm not a dev, I just prompt the AI overlord. Online support and mods would be awesome if anyone wants to contribute.
Controller required (no touch controls, sorry). You must provide your own legally obtained copy of the game: Xbox 360, USA, Rev 1 (v1.1).
Download / Repo:
Download Here
56 points · 13 comments
Tony Hawks Project 8 - Native Android Port
What's up guys, just worked with Claude to build a native Android port of Tony Hawk's Project 8. It's another game from my childhood that I've wanted on a handheld for a long time.
Full transparency: I am NOT a dev. I used Claude Code to build this on top of theokyr's Project8Recomp (a static recompilation of the Xbox 360 version). It's not an emulator. I can't guarantee it'll work on your device.
Testing-wise:
AYN Thor Max (Snapdragon 8 Gen 2): runs great. Locked 30 is rock solid, and the "up to 60" mode holds around 60 fps while skating, though it dips in busy areas.
Galaxy S25 Ultra (Snapdragon 8 Elite): runs well when cool, but it thermal throttles after a while. Lower resolution helps.
Options include resolution scaling, FSR upscaling, frame rate modes (30 + frame gen, locked 30, up to 60, 60 + frame gen) and an in-game settings menu. Snapdragon phones automatically get the Turnip graphics driver, and you can import your own driver. Other phones (Exynos, MediaTek, Pixel) should boot but are untested.
Known rough edges: busy areas can dip below 60, and frame generation can shimmer on fences and railings.
I'm not against improving this, but again, I'm not a dev, I just prompt claude, lol.
Controller required (no touch controls, sorry). You must provide your own legally obtained copy of the game:
Xbox 360, USA/Europe retail disc.
Download / repo: Download
40 points · 19 comments
Mentions
Dragon Ball Raging Blast 2 (Port para Android Decompilado) - APK + ROM [Jogo Completo] 🔗 Link Encurtado (ajuda a página): APK: 4br.me ROM: 4br.me 🔗 Link Direto: APK: moddedrounds/RB2-Android ROM: vimm.net t.co
Raging Blast 2 is now running natively on Android at 60 FPS. Running at a locked 60 FPS with zero emulator stutter. just Ported. - moddedrounds/RB2-Android t.co
dragon ball raging blast 2 runs on android at 60 fps someone ported it in less than 24 hours your phone is becoming a ps3 here: moddedrounds/RB2-Android t.co
𝗗𝗿𝗮𝗴𝗼𝗻 𝗕𝗮𝗹𝗹: 𝗥𝗮𝗴𝗶𝗻𝗴 𝗕𝗹𝗮𝘀𝘁 𝟮 running natively on 𝗔𝗻𝗱𝗿𝗼𝗶𝗱 at 𝟲𝟬 𝗙𝗣𝗦. ported in 𝘂𝗻𝗱𝗲𝗿 𝟮𝟰 𝗵𝗼𝘂𝗿𝘀. zero emulator stutter. full speed combat. repo: moddedrounds/RB2-Android t.co
Dragon Ball: Raging Blast 2 running natively on Android at 60 FPS is insane! 🤯🔥 Built in less than 24 hours, bringing this classic Dragon Ball game to mobile with impressive performance. moddedrounds/RB2-Android The Dragon Ball community is eating good! 🐉 (You must provide your own legally acquired copy of the game to play)
Dragon Ball Raging Blast 2 - 60 fps gameplay Hey, I'm the one who made an ai port for Dragon Ball Raging Blast 2. Figured I'd show some gameplay! As you can see, running a stable 60fps on my AYN Thor Max (Snapdragon 8 gen 2) Insane! Full process from prompt to this playable build was only 24 hours 🤯 I didn't write a single line of code. This port is built on WistfulHopes' RB2 Recompiled, which translates the Xbox 360 game's code to run natively instead of through an emulator. I used Claude Code to bring it to Android. This is my second ever "port" the first one took about 3 days straight of opus 5.5. If I can do it, anyone can! If you'd like an in depth explanation I could make a post, and maybe even a claude skill. Haven't been able to test it on other devices, but someone got it running on a mali g57 that seemed to be a playable state. Hopefully someone else can build onto it and add multi-player and mod support! Download / Repo: Github (You must provide your own legally obtained copy of the game, rev 1/v1.1)
Dragon Ball Raging Blast 2 - Native Android Port 60 fps What's up guys, I just used ai build a native Android port of Dragon Ball: Raging Blast 2. I used Claude Code to build this on top of WistfulHopes' RB2 recompilation project (a static recomp of the Xbox 360 version). As you can see this is getting a stable 60fps on my AYN Thor (Snapdragon 8 gen 2)This build was completed in less than 24 hours 🤯 Runs on other devices but I can't guarantee stability, it can thermal throttle on devices with passive cooling. I'm glad people will get to show this game some more love after all of these years. Most underrated title in the franchise IMO. As you can see I am very rusty, almost let freiza super spam me to death 😂 Download / Repo: Github (You must provide your own legally acquired copy of the game to play)
Dragon Ball Raging Blast 2 Someone is making a dragon ball raging blast 2 recompiled port for Android using WistfulHopes’s pc port fork They ran the port on a Mali G57 GPU and it was pretty solid overall, only some lag spikes on things like KI blast hits. Although the only thing missing is touch control support, but it works with gamepads The link for it can be seen here if anyone is interested: moddedrounds/RB2-Android
Dragon Ball Raging Blast 2 - Native Android Port Just worked with Claude to build a native Android port of Dragon Ball: Raging Blast 2. This was a game I loved as a kid, and I've been itching to play it again, but on a handheld. Full transparency: I am NOT a dev. I used Claude Code to build this on top of WistfulHopes' RB2 recompilation project (a static recomp of the Xbox 360 version). I can't guarantee it'll work on your device or that there won't be any visual glitches / bugs. Testing-wise, it runs amazing on my AYN Thor Max (Snapdragon 8 Gen 2): semi-stable 60 fps at full native resolution, sitting around 65-73 °C. It runs fairly well on my S25 Ultra (Snapdragon 8 Elite) at lower resolution, with similar performance until it thermal throttles. There are resolution options to help with heat and with lower-end devices, plus FSR upscaling and experimental frame generation. You can also import your own Turnip driver. I'm not against improving this further, but again, I'm not a dev, I just prompt the AI overlord. Online support and mods would be awesome if anyone wants to contribute. Controller required (no touch controls, sorry). You must provide your own legally obtained copy of the game: Xbox 360, USA, Rev 1 (v1.1). Download / Repo: Download Here
Tony Hawks Project 8 - Native Android Port What's up guys, just worked with Claude to build a native Android port of Tony Hawk's Project 8. It's another game from my childhood that I've wanted on a handheld for a long time. Full transparency: I am NOT a dev. I used Claude Code to build this on top of theokyr's Project8Recomp (a static recompilation of the Xbox 360 version). It's not an emulator. I can't guarantee it'll work on your device. Testing-wise: AYN Thor Max (Snapdragon 8 Gen 2): runs great. Locked 30 is rock solid, and the "up to 60" mode holds around 60 fps while skating, though it dips in busy areas. Galaxy S25 Ultra (Snapdragon 8 Elite): runs well when cool, but it thermal throttles after a while. Lower resolution helps. Options include resolution scaling, FSR upscaling, frame rate modes (30 + frame gen, locked 30, up to 60, 60 + frame gen) and an in-game settings menu. Snapdragon phones automatically get the Turnip graphics driver, and you can import your own driver. Other phones (Exynos, MediaTek, Pixel) should boot but are untested. Known rough edges: busy areas can dip below 60, and frame generation can shimmer on fences and railings. I'm not against improving this, but again, I'm not a dev, I just prompt claude, lol. Controller required (no touch controls, sorry). You must provide your own legally obtained copy of the game: Xbox 360, USA/Europe retail disc. Download / repo: Download