hyz317

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Stars and mentions · Last 30 days, Oct 5 – Nov 3

GitHub stars0
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02468Oct 5Oct 19Nov 3
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13posts
Nov 41 post
  1. 4 rigged hair variations from 1 image. Try it tonight! HairDeck is open source. You get VRM export. You need Linux and an NVIDIA GPU. Source: hyz317/HairDeck Save this. Which avatar gets new hair first? #OpenSource #GameDev

    6 likes · 1 repost
  2. HairDeck 메모📝 캐릭터 그림 한 장 넣으면 움직이는 3D 머리카락을 만들어 주는 오픈소스 AI. 머리 모양이랑 흔들리게 해 주는 본까지 같이 만들어 줘서 바로 애니메이션에 쓸 수 있다고 함. VRM 아바타로도 뽑힘. 캐릭터 작업할 때 써보려고 저장👍 hyz317/HairDeck t.co

    3 likes · 1 repost · 73 views
  3. HairDeck: one image → animation-ready 3D anime hair GitHub: hyz317/HairDeck Apache 2.0. Hair only for now (no detailed textures yet). To run it yourself: Linux + NVIDIA GPU. 3D artists: would you use this as a starting point?

    1 like · 32 views
  4. 👻🦇 VRMHairMaker 🎃💀 🧬camenduru/VRMHairMaker 🐳docker run -d --name vrm-hairmaker ---gpus all -p 8300:8300 camenduru/vrmhairmaker Thanks to ❤ Yuze He, Yixiang Wei, Wang Zhao, Chuhao Chen, Yanning Zhou, Yong-Jin Liu 💈 HairDeck: Animation-Ready Stylized Hair Cards from a Single Image 🧬hyz317/HairDeck 🌐hyzcluster.github.io 📄arxiv.org

    32 likes · 5 reposts · 1,345 views
  5. こちらの HairDeck が面白そうなので環境構築中 hyz317/HairDeck

    7 likes · 1,189 views
  6. 또 이상..아니 신기한거 나왔다.. 칭화대, 카네기멜론, 홍콩중문대학교 공동 연구. hyz317/HairDeck

    1 repost
  7. HairDeck: one character image in, game-ready anime hair cards out, all generated together by a set diffusion transformer, plus spring bones so the hair bounces. GLB or VRM export. Code + weights out. hyzcluster.github.io hyz317/HairDeck t.co

    32 likes · 2 reposts · 1,361 views
  8. Reddit · · r/TopologyAI · u/Delicious-Shower8401 · hyz317/HairDeck

    Finally, 3D Artist-Like Rigged Hair From A Single Image — Open Source Give it one picture of a character and it builds the haircut as separate 3D hair cards, with spring-bone chains already attached. Turn the head and the hair sways. It's HairDeck, a new research release from Tsinghua, CMU and CUHK. Instead of a single solid hair mesh, it generates the style the way game artists build it: a set of individual cards, each with its own UVs, plus the bones that animate them. What it does: - Hair cards, not a blob: every card is kept separate, so you can edit, delete or retexture them one by one - Bones included: a second model generates the spring-bone chains and skins the cards to them - GLB or VRM: export the hair as a mesh, or attach it to an avatar and export a ready VRM - Up to 4 variations: one run gives you up to 4 different takes on the same character - How it works: each card is one token, and a set diffusion transformer generates the whole hairstyle together You get geometry with per-card UVs, but no textures are generated. Running it locally takes Linux, Python 3.12 and an NVIDIA GPU, plus access to Meta's gated SAM 3 and DINOv3 models. Code and weights are Apache 2.0, and there's a free demo on Hugging Face if you just want to try it. github: hyz317/HairDeck try it: huggingface.co

    479 points · 22 comments

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