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Jolt Physics: A multi core friendly rigid body physics and collision detection library (11k stars) What it does All text below is quoted directly from the project README. >A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2. Features: - Simulation of rigid bodies of various shapes using continuous collision detection - Simulation of constraints between bodies - Motors to drive the constraints. - Sensors (trigger volumes). - Vehicles - Soft body simulation (e.g. a soft ball or piece of cloth). - A strand based hair simulation running on GPU - An optional double precision mode that allows large worlds. >The simulation runs deterministically. You can replicate a simulation to a remote client by merely replicating the inputs to the simulation. Repository jrouwe/JoltPhysics Repository stats |Metric|Value| |:-|:-| |Stars|11,948| |Forks|980| |Last release|v5.6.0 (2026-07-11)| |Languages|C++ 94%, C 1.5%, CMake 1.5%| |Contributors|101| |AI contributor accounts (Claude / Codex / Cursor / Copilot)|None| |AI co-authored commits|None| Main contributor |Field|Value| |:-|:-| |Name|Jorrit Rouwe| |GitHub|@jrouwe| |Commits to this repo|1,554 (top contributor)| |Bio|Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Phys| |Company / Location|Netherlands| |Followers|1.3k| ────────────────────────────── 📌 If you want to browse more repos like this, we've organized them by category and rankings here: bestgithubrepositories.com 🗂️ We're also archiving repos where possible, so useful projects don't disappear when they're removed from GitHub.
1. Jolt Physics ⚡ the physics engine used in Horizon Forbidden West and Death Stranding 2. rigid bodies, collisions, realistic physics interactions. all open source. jrouwe/JoltPhysics t.co