deadinside28

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0132264396528Oct 4Oct 18Nov 2
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44posts
Nov 30 posts
  1. Ratchet & Clank 2016 (PS4) minimal HLE runtime layer for PC (Linux & Windows) Have you ever heard that theory about people with 0 posts, 0 followers, and their private passion projects that only they know exist? Well, I'm one of those people. Hey everyone! Honestly, I wasn't planning on showing this to anyone either, but this is the first time I actually felt proud of what I built - and it is genuinely in a very playable, working state. Introducing a minimal HLE runtime layer (which many PS4 translation projects tend to call a "PC Port", but let's be real - all these projects, mine included, fundamentally rely on ShadPS4's GNM translation layer, so let's call it what it is: a tailored derivative) built specifically for the EU release: Ratchet & Clank PS4 (CUSA01073 v1.09). Architecture foundation: - bloodborne_pc (HLE syscall/loader base) - shadPS4-GR2fork (high-performance GPU translation backend) The guiding design principle here was to "negotiate with the engine", rather than turning it into a swiss cheese of ad-hoc hacks and brittle hook trampolines. What was fixed compared to running on standard ShadPS4? 1. Wavefront64 fix for Intel GPUs / iGPUs: In upstream ShadPS4 (including current main / 0.20.1 at the time of writing), missing execution barrier synchronization when handling wave64 compute/pixel shaders causes severe rendering artifacts on Intel hardware simply because... Intel was omitted from the vendor whitelist requiring the barrier. Funny, but true. 2. Fixed page-table "panic attacks": Eliminated aggressive memory manager page sweeps that were forcing full-pipeline CPU/GPU synchronizations, which previously caused jagged, choppy frametimes. 3. Fixed camera rotation stutters: Eliminated micro-hitches during camera sweeps and streaming chunk queries. 4. General render pipeline stability: Improved descriptor-set binding plans and state caching. 5. Massive stability overhaul against crashes: The most important win. On the standard emulator, the game has been notoriously crashing during in-engine cutscenes, level transitions, and ship travel since 2025. In the current build, I can no longer reproduce these crashes under any normal gameplay scenario - the engine now gets the memory and state guarantees it expects on real hardware, without sacrificing framerate (check the video to see 14+ minutes of continuous gameplay with planet travel and cutscenes!). Integrated components & credits: 1. 60 FPS & 1440p* patches: Sourced from the community patch database. 2. ELF/PRX offline linker & loader architecture: Huge thanks to the bloodborne_pc developers for the probe loader foundation. 3. Optimized page/descriptor cache: Inherited with the GPU backend from GR2fork. *Note on 1440p / 4K: The game engine can run at 1440p, but I haven't done a full stability and FPS analysis yet, so I cannot guarantee completely correct behavior at this moment. As for 4K, the engine is simply incapable of outputting it without external intervention into its memory allocation logic. Known Quirks & Issues (Full Transparency): 1. Minor Texture / UI Glitches: (You can spot a rectangular noise artifact around the HP bar in the footage) - likely a byproduct of my own pipeline tweaks rather than inherited from upstream. It doesn't affect gameplay (except very rarely on shadows, in which case quickly entering/exiting your ship refreshes the stage). It also occasionally randomizes the color tint of Ratchet's armor - think of it as a free Gold Bolt skin roulette! :) 2. Lights bleeding through walls / geometry: Inherited from the upstream compute lighting / Liverpool pipeline. I personally call these "year-long problems" (classic in emulator development), so as a solo dev, I'm leaving that beast alone for now. 3. Bink Video Tearing: Pre-rendered video cinematics suffer from slight tearing/pacing hitches (also inherited from upstream video core). Doesn't really impact much since there aren't many pre-rendered clips, and you can always just watch the 2016 movie instead - the shots are literally identical. Important Clarifications & Acknowledgements: - Once again, huge thanks to the teams behind shadPS4, bloodborne_pc, and shadPS4-GR2fork for the incredible open-source foundations and materials used during development. - This is entirely a solo, independent project developed by me. I have no co-authors or affiliates. - If you have seen another project targeting the US release (CUSA01047 v1.00) - that is not me. That project has zero relation to my work, and I am not associated or affiliated with it in any way. I can't link the repository just yet because my newly created GitHub account got flagged by their automated abuse bot-detector (appeal currently pending review). If they don't resolve it within the next day or two, I'll mirror it to GitLab. Either way, full source code and standalone release packages will be available very soon!

    543 points · 46 comments
  2. YouTube · · YouTube description · Guilherme Dev · deadinside28/bloodborne_pc

    COMO EU FIZ O PORT DO INFAMOUS PARA PC USANDO O REA COM IA - #claude #ia #rea Em uma semana eu portei três jogos de PS4 pra rodar nativo no PC (Windows e Linux): inFAMOUS Second Son, The Last Guardian e Gravity Rush 2. Neste vídeo eu mostro o processo do zero: o dump do seu próprio jogo, o Ghidra, o REA (MCP de engenharia reversa) e, principalmente, como pedir pra IA (Claude Code, Codex) te ajudar no port. ⚠️ Pirataria é crime. Port e emulação são preservação. Nenhum arquivo do jogo, da Sony ou das desenvolvedoras é distribuído: pra jogar você precisa da SUA cópia e do SEU dump. 💬 Discord (testes, dúvidas, logs e novos ports): discord.gg O link também está no launcher dos três ports. 🎮 MEUS PORTS • inFAMOUS Second Son (CUSA00223): HayatoG/iss_pc • The Last Guardian (CUSA03627): HayatoG/tlg_pc • Gravity Rush 2 (CUSA03694): HayatoG/gr2_pc • PS4 Core (núcleo pra começar o seu port): HayatoG/ps4_core 🐞 Deu problema? No launcher: Suporte → Relatar um problema. Ou abra uma issue com o seu log: github.com/HayatoG/iss_pc/issues 🧰 FERRAMENTAS • GoldHEN (homebrew no PS4 com jailbreak): GoldHEN/GoldHEN • Itemzflow (dump do jogo no PS4): LightningMods/Itemzflow • Ghidra (engenharia reversa, gratuito, da NSA): NationalSecurityAgency/ghidra • REA, Reverse Engineer Anything: rea.tools (instalação: npx rea-agents setup) 📚 PROJETOS QUE SERVIRAM DE BASE (créditos!) • God of War III PC (SpartanPort), de Felipe Prado: FelipePrado0/SpartanPort • Bloodborne PC, de Dead Inside: deadinside28/bloodborne_pc • shadPS4 inFAMOUS Fix Build, de Ray Lancaner: rayhlancaner-png/shadPS4-Infamous-FixBuild • shadPS4 (tradução da GPU e dos shaders do PS4 pro Vulkan): shadps4-emu/shadPS4 🤖 O PROMPT "Eu tenho um jogo de PlayStation 4 que tá no meu PlayStation 4 com jailbreak. Quero fazer o dump dele pra poder preservar. Quero colocar esses arquivos no meu PC pra fazer um port, pra que eu possa jogar no meu PC." "Quero que se inspire nesses repositórios: [links acima]. Eles já usam funções que o PlayStation 4 utiliza pra rodar o jogo. Faça o clone desses projetos pra analisar o código e ver o que é reutilizável no nosso projeto." "Quero fazer um port nativo de inFAMOUS Second Son (PlayStation 4, CUSA00223, update 1.07) pra PC no Linux (ou Windows). Tenho o dump do meu console e o eboot.bin aberto no Ghidra com o REA. Como referência: o PS4 Core, o TLG PC e o Bloodborne PC. Primeiro, só planeje: liste os imports que o jogo usa, quais já existem no PS4 Core e quais faltam. Não escreva código ainda." Regra de ouro: diga o jogo e a versão, passe repositórios que deram certo e peça pra PLANEJAR antes de codar. 🧠 QUAL IA EU USEI • Ler o jogo no Ghidra: Claude Code com o REA • Planejar o port: Claude Code num modelo mais forte (Opus 5.5) • Escrever e corrigir o código: Claude Code no terminal • Também dá com o REA: Codex, Cursor, Gemini, Grok Build 📰 QUEM DIVULGOU (obrigado!) • DSOGaming: dsogaming.com • Nerd Maldito: nerdmaldito.com • Gameplayscassi: gameplayscassi.com.br • Senhor Linguiça: x.com Valeu também ao Leatherface, ao Apolar (presets que rodam a 30 e até 60 FPS), ao Illusion, ao Birex, ao kamynako (issue #188) e a todo mundo que testou e compartilhou no X. 💻 Desempenho honesto: no meu Ryzen 7 5700X3D + RTX 2060 6 GB + 32 GB de RAM roda entre 25 e 30 FPS. Em máquinas mais fortes tem gente a 50–60 FPS. O port tem 6 dias e segue sendo otimizado. ⏱️ CAPÍTULOS 0:00 Esse vídeo é diferente: 3 ports em uma semana 0:44 A repercussão: DSOGaming, Nerd Maldito, Gameplayscassi 1:35 Discord: de ~100 para mais de 1.300 pessoas 1:59 Os 3 jogos: inFAMOUS, The Last Guardian e Gravity Rush 2 2:47 Aviso: pirataria é crime, port é preservação 3:31 Passo 1: o dump (jailbreak, GoldHEN, Itemzflow) 5:01 eboot.bin e .prx: o que tem no dump 6:32 Por que dá certo: o PS4 é x86-64 como o PC 7:42 Ghidra: engenharia reversa gratuita 8:27 REA: o MCP que liga o Ghidra à sua IA 9:29 Como pedir pra IA (a parte mais importante) 11:44 O prompt, passo a passo 13:04 Repositórios-base e o PS4 Core 14:54 O prompt exato que eu usei 17:32 Qual IA usar em cada etapa 18:25 Aprenda a ler o log 18:59 Agradecimentos 19:38 Desempenho real (e honesto) 20:32 Discord, testes e hardware diferente 21:53 Como reportar um problema: log + issue 22:30 Apolar e os presets 23:09 Shaders e stutter: a pré-compilação 24:53 Issue #188: o stutter melhorou 26:06 6 dias de port e como começar o seu #inFAMOUS #PS4 #PCPort #EngenhariaReversa #IA [en] I Ported inFAMOUS from PS4 to PC with AI (Here's How) In one week I ported three PS4 games to run natively on PC (Windows and Linux): inFAMOUS Second Son, The Last Guardian and Gravity Rush 2. In this video I show the whole process from scratch: dumping your own game, Ghidra, REA (a reverse-engineering MCP) and, most importantly, how to ask AI (Claude Code, Codex) to help you with the port. 🌎 Video in Brazilian Portuguese with English subtitles (CC). ⚠️ Piracy is a crime. Porting and emulation are preservation. No game, Sony or developer files are distributed: to play you need YOUR own copy and YOUR own dump. 💬 Discord (testing, questions, logs and new ports): discord.gg The link is also inside the launcher of all three ports. 🎮 MY PORTS • inFAMOUS Second Son (CUSA00223): HayatoG/iss_pc • The Last Guardian (CUSA03627): HayatoG/tlg_pc • Gravity Rush 2 (CUSA03694): HayatoG/gr2_pc • PS4 Core (a core to kick-start your own port): HayatoG/ps4_core 🐞 Having issues? In the launcher: Support → Report a problem. Or open an issue with your log: github.com/HayatoG/iss_pc/issues 🧰 TOOLS • GoldHEN (homebrew on a jailbroken PS4): GoldHEN/GoldHEN • Itemzflow (dump the game on the PS4): LightningMods/Itemzflow • Ghidra (free reverse engineering, by the NSA): NationalSecurityAgency/ghidra • REA, Reverse Engineer Anything: rea.tools (install: npx rea-agents setup) 📚 PROJECTS I BUILT ON (credits!) • God of War III PC (SpartanPort), by Felipe Prado: FelipePrado0/SpartanPort • Bloodborne PC, by Dead Inside: deadinside28/bloodborne_pc • shadPS4 inFAMOUS Fix Build, by Ray Lancaner: rayhlancaner-png/shadPS4-Infamous-FixBuild • shadPS4 (PS4 GPU and shader translation to Vulkan): shadps4-emu/shadPS4 🤖 THE PROMPT 1) "I have a PlayStation 4 game on my jailbroken PlayStation 4. I want to dump it to preserve it, and move those files to my PC to make a port so I can play it on my PC." 2) "Take inspiration from these repositories: [links above]. They already use functions the PlayStation 4 uses to run games. Clone them, analyze the code and see what can be reused in our project." 3) "I want to make a native port of inFAMOUS Second Son (PlayStation 4, CUSA00223, update 1.07) to PC on Linux (or Windows). I have my console's dump and the eboot.bin open in Ghidra with REA. As reference: PS4 Core, TLG PC and Bloodborne PC. First, only plan: list the imports the game uses, which already exist in PS4 Core and which are missing. Don't write any code yet." Golden rule: name the game and the version, point to repositories that worked, and ask it to PLAN before coding. 🧠 WHICH AI I USED • Reading the game in Ghidra: Claude Code with REA • Planning the port: Claude Code on a stronger model (Opus 5.5) • Writing and fixing the code: Claude Code in the terminal • Also works with REA: Codex, Cursor, Gemini, Grok Build 📰 THANKS FOR SPREADING THE WORD • DSOGaming: dsogaming.com • Nerd Maldito: nerdmaldito.com • Gameplayscassi: gameplayscassi.com.br • Senhor Linguiça: x.com Thanks also to Leatherface, Apolar (presets running at 30 and even 60 FPS), Illusion, Birex, kamynako (issue #188) and everyone who tested and shared it on X. 💻 Honest performance: on my Ryzen 7 5700X3D + RTX 2060 6 GB + 32 GB RAM it runs at 25–30 FPS. On stronger machines people get 50–60 FPS. The port is 6 days old and still being optimized. ⏱️ CHAPTERS 0:00 This video is different: 3 ports in one week 0:44 The reaction: DSOGaming, Nerd Maldito, Gameplayscassi 1:35 Discord: from ~100 to over 1,300 people 1:59 The 3 games: inFAMOUS, The Last Guardian and Gravity Rush 2 2:47 Disclaimer: piracy is a crime, porting is preservation 3:31 Step 1: the dump (jailbreak, GoldHEN, Itemzflow) 5:01 eboot.bin and .prx: what's in the dump 6:32 Why it works: the PS4 is x86-64 like a PC 7:42 Ghidra: free reverse engineering 8:27 REA: the MCP that connects Ghidra to your AI 9:29 How to ask the AI (the most important part) 11:44 The prompt, step by step 13:04 Base repositories and PS4 Core 14:54 The exact prompt I used 17:32 Which AI to use at each step 18:25 Learn to read the log 18:59 Thank-yous 19:38 Real (and honest) performance 20:32 Discord, testing and different hardware 21:53 How to report a problem: log + issue 22:30 Apolar and the presets 23:09 Shaders and stutter: precompilation 24:53 Issue #188: the stutter got better 26:06 6 days of porting and how to start yours Started a port? Tag me on Discord and I'll create a channel for it so the community can help. #inFAMOUS #PS4 #PCPort #ReverseEngineering #AI

    1,867 likes · 528 comments · 55,115 views
  3. YouTube · · YouTube description · Repo Radar · deadinside28/bloodborne_pc

    AI Is Porting Console Games to PC, and It's All on GitHub Bloodborne has never had an official PC release, yet three GitHub projects now run it on PC. I tracked the 300 most-starred new repos on GitHub in three snapshots: console games running natively on another platform went from 2 (Oct 7) to 6 (Oct 15) to 13 (Oct 19). Then I checked how many of them show AI help in their own repositories. In this video: → 13 projects, 5 consoles: PS4, Switch, Wii U, GameCube, PS2 → How the PS4 ports work (not emulators) and what static recompilation is → 11 of 13 show AI help: 3 say so in the README, 9 list Claude as co-author in recent commits (bbport: 92 of its last 100) → The agent tools climbing the same list, and a project that bans AI outright ⏱️ Chapters 0:00 Intro: 2 → 6 → 13 ports in 12 days 0:20 The lineup 0:35 How the PS4 ports work 0:52 Static recompilation isn't new 1:11 Guess: how many used AI? 1:21 11 of 13 show AI help 1:36 The agent tools 1:49 The other side: no-AI 1:59 The fine print 2:11 Takeaways 📊 Method GitHub Search API: public repositories created in the previous 30 days, sorted by stars, top 300 kept, in three snapshots (2026-10-07 20:21, 2026-10-15 15:42, 2026-10-19 00:10). A "port" here is a console game made to run natively on another platform (PC, Mac, iPhone, browser) that requires your own copy of the game; the list was reviewed by hand, repo by repo, from each README. "AI help" means the README says AI was used, or recent commits (up to 100, read Oct 19) carry a Claude "Co-Authored-By" line. No trace does not mean no AI: 2 projects simply don't state it. Star counts change daily. 🎮 The 13 projects (all say they include no game files; you need your own copy) • Diablo II: Resurrected (Switch): jhaizhou-ops/d2r-mobile • Bloodborne (PS4): deadinside28/bloodborne_pc • P.T. (PS4): LoreanXavier/pt-pc • Uncharted Collection (PS4): Supermedo/uncharted_pc • Link's Awakening (Switch): peiikai/LASRecomp • Shadow of the Colossus (PS4): AjncSystem/ShadowOfTheColossus-PC • PS2 games (PS2): snuri00/ps2-web-recomp • Tears of the Kingdom (Switch): ly05010419/MacNativeGames • Wind Waker HD (Wii U): ZeldaWWHDRecomp/ZeldaWWHDRecomp • Bloodborne (PS4): droogie/bbhost • inFAMOUS Second Son (PS4): HayatoG/iss_pc • The Wind Waker (GameCube): elliotttate/Wind-Waker-Recomp • Bloodborne (PS4): Awakenchan/BloodBorneButPc 🛠️ Agent tools mentioned • rehan-remade/universal-modder (#14, 8,358 ★) rehan-remade/universal-modder • Zfinix/eleven (#213, 761 ★) Zfinix/eleven • aicodeking/leanrea (#246, 651 ★) aicodeking/leanrea • morluto/awesome-reverse-engineering (#179, 846 ★) morluto/awesome-reverse-engineering 📚 Sources • bbport "the counterpart of Wine + DXVK for a single game": deadinside28/bloodborne_pc • LASRecomp, "made almost exclusively with AI": peiikai/LASRecomp • Zelda 64: Recompiled, no-AI stance: Zelda64Recomp/Zelda64Recomp • N64: Recompiled: N64Recomp/N64Recomp • Unleashed Recompiled: hedge-dev/UnleashedRecomp • shadPS4 (credited by every PS4 port): shadps4-emu/shadPS4 • No official Bloodborne PC release (PCWorld): pcworld.com Left out on purpose: a GTA V port that doesn't explain where the game build it needs comes from, a PS2 emulator for jailbroken PS5s (not a port to PC), and two reverse-engineering repos (one ships license-bypass playbooks, one is an uncredited copy of morluto/rea). This video does not show or link any game files. Bloodborne, Shadow of the Colossus, Uncharted, inFAMOUS, P.T., Zelda, Diablo and the consoles named are trademarks of their owners. Repo Radar is not affiliated with any project or company mentioned. Previous videos: youtube.com · youtube.com 📅 Next month I'll check whether this wave keeps growing. Which game do you want ported next? Tell me in the comments. ℹ️ The voice in this video is AI-generated (ElevenLabs), and the person in the thumbnail is an AI-generated image. The data and analysis are real. #GitHub #OpenSource #Gaming

    2 comments · 216 views
  4. Reddit · · r/decomps · u/MrSuS60 · deadinside28/bloodborne_pc

    Bloodborne PC Windows Port Is Now Much More Stable After Recent Fixes Hey everyone, It's been about 2 weeks since work started on this port, which is based on the originalbbport Linux project. I wanted to share a quick update on where this project stands right now. The main focus has been stability and performance, with useful features added here and there. In the recent updates, many issues related to memory leaks and random crashes have been resolved. Version 0.6.0 addressed crashes caused by DeviceOutOfMemory errors and VRAM increasing after long playing sessions. As of update v0.6.2, full 360° native mouse look has been implemented. For those curious about the architecture: the game's x86-64 CPU code runs natively on your PC's processor via a custom Win32 runtime. However, the port isn't 100% native, since the graphics are handled using shadPS4's Vulkan renderer. And yes, an LLM is used to help with parts of this project. Latest releases: github.com/Mrsuss60/bloodborne_pc_windows_port/re… Discord server (help and report bugs): https://discord.gg/uW3k68y3G3

    307 points · 30 comments
  5. Reddit · · r/BloodbornePC · u/MrSuS60 · deadinside28/bloodborne_pc

    The Bloodborne PC Windows Port is now significantly more stable after recent updates. Hey everyone, It's been about 2 weeks since work started on this port, which is based on the originalbbport Linux project. I wanted to share a quick update on where this project stands right now. The main focus has been stability and performance, with useful features added here and there. In the recent updates, many issues related to memory leaks and random crashes have been resolved. Version 0.6.0 addressed crashes caused by DeviceOutOfMemory errors and VRAM increasing after long playing sessions. As of update v0.6.2, full 360° native mouse look has been implemented. For those curious about the architecture: the game's x86-64 CPU code runs natively on your PC's processor via a custom Win32 runtime. However, the port isn't 100% native, since the graphics are handled using shadPS4's Vulkan renderer. And yes, an LLM is used to help with parts of this project. Latest releases: github.com/Mrsuss60/bloodborne_pc_windows_port/re… Discord server (help and report bugs): https://discord.gg/uW3k68y3G3

    195 points · 20 comments
  6. @Unconejo7 @DaezielYT @wilkinzon_pok si. el port original es para linux. todos los forks a windows que estan dando vueltas salen de ese. entre esos, este que se robo fitgirl deadinside28/bloodborne_pc

    2 likes · 66 views
  7. @SamuelSam_dev deadinside28/bloodborne_pc فایل بازی رو فقط باید داشته باشید

    3 likes · 44 views
  8. [오픈소스] 깃허브를 뒤흔든 미친 오픈소스 TOP 20 00:00 깃허브에서 최근 화제가 된 오픈소스 TOP 20 프로젝트 소개 00:39 20개 프로젝트를 통해 살펴보는 주요 메가 트렌드 개요 01:23 AI를 팀원으로 고용하여 업무를 협업하는 에이전트 기술 04:10 에이전트의 단기 기억 한계를 극복하는 롱텀 메모리 솔루션 05:50 데스크톱 및 인터페이스를 직접 제어하는 Computer Use 에이전트 07:34 로컬 PC 자원을 활용한 AI 비디오 생성 및 공간 데이터 시각화 08:53 개발 환경 최적화 및 경량화를 통한 코어 개발 툴의 혁신 11:13 AI 결과물 검증 프로세스 및 개인정보/권한 보안 강화 12:43 순수한 재미와 호기심에서 출발한 오픈소스 가상화 및 커스텀 혁신 14:01 자율 에이전트 시대의 도래와 인간 역할에 대한 성찰 및 마무리 The RAD Debugger Project : EpicGames/raddebugger OpenRig : mvschwarz/openrig Agent Reach : Panniantong/Agent-Reach God's Eye View : bilawalsidhu/gods-eye-view Hindsight : vectorize-io/hindsight knowledge-work-plugins : anthropics/knowledge-work-plugins cua : trycua/cua RemoveMacAI : omlahore/RemoveMacAI bloodborne_pcbloodborne_pc : deadinside28/bloodborne_pc FreeVideo : FlashML-org/FreeVideo leviathan : elstongun/leviathan Agent Memory Repo : AgentMemoryRepo/agent-memory livenerf : ninjahawk/livenerf mygo : egoist/mygo OpenDots : CopilotKit/OpenDots clearai-dsh : Clearailhc/clearaidsh omnirush-gui : omnirush-ai/omnirush-gui hairline : lucasmarkes/hairline bops : OrgoAI/bops gdp-ts : rauchg/gdp-ts [en-US] [Open Source] The Top 20 Insane Open Source Projects That Shook GitHub 00:00 Introduction to the Top 20 Open Source Projects Recently Trending on GitHub 00:39 Overview of Major Mega Trends Explored Through 20 Projects 01:23 Agent Technology for Collaborating on Work by Hiring AI as Team Members 04:10 Long-Term Memory Solutions Overcoming the Short-Term Memory Limitations of Agents 05:50 Computer Use Agents Directly Controlling Desktops and Interfaces 07:34 AI Video Generation and Spatial Data Visualization Utilizing Local PC Resources 08:53 Innovation in Core Development Tools Through Development Environment Optimization and Lightweighting 11:13 AI Output Verification Process and Enhanced Security for Personal Information and Permissions 12:43 Open Source Virtualization and Custom Innovations Starting from Pure Fun and Curiosity 14:01 The Arrival of the Autonomous Agent Era, Reflections on the Role of Humans, and a Wrap-up The RAD Debugger Project : EpicGames/raddebugger OpenRig : mvschwarz/openrig Agent Reach : Panniantong/Agent-Reach God's Eye View: bilawalsidhu/gods-eye-view Hindsight: vectorize-io/hindsight knowledge-work-plugins: anthropics/knowledge-work-plugins cua: trycua/cua RemoveMacAI: omlahore/RemoveMacAI bloodborne_pcbloodborne_pc: deadinside28/bloodborne_pc FreeVideo: FlashML-org/FreeVideo leviathan: elstongun/leviathan Agent Memory Repo: AgentMemoryRepo/agent-memory livenerf: ninjahawk/livenerf mygo: egoist/mygo OpenDots: CopilotKit/OpenDots clearai-dsh: Clearailhc/clearaidsh omnirush-gui: omnirush-ai/omnirush-gui hairline: lucasmarkes/hairline bops: OrgoAI/bops gdp-ts: rauchg/gdp-ts [id] [Open Source] 20 Open Source Gila yang Mengguncang GitHub 00:00 Pengantar 20 Proyek Sumber Terbuka Teratas yang Sedang Tren di GitHub Baru-baru Ini 00:39 Gambaran Umum Mega Tren Utama yang Dieksplorasi Melalui 20 Proyek 01:23 Teknologi Agen untuk Kolaborasi Kerja dengan Mempekerjakan AI sebagai Anggota Tim 04:10 Solusi Memori Jangka Panjang Mengatasi Keterbatasan Memori Jangka Pendek Agen 05:50 Agen Penggunaan Komputer yang Mengontrol Desktop dan Antarmuka Secara Langsung 07:34 Generasi Video AI dan Visualisasi Data Spasial dengan Memanfaatkan Sumber Daya PC Lokal 08:53 Inovasi dalam Alat Pengembangan Inti Melalui Optimasi dan Pengurangan Beban Lingkungan Pengembangan 11:13 Proses Verifikasi Output AI dan Peningkatan Keamanan untuk Informasi Pribadi dan Izin 12:43 Virtualisasi Sumber Terbuka dan Inovasi Kustom yang Berawal dari Kesenangan dan Rasa Ingin Tahu 14:01 Kedatangan Era Agen Otonom, Refleksi tentang Peran Manusia, dan Kesimpulan Proyek Debugger RAD: EpicGames/raddebugger OpenRig: mvschwarz/openrig Agent Reach: Panniantong/Agent-Reach God's Eye View: bilawalsidhu/gods-eye-view Hindsight: vectorize-io/hindsight knowledge-work-plugins: anthropics/knowledge-work-plugins cua: trycua/cua RemoveMacAI: omlahore/RemoveMacAI bloodborne_pcbloodborne_pc: deadinside28/bloodborne_pc FreeVideo: FlashML-org/FreeVideo leviathan: elstongun/leviathan Agent Memory Repo: AgentMemoryRepo/agent-memory livenerf: ninjahawk/livenerf mygo: egoist/mygo OpenDots: CopilotKit/OpenDots clearai-dsh: Clearailhc/clearaidsh omnirush-gui: omnirush-ai/omnirush-gui garis rambut: lucasmarkes/hairline bops: OrgoAI/bops gdp-ts: rauchg/gdp-ts

    16 likes · 2,220 views
  9. God of War III Remastered running natively on Windows, playable start to finish Edit: to be clear about "natively" in the title: the CPU side is native (the original x86-64 code runs directly on the CPU, and a runtime written for this game replaces the PS4 system libraries, no emulator). The graphics are not: they run on shadPS4's video core with cuesta4's God of War III fixes from the eltutz branch. Running the game code directly on the CPU is also how shadPS4 works. This port would not exist without the shadPS4 team and cuesta4. Bug reports go to GitHub Issues. --- Hey all. I've been working on a Windows port of God of War III Remastered and it's now playable from start to finish, at high framerates (~144 FPS average at 1080p on my setup). GitHub: FelipePrado0/gow3_pc How it works, to be upfront: the PS4 is x86-64, so the game's original executable runs directly on the CPU, and a runtime written for this game replaces the PS4 system libraries. The GPU side is shadPS4's video core, with cuesta4's God of War III fixes, translating the PS4 GPU commands and shaders to Vulkan. So the CPU side is native, the graphics are translated. This was developed with Claude Opus 5.5 as a coding assistant. Tested every build by playing, and the full source is on GitHub. What works - Saves, audio, cutscenes, controller + keyboard - 240 FPS engine patch - Shader cache loads in the background, much less compile stutter - Launcher with patches, mods, remapping and save backups - In-game menu: cheats, orb/damage multipliers, enemy health bar, FSR 1, perf overlay Tested on - Ryzen 5 5600X, RX 6700 XT, 32 GB DDR4 (my setup) - Ryzen 5 3600, RTX 2060 Known issues - Some textures break at render resolutions other than 1080p. Working on it. - On some setups the game runs too fast at 120/240 FPS. If that happens, use 60 FPS for now and report it on GitHub. - Patches and cheats only apply to CUSA01623 1.02. The EU version (CUSA01715) runs, but without them. EU support is planned. You need your own copy (CUSA01623, update 01.02). No game files included. Found a bug? Open an issue with your GPU and user\last_run.log: github.com/FelipePrado0/gow3_pc/issues Credits This project stands on the work of: - deadinside28: bloodborne_pc, the original native port - Supermedo: bloodborne_pc for Windows, the fork this project comes from - cuesta4: shadPS4 fork focused on God of War III (branch eltutz). The game's rendering in this port depends on its blend, depth/stencil and image aliasing fixes. If you play on shadPS4, this is the build to use for God of War III. - shadPS4 team: the shadPS4 video core, which does all the GPU and shader translation to Vulkan in this port - kvicken and cuesta4: resolution, texture fix, 120 FPS and skip videos patches, building on the PS3 patches by illusion0001 (ps4_cheats#145) - Celogamez: cheats, adapted from the GoldHEN Cheat Repository Also uses LibAtrac9, FFmpeg, SDL3, Dear ImGui, sirit, xbyak, Vulkan Memory Allocator, FSR-Vulkan and more. Full list in the README. Links GitHub (GPL, source + release): FelipePrado0/gow3_pc Feel free to fork it and open PRs. Contributions are very welcome.

    3,556 points · 591 comments
  10. Trending Open-Source GitHub Projects : RAD Debugger, OpenRig, cua, Hindsight & mygo #300 👉 AI Agents Studio : youtube.com "This video covers top trending open-source GitHub projects this week, focused on developer productivity, local tools, performance, and AI workflow improvement. You’ll see RAD Debugger as a native graphical debugger from Epic Games, OpenRig for building a persistent team of coding agents, and cua for giving agents full computers to use. Along with agent memory tools, a Go desktop framework, and local-first utilities, this roundup gives developers a quick, practical look at new tools worth trying this week." 👍 Like, share, and subscribe for more updates on AI advancements. Drop your thoughts and questions in the comments below! 📌 Get FREE AI Project Updates : manuagi.beehiiv.com 📌 Important AI Tools (affiliate) 🔗 AI Voice - try.elevenlabs.io 🔗Try Dzine AI FREE : dzine.ai 📌 Timestamps : 00:00 - Intro Part 01:02 - The RAD Debugger Project : EpicGames/raddebugger 01:41 - OpenRig : mvschwarz/openrig 02:12 - Agent Reach : Panniantong/Agent-Reach 02:47 - God's Eye View : bilawalsidhu/gods-eye-view 03:22 - Hindsight : vectorize-io/hindsight 03:57 - knowledge-work-plugins : anthropics/knowledge-work-plugins 04:39 - cua : trycua/cua 05:17 - RemoveMacAI : omlahore/RemoveMacAI 05:53 - bloodborne_pcbloodborne_pc : deadinside28/bloodborne_pc 06:31 - FreeVideo : FlashML-org/FreeVideo 07:07 - leviathan : elstongun/leviathan 07:47 - Agent Memory Repo : AgentMemoryRepo/agentmemoryrepo 08:26 - livenerf : ninjahawk/livenerf 09:00 - mygo : egoist/mygo 09:40 - OpenDots : CopilotKit/OpenDots 10:16 - clearai-dsh : Clearailhc/clearai-dsh 10:54 - omnirush-gui : omnirush-ai/omnirush-gui 11:29 - hairline : lucasmarkes/hairline 12:04 - bops : OrgoAI/bops 12:36 - gdp-ts : rauchg/gdp-ts 📈 Subscribe for more AI tutorials, tips, and industry insights. Don't forget to like, comment, and share with your tech-savvy friends! Tags: Trending Open-Source GitHub Projects, RAD Debugger, OpenRig, cua, Hindsight & mygo, open source, open source github projects, trending github projects, developer productivity, cli tools, local tools, self hosted, workflow automation, ai projects, ai tools, ai agents, coding agents, agent memory, debugger, go, rust, typescript, python, macos, linux, mcp server, developer tools, github projects weekly, local first Hashtags: #opensource #githubprojects #developer #programming #aiagents #aitools #cli #devtools #golang #typescript #workflow #automation #coding #localfirst #linux [ar] أبرز مشاريع GitHub مفتوحة المصدر: RAD Debugger و OpenRig و cua و Hindsight و mygo #300 👈 استوديو وكلاء الذكاء الاصطناعي: youtube.com "يتناول هذا الفيديو أبرز مشاريع GitHub مفتوحة المصدر الرائجة هذا الأسبوع، مع التركيز على إنتاجية المطورين، والأدوات المحلية، والأداء، وتحسين سير عمل الذكاء الاصطناعي. ستتعرفون على RAD Debugger، وهو مصحح أخطاء رسومي أصلي من Epic Games، وOpenRig لبناء فريق دائم من وكلاء البرمجة، وcua لتزويد الوكلاء بأجهزة كمبيوتر كاملة. بالإضافة إلى أدوات ذاكرة الوكلاء، وإطار عمل Go لسطح المكتب، والأدوات المساعدة المحلية، يقدم هذا العرض للمطورين نظرة سريعة وعملية على أدوات جديدة تستحق التجربة هذا الأسبوع." 👍 اضغطوا إعجاب، وشاركوا، واشتركوا لمتابعة آخر التحديثات حول تطورات الذكاء الاصطناعي. شاركونا أفكاركم وأسئلتكم في التعليقات أدناه! 📌 احصل على تحديثات مجانية لمشاريع الذكاء الاصطناعي: manuagi.beehiiv.com 📌 أدوات ذكاء اصطناعي مهمة (روابط تسويقية) 🔗 AI Voice - try.elevenlabs.io 🔗 جرّب Dzine AI مجانًا: dzine.ai 📌 الفواصل الزمنية: 00:00 - مقدمة 01:02 - مشروع RAD Debugger: EpicGames/raddebugger 01:41 - OpenRig: mvschwarz/openrig 02:12 - Agent Reach: Panniantong/Agent-Reach 02:47 - God's Eye View: bilawalsidhu/gods-eye-view 03:22 - Hindsight: vectorize-io/hindsight 03:57 - knowledge-work-plugins: anthropics/knowledge-work-plugins 04:39 - cua: trycua/cua 05:17 - RemoveMacAI: omlahore/RemoveMacAI 05:53 - bloodborne_pcbloodborne_pc: deadinside28/bloodborne_pc 06:31 - FreeVideo: FlashML-org/FreeVideo 07:07 - leviathan: elstongun/leviathan 07:47 - Agent Memory Repo: AgentMemoryRepo/agentmemoryrepo 08:26 - لايفنيرف : ninjahawk/livenerf 09:00 - مايغو: egoist/mygo 09:40 - OpenDots: CopilotKit/OpenDots 10:16 - Clearai-dsh : Clearailhc/clearai-dsh 10:54 - omnirush-gui: omnirush-ai/omnirush-gui 11:29 - خط الشعر : lucasmarkes/hairline 12:04 - بوبس: OrgoAI/bops 12:36 - الناتج المحلي الإجمالي-TS : rauchg/gdp-ts 📈 اشترك للحصول على المزيد من الدروس والنصائح والرؤى حول الذكاء الاصطناعي. لا تنسَ الإعجاب والتعليق والمشاركة مع أصدقائك المهتمين بالتكنولوجيا! الوسوم: مشاريع GitHub مفتوحة المصدر الرائجة، مصحح أخطاء RAD، OpenRig، cua، Hindsight وmygo، مفتوح المصدر، مشاريع GitHub مفتوحة المصدر، مشاريع GitHub الرائجة، إنتاجية المطورين، أدوات سطر الأوامر، أدوات محلية، استضافة ذاتية، أتمتة سير العمل، مشاريع الذكاء الاصطناعي، أدوات الذكاء الاصطناعي، وكلاء الذكاء الاصطناعي، وكلاء البرمجة، ذاكرة الوكيل، مصحح الأخطاء، Go، Rust، TypeScript، Python، macOS، Linux، خادم MCP، أدوات المطورين، مشاريع GitHub الأسبوعية، التركيز على الحلول المحلية الهاشتاغات: #مفتوح_المصدر #مشاريع_GitHub #المطور #البرمجة #وكلاء_الذكاء_الاصطناعي #أدوات_الذكاء_الاصطناعي #سطر_الأوامر #أدوات_المطورين #Golang #TypeScript #سير_العمل #الأتمتة #البرمجة #الحلول_المحلية #Linux [bn] ট্রেন্ডিং ওপেন-সোর্স গিটহাব প্রজেক্টস: RAD Debugger, OpenRig, cua, Hindsight ও mygo #৩০০ 👉 এআই এজেন্টস স্টুডিও : youtube.com "এই ভিডিওতে এই সপ্তাহের শীর্ষ ট্রেন্ডিং ওপেন-সোর্স গিটহাব প্রজেক্টগুলো তুলে ধরা হয়েছে, যা ডেভেলপারদের প্রোডাক্টিভিটি, লোকাল টুলস, পারফরম্যান্স এবং এআই ওয়ার্কফ্লো উন্নত করার উপর আলোকপাত করে। আপনি এপিক গেমসের একটি নেটিভ গ্রাফিক্যাল ডিবাগার হিসেবে RAD Debugger, কোডিং এজেন্টদের একটি স্থায়ী দল তৈরির জন্য OpenRig, এবং এজেন্টদের ব্যবহারের জন্য সম্পূর্ণ কম্পিউটার দেওয়ার জন্য cua দেখতে পাবেন। এজেন্ট মেমরি টুলস, একটি গো ডেস্কটপ ফ্রেমওয়ার্ক এবং লোকাল-ফার্স্ট ইউটিলিটিগুলোর পাশাপাশি, এই সংকলনটি ডেভেলপারদের এই সপ্তাহে চেষ্টা করার মতো নতুন টুলগুলোর একটি দ্রুত ও বাস্তবসম্মত ধারণা দেয়।" 👍 এআই-এর অগ্রগতি সম্পর্কে আরও আপডেটের জন্য লাইক, শেয়ার এবং সাবস্ক্রাইব করুন। নিচে কমেন্টে আপনার মতামত এবং প্রশ্ন জানান! 📌 বিনামূল্যে এআই প্রজেক্টের আপডেট পান : manuagi.beehiiv.com 📌 গুরুত্বপূর্ণ এআই টুলস (অ্যাফিলিয়েট) 🔗 এআই ভয়েস - try.elevenlabs.io 🔗 বিনামূল্যে ডিজাইন এআই ব্যবহার করে দেখুন : dzine.ai 📌 টাইমস্ট্যাম্প : ০০:০০ - ভূমিকা পর্ব ০১:০২ - র‍্যাড ডিবাগার প্রজেক্ট : EpicGames/raddebugger ০১:৪১ - ওপেনরিগ : mvschwarz/openrig ০২:১২ - এজেন্ট রিচ : Panniantong/Agent-Reach ০২:৪৭ - গডস আই ভিউ : bilawalsidhu/gods-eye-view ০৩:২২ - হিন্ডসাইট : vectorize-io/hindsight ০৩:৫৭ - নলেজ-ওয়ার্ক-প্লাগইনস : anthropics/knowledge-work-plugins ০৪:৩৯ - সিইউএ : trycua/cua ০৫:১৭ - রিমুভম্যাকএআই : omlahore/RemoveMacAI ০৫:৫৩ - ব্লাডবোর্ন_পিসি ব্লাডবোর্ন_পিসি : deadinside28/bloodborne_pc ০৬:৩১ - ফ্রিভিডিও : FlashML-org/FreeVideo ০৭:০৭ - লেভিয়াথান : elstongun/leviathan ০৭:৪৭ - এজেন্ট মেমোরি রিপো : AgentMemoryRepo/agentmemoryrepo ০৮:২৬ - লাইভনার্ফ : ninjahawk/livenerf ০৯:০০ - mygo : egoist/mygo ০৯:৪০ - OpenDots : CopilotKit/OpenDots ১০:১৬ - clearai-dsh : Clearailhc/clearai-dsh ১০:৫৪ - omnirush-gui : omnirush-ai/omnirush-gui ১১:২৯ - hairline : lucasmarkes/hairline ১২:০৪ - bops : OrgoAI/bops ১২:৩৬ - gdp-ts : rauchg/gdp-ts 📈 আরও এআই টিউটোরিয়াল, টিপস এবং ইন্ডাস্ট্রির অন্তর্দৃষ্টির জন্য সাবস্ক্রাইব করুন। আপনার প্রযুক্তিপ্রেমী বন্ধুদের সাথে লাইক, কমেন্ট এবং শেয়ার করতে ভুলবেন না! ট্যাগ: ট্রেন্ডিং ওপেন-সোর্স গিটহাব প্রজেক্ট, RAD ডিবাগার, ওপেনরিগ, cua, Hindsight ও mygo, ওপেন সোর্স, ওপেন সোর্স গিটহাব প্রজেক্ট, ট্রেন্ডিং গিটহাব প্রজেক্ট, ডেভেলপার প্রোডাক্টিভিটি, cli টুলস, লোকাল টুলস, সেলফ হোস্টেড, ওয়ার্কফ্লো অটোমেশন, ai প্রজেক্ট, ai টুলস, ai এজেন্ট, কোডিং এজেন্ট, এজেন্ট মেমরি, ডিবাগার, go, rust, typescript, python, macos, linux, mcp সার্ভার, ডেভেলপার টুলস, গিটহাব প্রজেক্টস উইকলি, লোকাল ফার্স্ট হ্যাশট্যাগ: #opensource #githubprojects #developer #programming #aiagents #aitools #cli #devtools #golang #typescript #workflow #automation #coding #localfirst #linux [de-DE] Angesagte Open-Source-GitHub-Projekte: RAD Debugger, OpenRig, cua, Hindsight & mygo #300 👉 AI Agents Studio: youtube.com „Dieses Video stellt die angesagtesten Open-Source-Projekte auf GitHub dieser Woche vor. Im Fokus stehen Entwicklerproduktivität, lokale Tools, Performance und die Optimierung von KI-Workflows. Wir zeigen RAD Debugger, einen nativen grafischen Debugger von Epic Games, OpenRig zum Aufbau eines permanenten Teams von Programmieragenten und cua, um Agenten vollwertige Computer zur Verfügung zu stellen. Zusammen mit Tools für den Agentenspeicher, einem Go-Desktop-Framework und lokalen Hilfsprogrammen bietet diese Übersicht Entwicklern einen schnellen und praktischen Einblick in neue Tools, die diese Woche einen Versuch wert sind.“ 👍 Liken, teilen und abonnieren Sie unseren Kanal für weitere Updates zu KI-Fortschritten. Hinterlassen Sie Ihre Gedanken und Fragen in den Kommentaren! 📌 Kostenlose Updates zu KI-Projekten erhalten: manuagi.beehiiv.com 📌 Wichtige KI-Tools (Affiliate-Links) 🔗 AI Voice – try.elevenlabs.io 🔗 Dzine AI kostenlos testen: dzine.ai 📌 Zeitstempel: 00:00 – Einleitung 01:02 – Das RAD Debugger-Projekt: EpicGames/raddebugger 01:41 – OpenRig: mvschwarz/openrig 02:12 – Agent Reach: Panniantong/Agent-Reach 02:47 – God's Eye View: bilawalsidhu/gods-eye-view 03:22 - Hindsight: vectorize-io/hindsight 03:57 - knowledge-work-plugins: anthropics/knowledge-work-plugins 04:39 - cua: trycua/cua 05:17 - RemoveMacAI: omlahore/RemoveMacAI 05:53 - bloodborne_pcbloodborne_pc: deadinside28/bloodborne_pc 06:31 - FreeVideo: FlashML-org/FreeVideo 07:07 - leviathan: elstongun/leviathan 07:47 - Agent Memory Repo: AgentMemoryRepo/agentmemoryrepo 08:26 – livenerf: ninjahawk/livenerf 09:00 – mygo: egoist/mygo 09:40 – OpenDots: CopilotKit/OpenDots 10:16 – clearai-dsh: Clearailhc/clearai-dsh 10:54 – omnirush-gui: omnirush-ai/omnirush-gui 11:29 – Haaransatz: lucasmarkes/hairline 12:04 – bops: OrgoAI/bops 12:36 - BIP-TS: rauchg/gdp-ts 📈 Abonniere unseren Kanal für weitere KI-Tutorials, Tipps und Brancheneinblicke. Vergiss nicht, zu liken, zu kommentieren und mit deinen technikbegeisterten Freunden zu teilen! Tags: Beliebige Open-Source-Projekte auf GitHub, RAD Debugger, OpenRig, cua, Hindsight & mygo, Open Source, Open-Source-Projekte auf GitHub, beliebte GitHub-Projekte, Entwicklerproduktivität, CLI-Tools, lokale Tools, selbst gehostet, Workflow-Automatisierung, KI-Projekte, KI-Tools, KI-Agenten, Coding-Agenten, Agentenspeicher, Debugger, Go, Rust, TypeScript, Python, macOS, Linux, MCP-Server, Entwicklertools, wöchentliche GitHub-Projekte, Local First Hashtags: #opensource #githubprojects #developer #programming #aiagents #aitools #cli #devtools #golang #typescript #workflow #automation #coding #localfirst #linux [es-US] Proyectos de código abierto en tendencia en GitHub: RAD Debugger, OpenRig, cua, Hindsight y mygo ... 👉 AI Agents Studio: youtube.com "Este video presenta los proyectos de código abierto más populares de GitHub esta semana, enfocados en la productividad del desarrollador, herramientas locales, rendimiento y la mejora del flujo de trabajo de IA. Verás RAD Debugger, un depurador gráfico nativo de Epic Games; OpenRig, para crear un equipo persistente de agentes de programación; y cua, que proporciona a los agentes computadoras completas. Junto con herramientas de memoria para agentes, un framework de escritorio en Go y utilidades con prioridad local, este resumen ofrece a los desarrolladores una visión rápida y práctica de las nuevas herramientas que vale la pena probar esta semana." 👍 Dale me gusta, comparte y suscríbete para recibir más actualizaciones sobre los avances en IA. ¡Deja tus comentarios y preguntas abajo! 📌 Recibe actualizaciones gratuitas del proyecto de IA: manuagi.beehiiv.com 📌 Herramientas importantes de IA (enlace de afiliado) 🔗 Voz con IA: try.elevenlabs.io 🔗 Prueba Dzine AI GRATIS: dzine.ai 📌 Marcas de tiempo: 00:00 - Introducción 01:02 - El proyecto RAD Debugger: EpicGames/raddebugger 01:41 - OpenRig: mvschwarz/openrig 02:12 - Agent Reach: Panniantong/Agent-Reach 02:47 - Vista de Dios: bilawalsidhu/gods-eye-view 03:22 - Hindsight: vectorize-io/hindsight 03:57 - knowledge-work-plugins: anthropics/knowledge-work-plugins 04:39 - cua: trycua/cua 05:17 - RemoveMacAI: omlahore/RemoveMacAI 05:53 - bloodborne_pcbloodborne_pc: deadinside28/bloodborne_pc 06:31 - FreeVideo: FlashML-org/FreeVideo 07:07 - leviathan: elstongun/leviathan 07:47 - Repositorio de memoria del agente: AgentMemoryRepo/agentmemoryrepo 08:26 - livenerf: ninjahawk/livenerf 09:00 - migo: egoist/mygo 09:40 - OpenDots: CopilotKit/OpenDots 10:16 - clearai-dsh: Clearailhc/clearai-dsh 10:54 - omnirush-gui: omnirush-ai/omnirush-gui 11:29 - rayita: lucasmarkes/hairline 12:04 - bops: OrgoAI/bops 12:36 - pib-ts : rauchg/gdp-ts 📈 Suscríbete para más tutoriales, consejos e información del sector sobre IA. ¡No olvides darle a "Me gusta", comentar y compartir con tus amigos expertos en tecnología! Etiquetas: Proyectos de código abierto en GitHub en tendencia, depurador RAD, OpenRig, cua, Hindsight y mygo, código abierto, proyectos de código abierto en GitHub, proyectos en tendencia en GitHub, productividad del desarrollador, herramientas CLI, herramientas locales, autoalojado, automatización de flujos de trabajo, proyectos de IA, herramientas de IA, agentes de IA, agentes de codificación, memoria del agente, depurador, Go, Rust, TypeScript, Python, macOS, Linux, servidor MCP, herramientas para desarrolladores, proyectos semanales de GitHub, priorizando lo local Hashtags: #códigoabierto #proyectosdegithub #desarrollador #programación #agentesdeIA #herramientasdeIA #CLI #herramientasdedesarrollo #Go #TypeScript #flujodetrabajo #automatización #codificación #prioridadlocal #Linux [fr-FR] Projets GitHub open-source tendances : RAD Debugger, OpenRig, cua, Hindsight & mygo #300 👉 AI Agents Studio : youtube.com Cette vidéo présente les projets open source GitHub les plus populaires de la semaine, axés sur la productivité des développeurs, les outils locaux, les performances et l'amélioration des flux de travail en IA. Vous découvrirez RAD Debugger, un débogueur graphique natif d'Epic Games, OpenRig pour la création d'une équipe persistante d'agents de programmation, et cua pour fournir aux agents des ordinateurs complets. Avec des outils de gestion de la mémoire des agents, un framework Go pour ordinateur de bureau et des utilitaires locaux, ce tour d'horizon offre aux développeurs un aperçu rapide et pratique des nouveaux outils à tester cette semaine. 👍 Aimez, partagez et abonnez-vous pour plus d'actualités sur les avancées en IA. N'hésitez pas à poser vos questions et à laisser vos commentaires ci-dessous ! 📌 Recevez gratuitement les dernières actualités sur les projets d'IA : manuagi.beehiiv.com 📌 Outils d'IA importants (lien affilié) 🔗 AI Voice : try.elevenlabs.io 🔗 Essayez Dzine AI gratuitement : dzine.ai 📌 Horodatage : 00:00 - Introduction 01:02 - Projet RAD Debugger : EpicGames/raddebugger 01:41 - OpenRig : mvschwarz/openrig 02:12 - Agent Reach : Panniantong/Agent-Reach 02:47 - Vue d'ensemble bilawalsidhu/gods-eye-view 03:22 - Hindsight : vectorize-io/hindsight 03:57 - knowledge-work-plugins : anthropics/knowledge-work-plugins 04:39 - cua : trycua/cua 05:17 - RemoveMacAI : omlahore/RemoveMacAI 05:53 - bloodborne_pcbloodborne_pc : deadinside28/bloodborne_pc 06:31 - FreeVideo : FlashML-org/FreeVideo 07:07 - leviathan : elstongun/leviathan 07:47 - Agent Memory Repo : AgentMemoryRepo/agentmemoryrepo 08:26 - livenerf : ninjahawk/livenerf 09:00 - mygo : egoist/mygo 09:40 - OpenDots : CopilotKit/OpenDots 10:16 - clearai-dsh : Clearailhc/clearai-dsh 10:54 - omnirush-gui : omnirush-ai/omnirush-gui 11:29 - hairline : lucasmarkes/hairline 12:04 - bops : OrgoAI/bops 12:36 - gdp-ts : rauchg/gdp-ts 📈 Abonnez-vous pour plus de tutoriels et astuces sur l'IA. et des analyses sectorielles. N'oubliez pas d'aimer, de commenter et de partager avec vos amis férus de technologie ! Mots-clés : Projets GitHub open source tendance, débogueur RAD, OpenRig, cua, Hindsight & mygo, open source, projets GitHub open source, projets GitHub tendance, productivité des développeurs, outils CLI, outils locaux, auto-hébergement, automatisation des flux de travail, projets d'IA, outils d'IA, agents d'IA, agents de codage, mémoire des agents, débogueur, Go, Rust, TypeScript, Python, macOS, Linux, serveur MCP, outils de développement, projets GitHub de la semaine, priorité au local Hashtags : #opensource #githubprojects #developer #programming #aiagents #aitools #cli #devtools #golang #typescript #workflow #automation #coding #localfirst #linux [hi] ट्रेंडिंग ओपन-सोर्स GitHub प्रोजेक्ट्स : RAD Debugger, OpenRig, cua, Hindsight और mygo #300 👉 AI एजेंट्स स्टूडियो: youtube.com "यह वीडियो इस सप्ताह के शीर्ष ट्रेंडिंग ओपन-सोर्स GitHub प्रोजेक्ट्स को कवर करता है, जो डेवलपर उत्पादकता, स्थानीय टूल्स, परफॉर्मेंस और AI वर्कफ़्लो सुधार पर केंद्रित हैं। आप Epic Games के नेटिव ग्राफिकल डीबगर RAD डीबगर, कोडिंग एजेंट्स की एक स्थायी टीम बनाने के लिए OpenRig और एजेंट्स को पूरे कंप्यूटर उपयोग करने के लिए CUA देखेंगे। एजेंट मेमोरी टूल्स, एक Go डेस्कटॉप फ्रेमवर्क और लोकल-फर्स्ट यूटिलिटीज के साथ, यह राउंडअप डेवलपर्स को इस सप्ताह आजमाने लायक नए टूल्स का त्वरित और व्यावहारिक अवलोकन प्रदान करता है।" 👍 AI प्रगति पर अधिक अपडेट के लिए लाइक, शेयर और सब्सक्राइब करें। अपने विचार और प्रश्न नीचे कमेंट में लिखें! 📌 मुफ़्त AI प्रोजेक्ट अपडेट प्राप्त करें: manuagi.beehiiv.com 📌 महत्वपूर्ण AI उपकरण (संबद्ध लिंक) 🔗 AI वॉइस - try.elevenlabs.io 🔗 Dzine AI को मुफ़्त में आज़माएँ: dzine.ai 📌 टाइमस्टैम्प: 00:00 - परिचय भाग 01:02 - RAD डीबगर प्रोजेक्ट: EpicGames/raddebugger 01:41 - OpenRig: mvschwarz/openrig 02:12 - एजेंट रीच: Panniantong/Agent-Reach 02:47 - गॉड्स आई व्यू: bilawalsidhu/gods-eye-view 03:22 - Hindsight : vectorize-io/hindsight 03:57 - knowledge-work-plugins : anthropics/knowledge-work-plugins 04:39 - cua : trycua/cua 05:17 - RemoveMacAI : omlahore/RemoveMacAI 05:53 - bloodborne_pc : deadinside28/bloodborne_pc 06:31 - FreeVideo : FlashML-org/FreeVideo 07:07 - leviathan : elstongun/leviathan 07:47 - Agent Memory Repo : AgentMemoryRepo/agentmemoryrepo 08:26 - लाइवनर्फ: ninjahawk/livenerf 09:00 - मायगो: egoist/mygo 09:40 - ओपनडॉट्स: CopilotKit/OpenDots 10:16 - क्लीयराई-dsh : Clearailhc/clearai-dsh 10:54 - ओम्निरश-गुई: omnirush-ai/omnirush-gui 11:29 - हेयरलाइन: lucasmarkes/hairline 12:04 - बोप्स: OrgoAI/bops 12:36 - जीडीपी-टीएस : rauchg/gdp-ts 📈 AI ट्यूटोरियल, टिप्स और इंडस्ट्री की जानकारियों के लिए सब्सक्राइब करें। लाइक, कमेंट और अपने टेक-सेवी दोस्तों के साथ शेयर करना न भूलें! टैग्स: ट्रेंडिंग ओपन-सोर्स GitHub प्रोजेक्ट्स, RAD डीबगर, OpenRig, cua, Hindsight और mygo, ओपन सोर्स, ओपन सोर्स GitHub प्रोजेक्ट्स, ट्रेंडिंग GitHub प्रोजेक्ट्स, डेवलपर प्रोडक्टिविटी, CLI टूल्स, लोकल टूल्स, सेल्फ होस्टेड, वर्कफ़्लो ऑटोमेशन, AI प्रोजेक्ट्स, AI टूल्स, AI एजेंट्स, कोडिंग एजेंट्स, एजेंट मेमोरी, डीबगर, Go, Rust, TypeScript, Python, macOS, Linux, MCP सर्वर, डेवलपर टूल्स, GitHub प्रोजेक्ट्स वीकली, लोकल फर्स्ट हैशटैग्स: #opensource #githubprojects #developer #programming #aiagents #aitools #cli #devtools #golang #typescript #workflow #automation #coding #localfirst #linux [id] Proyek GitHub Open-Source Sedang Tren: RAD Debugger, OpenRig, cua, Hindsight & mygo #300 👉 AI Agents Studio : youtube.com "Video ini membahas proyek-proyek open-source GitHub terpopuler minggu ini, yang berfokus pada produktivitas pengembang, alat lokal, kinerja, dan peningkatan alur kerja AI. Anda akan melihat RAD Debugger sebagai debugger grafis asli dari Epic Games, OpenRig untuk membangun tim agen pengkodean yang persisten, dan cua untuk memberikan agen komputer lengkap untuk digunakan. Bersama dengan alat memori agen, kerangka kerja desktop Go, dan utilitas yang mengutamakan lokal, rangkuman ini memberikan pengembang pandangan praktis dan cepat tentang alat-alat baru yang layak dicoba minggu ini." 👍 Sukai, bagikan, dan berlangganan untuk mendapatkan pembaruan lebih lanjut tentang kemajuan AI. Sampaikan pendapat dan pertanyaan Anda di kolom komentar di bawah! 📌 Dapatkan Pembaruan Proyek AI GRATIS: manuagi.beehiiv.com 📌 Alat AI Penting (afiliasi) 🔗 AI Voice - try.elevenlabs.io 🔗Coba Dzine AI GRATIS: dzine.ai 📌 Cap Waktu: 00:00 - Bagian Pendahuluan 01:02 - Proyek RAD Debugger: EpicGames/raddebugger 01:41 - OpenRig: mvschwarz/openrig 02:12 - Agent Reach: Panniantong/Agent-Reach 02:47 - God's Eye View: bilawalsidhu/gods-eye-view 03:22 - Hindsight: vectorize-io/hindsight 03:57 - knowledge-work-plugins : anthropics/knowledge-work-plugins 04:39 - cua : trycua/cua 05:17 - RemoveMacAI : omlahore/RemoveMacAI 05:53 - bloodborne_pcbloodborne_pc : deadinside28/bloodborne_pc 06:31 - FreeVideo : FlashML-org/FreeVideo 07:07 - leviathan : elstongun/leviathan 07:47 - Agent Memory Repo : AgentMemoryRepo/agentmemoryrepo 08:26 - livenerf : ninjahawk/livenerf 09:00 - mygo : egoist/mygo 09:40 - OpenDots : CopilotKit/OpenDots 10:16 - clearai-dsh : Clearailhc/clearai-dsh 10:54 - omnirush-gui : omnirush-ai/omnirush-gui 11:29 - hairline : lucasmarkes/hairline 12:04 - bops : OrgoAI/bops 12:36 - gdp-ts : rauchg/gdp-ts 📈 Berlangganan untuk tutorial AI, tips, dan wawasan industri lainnya. Jangan lupa untuk menyukai, berkomentar, dan berbagi dengan teman-teman Anda yang paham teknologi! Tag: Proyek GitHub Open-Source yang Sedang Tren, RAD Debugger, OpenRig, cua, Hindsight & mygo, open source, proyek github open source, proyek github yang sedang tren, produktivitas pengembang, alat cli, alat lokal, dihosting sendiri, otomatisasi alur kerja, proyek ai, alat ai, agen ai, agen pengkodean, memori agen, debugger, go, rust, typescript, python, macos, linux, server mcp, alat pengembang, proyek github mingguan, lokal pertama Tagar: #opensource #githubprojects #developer #programming #aiagents #aitools #cli #devtools #golang #typescript #workflow #automation #coding #localfirst #linux [it] Progetti GitHub open-source in tendenza: RAD Debugger, OpenRig, cua, Hindsight & mygo #300 👉 AI Agents Studio: youtube.com "Questo video presenta i progetti open source più popolari su GitHub questa settimana, focalizzati sulla produttività degli sviluppatori, sugli strumenti locali, sulle prestazioni e sul miglioramento del flusso di lavoro dell'IA. Vedrete RAD Debugger, un debugger grafico nativo di Epic Games, OpenRig per la creazione di un team persistente di agenti di programmazione e cua per fornire agli agenti computer completi da utilizzare. Insieme a strumenti per la gestione della memoria degli agenti, un framework desktop per Go e utility "local-first", questa panoramica offre agli sviluppatori una visione rapida e pratica dei nuovi strumenti che vale la pena provare questa settimana." 👍 Metti mi piace, condividi e iscriviti per ulteriori aggiornamenti sui progressi dell'IA. Lascia i tuoi pensieri e le tue domande nei commenti qui sotto! 📌 Ricevi aggiornamenti GRATUITI sui progetti di IA: manuagi.beehiiv.com 📌 Strumenti IA importanti (link affiliato) 🔗 AI Voice - try.elevenlabs.io 🔗 Prova Dzine AI GRATIS: dzine.ai 📌 Indice dei contenuti: 00:00 - Introduzione 01:02 - Il progetto RAD Debugger: EpicGames/raddebugger 01:41 - OpenRig: mvschwarz/openrig 02:12 - Agent Reach: Panniantong/Agent-Reach 02:47 - God's Eye View: Italiano: bilawalsidhu/gods-eye-view 03:22 - Hindsight: vectorize-io/hindsight 03:57 - knowledge-work-plugins: anthropics/knowledge-work-plugins 04:39 - cua: trycua/cua 05:17 - RemoveMacAI: omlahore/RemoveMacAI 05:53 - bloodborne_pcbloodborne_pc: deadinside28/bloodborne_pc 06:31 - FreeVideo: FlashML-org/FreeVideo 07:07 - leviathan: elstongun/leviathan 07:47 - Agent Memory Repo: AgentMemoryRepo/agentmemoryrepo 08:26 - livenerf: ninjahawk/livenerf 09:00 - mygo: egoist/mygo 09:40 - OpenDots: CopilotKit/OpenDots 10:16 - clearai-dsh: Clearailhc/clearai-dsh 10:54 - omnirush-gui: omnirush-ai/omnirush-gui 11:29 - attaccatura dei capelli: lucasmarkes/hairline 12:04 - bops: OrgoAI/bops 12:36 - PIL-ts: rauchg/gdp-ts 📈 Iscriviti per altri tutorial sull'IA, consigli e approfondimenti sul settore. Non dimenticare di mettere "Mi piace", commentare e condividere con i tuoi amici esperti di tecnologia! Tag: Progetti open source di tendenza su GitHub, RAD Debugger, OpenRig, CUA, Hindsight e MyGo, open source, progetti open source su GitHub, progetti di tendenza su GitHub, produttività degli sviluppatori, strumenti CLI, strumenti locali, self-hosted, automazione del flusso di lavoro, progetti AI, strumenti AI, agenti AI, agenti di codifica, memoria agente, debugger, Go, Rust, TypeScript, Python, macOS, Linux, server MCP, strumenti per sviluppatori, progetti GitHub settimanali, local first Hashtag: #opensource #githubprojects #developer #programming #aiagents #aitools #cli #devtools #golang #typescript #workflow #automation #coding #localfirst #linux [iw] פרויקטי קוד פתוח מובילים ב-GitHub: ‏RAD Debugger, OpenRig, cua, Hindsight ו-mygo #300 👉 סטודיו סוכני בינה מלאכותית: youtube.com "סרטון זה מכסה את הפרויקטים המובילים בקוד פתוח של GitHub השבוע, תוך התמקדות בפריון מפתחים, כלים מקומיים, ביצועים ושיפור זרימת עבודה של בינה מלאכותית. תראו את RAD Debugger כמאתר ניפוי באגים גרפי מקורי של Epic Games, את OpenRig לבניית צוות קבוע של סוכני קידוד, ואת cua למתן מחשבים מלאים לסוכנים לשימוש. יחד עם כלי זיכרון של סוכנים, מסגרת שולחן עבודה Go ותוכניות שירות מקומיות, סיכום זה נותן למפתחים מבט מהיר ומעשי על כלים חדשים שכדאי לנסות השבוע." 👍 לייק, שתפו והירשמו לעדכונים נוספים על התקדמות בבינה מלאכותית. שתפו את מחשבותיכם ושאלותיכם בתגובות למטה! 📌 קבלו עדכונים בחינם על פרויקט בינה מלאכותית: manuagi.beehiiv.com 📌 כלי בינה מלאכותית חשובים (שותפים) 🔗 קול בינה מלאכותית - try.elevenlabs.io 🔗 נסו את Dzine בינה מלאכותית בחינם: dzine.ai 📌 חותמות זמן: 00:00 - חלק מבוא 01:02 - פרויקט ניפוי הבאגים של RAD: EpicGames/raddebugger 01:41 - OpenRig: mvschwarz/openrig 02:12 - פנייה לסוכן: Panniantong/Agent-Reach 02:47 - מבט מנקודת מבט של אלוהים: bilawalsidhu/gods-eye-view 03:22 - מבט לאחור : vectorize-io/hindsight 03:57 - knowledge-work-plugins : anthropics/knowledge-work-plugins 04:39 - cua : trycua/cua 05:17 - RemoveMacAI : omlahore/RemoveMacAI 05:53 - bloodborne_pcbloodborne_pc : deadinside28/bloodborne_pc 06:31 - FreeVideo : FlashML-org/FreeVideo 07:07 - leviathan : elstongun/leviathan 07:47 - מאגר זיכרון סוכן : AgentMemoryRepo/agentmemoryrepo 08:26 - livenerf : ninjahawk/livenerf 09:00 - mygo : egoist/mygo 09:40 - OpenDots : CopilotKit/OpenDots 10:16 - clearai-dsh : Clearailhc/clearai-dsh 10:54 - omnirush-gui : omnirush-ai/omnirush-gui 11:29 - hairline : lucasmarkes/hairline 12:04 - bops : OrgoAI/bops 12:36 - gdp-ts : rauchg/gdp-ts 📈 הירשמו ל עוד מדריכים, טיפים ותובנות בתעשייה של בינה מלאכותית. אל תשכחו לעשות לייק, להגיב ולשתף עם חברים שמבינים בטכנולוגיה! תגיות: פרויקטים פופולריים בקוד פתוח של GitHub, ניפוי שגיאות RAD, OpenRig, cua, Hindsight & mygo, קוד פתוח, פרויקטים פופולריים ב-Github, פרויקטים פופולריים ב-Github, פרודוקטיביות מפתחים, כלי cli, כלים מקומיים, אירוח עצמי, אוטומציה של זרימת עבודה, פרויקטים של בינה מלאכותית, כלי בינה מלאכותית, סוכני בינה מלאכותית, סוכני קידוד, זיכרון סוכן, ניפוי שגיאות, go, rust, typescript, python, macos, linux, שרת mcp, כלי מפתחים, פרויקטים שבועיים של github, תחילה מקומי האשטגים: #קוד פתוח #פרויקטים של github #מפתח #תכנות #סוכני בינה מלאכותית #כלי בינה מלאכותית #cli #כלי פיתוח #golang #typescript #זרימת עבודה #אוטומציה #קידוד #תחילה מקומית #לינוקס [ja] 注目のオープンソースGitHubプロジェクト:RAD Debugger、OpenRig、cua、Hindsight、mygo #300 👉 AI Agents Studio : youtube.com 「この動画では、今週最も注目を集めているGitHubのオープンソースプロジェクトを紹介します。開発者の生産性向上、ローカルツール、パフォーマンス、そしてAIワークフローの改善に焦点を当てています。Epic GamesのネイティブグラフィカルデバッガーであるRAD Debugger、コーディングエージェントの永続的なチームを構築するためのOpenRig、そしてエージェントにフル機能のコンピュータを提供するcuaなどが登場します。エージェントのメモリ管理ツール、Goデスクトップフレームワーク、ローカルファーストのユーティリティなども紹介されており、今週試してみる価値のある新しいツールを、開発者の皆様に実践的な視点からご紹介します。」 👍 AIの進歩に関する最新情報をもっと知りたい方は、いいね、シェア、チャンネル登録をお願いします。ご意見やご質問は下のコメント欄にお寄せください! 📌 AIプロジェクトの最新情報を無料で入手:manuagi.beehiiv.com 📌 重要なAIツール(アフィリエイトリンク) 🔗 AI Voice - try.elevenlabs.io 🔗 Dzine AIを無料で試す:dzine.ai 📌 タイムスタンプ: 00:00 - イントロ 01:02 - RAD Debuggerプロジェクト:EpicGames/raddebugger 01:41 - OpenRig:mvschwarz/openrig 02:12 - Agent Reach:Panniantong/Agent-Reach 02:47 - God's Eye View: bilawalsidhu/gods-eye-view 03:22 - Hindsight : vectorize-io/hindsight 03:57 - knowledge-work-plugins : anthropics/knowledge-work-plugins 04:39 - cua : trycua/cua 05:17 - RemoveMacAI : omlahore/RemoveMacAI 05:53 - bloodborne_pcbloodborne_pc : deadinside28/bloodborne_pc 06:31 - FreeVideo : FlashML-org/FreeVideo 07:07 - leviathan : elstongun/leviathan 07:47 - Agent Memory Repo : AgentMemoryRepo/agentmemoryrepo 08:26 - livenerf : ninjahawk/livenerf 09:00 - mygo : egoist/mygo 09:40 - OpenDots : CopilotKit/OpenDots 10:16 - Clearai-dsh : Clearailhc/clearai-dsh 10:54 - オムニラッシュ-gui : omnirush-ai/omnirush-gui 11:29 - ヘアライン : lucasmarkes/hairline 12:04 - バップス: OrgoAI/bops 12:36 - gdp-ts : rauchg/gdp-ts 📈 AIチュートリアル、ヒント、業界インサイトをもっと知りたい方は、ぜひチャンネル登録してください。いいね、コメント、そしてテクノロジーに詳しいお友達とのシェアもお忘れなく! タグ: トレンドのオープンソースGitHubプロジェクト、RADデバッガー、OpenRig、cua、Hindsight & mygo、オープンソース、オープンソースGitHubプロジェクト、トレンドのGitHubプロジェクト、開発者の生産性、CLIツール、ローカルツール、セルフホスト、ワークフロー自動化、AIプロジェクト、AIツール、AIエージェント、コーディングエージェント、エージェントメモリ、デバッガー、Go、Rust、TypeScript、Python、macOS、Linux、MCPサーバー、開発者ツール、GitHubプロジェクトウィークリー、ローカルファースト ハッシュタグ: #opensource #githubprojects #developer #programming #aiagents #aitools #cli #devtools #golang #typescript #workflow #automation #coding #localfirst #linux [ko] 최신 오픈소스 GitHub 프로젝트: RAD Debugger, OpenRig, cua, Hindsight & mygo #300 👉 AI 에이전트 스튜디오 : youtube.com "이 영상에서는 개발자 생산성, 로컬 도구, 성능 및 AI 워크플로 개선에 초점을 맞춘 이번 주 인기 오픈 소스 GitHub 프로젝트들을 소개합니다. Epic Games의 네이티브 그래픽 디버거인 RAD Debugger, 지속적인 코딩 에이전트 팀 구축 도구인 OpenRig, 에이전트에게 전체 컴퓨터를 제공하는 cua 등을 만나볼 수 있습니다. 에이전트 메모리 관리 도구, Go 데스크톱 프레임워크, 로컬 우선 유틸리티 등 다양한 도구를 통해 개발자들이 이번 주에 사용해 볼 만한 실용적인 도구들을 빠르게 살펴볼 수 있습니다." 👍 좋아요, 공유, 구독을 눌러 AI 발전에 대한 더 많은 소식을 받아보세요. 댓글에 의견이나 질문을 남겨주세요! 📌 무료 AI 프로젝트 업데이트 받기: manuagi.beehiiv.com 📌 주요 AI 도구 (제휴 링크) 🔗 AI 음성 - try.elevenlabs.io 🔗 Dzine AI 무료 체험: dzine.ai 📌 타임스탬프: 00:00 - 소개 01:02 - RAD 디버거 프로젝트: EpicGames/raddebugger 01:41 - OpenRig: mvschwarz/openrig 02:12 - Agent Reach: Panniantong/Agent-Reach 02:47 - God's Eye View: bilawalsidhu/gods-eye-view 03:22 - Hindsight : vectorize-io/hindsight 03:57 - knowledge-work-plugins : anthropics/knowledge-work-plugins 04:39 - cua : trycua/cua 05:17 - RemoveMacAI : omlahore/RemoveMacAI 05:53 - bloodborne_pc : deadinside28/bloodborne_pc 06:31 - FreeVideo : FlashML-org/FreeVideo 07:07 - leviathan : elstongun/leviathan 07:47 - Agent Memory Repo : AgentMemoryRepo/agentmemoryrepo 08:26 - livenerf : ninjahawk/livenerf 09:00 - mygo : egoist/mygo 09:40 - OpenDots : CopilotKit/OpenDots 10:16 - clearai-dsh : Clearailhc/clearai-dsh 10:54 - omnirush-gui : omnirush-ai/omnirush-gui 11:29 - hairline : lucasmarkes/hairline 12:04 - bops : OrgoAI/bops 12:36 - gdp-ts : rauchg/gdp-ts 📈 더 많은 AI 튜토리얼, 팁, 업계 인사이트를 보려면 구독하세요. 좋아요, 댓글, 그리고 기술에 정통한 친구들과 공유하는 것도 잊지 마세요! 태그: 인기 오픈소스 GitHub 프로젝트, RAD 디버거, OpenRig, cua, Hindsight & mygo, 오픈소스, 오픈소스 GitHub 프로젝트, 인기 GitHub 프로젝트, 개발자 생산성, CLI 도구, 로컬 도구, 자체 호스팅, 워크플로 자동화, AI 프로젝트, AI 도구, AI 에이전트, 코딩 에이전트, 에이전트 메모리, 디버거, Go, Rust, TypeScript, Python, macOS, Linux, MCP 서버, 개발자 도구, GitHub 프로젝트 주간, 로컬 우선 해시태그: #opensource #githubprojects #developer #programming #aiagents #aitools #cli #devtools #golang #typescript #workflow #automation #coding #localfirst #linux [ml] ട്രെൻഡിംഗ് ഓപ്പൺ-സോഴ്സ് GitHub പ്രോജക്റ്റുകൾ: RAD Debugger, OpenRig, cua, Hindsight & mygo #300 👉 AI ഏജന്റ്സ് സ്റ്റുഡിയോ : youtube.com "ഡെവലപ്പർ ഉൽപ്പാദനക്ഷമത, പ്രാദേശിക ഉപകരണങ്ങൾ, പ്രകടനം, AI വർക്ക്ഫ്ലോ മെച്ചപ്പെടുത്തൽ എന്നിവയിൽ ശ്രദ്ധ കേന്ദ്രീകരിച്ച ഈ ആഴ്ചയിലെ ഏറ്റവും മികച്ച ട്രെൻഡിംഗ് ഓപ്പൺ സോഴ്‌സ് GitHub പ്രോജക്റ്റുകൾ ഈ വീഡിയോ ഉൾക്കൊള്ളുന്നു. എപ്പിക് ഗെയിംസിൽ നിന്നുള്ള ഒരു നേറ്റീവ് ഗ്രാഫിക്കൽ ഡീബഗ്ഗറായി RAD ഡീബഗ്ഗർ, സ്ഥിരമായ കോഡിംഗ് ഏജന്റുമാരുടെ ഒരു ടീം നിർമ്മിക്കുന്നതിനുള്ള OpenRig, ഏജന്റുമാർക്ക് ഉപയോഗിക്കാൻ പൂർണ്ണ കമ്പ്യൂട്ടറുകൾ നൽകുന്നതിനുള്ള cua എന്നിവ നിങ്ങൾ കാണും. ഏജന്റ് മെമ്മറി ടൂളുകൾ, ഒരു Go ഡെസ്‌ക്‌ടോപ്പ് ഫ്രെയിംവർക്ക്, ലോക്കൽ-ഫസ്റ്റ് യൂട്ടിലിറ്റികൾ എന്നിവയ്‌ക്കൊപ്പം, ഈ റൗണ്ടപ്പ് ഡെവലപ്പർമാർക്ക് ഈ ആഴ്ച ശ്രമിക്കേണ്ട പുതിയ ഉപകരണങ്ങളെക്കുറിച്ച് ഒരു ദ്രുതവും പ്രായോഗികവുമായ കാഴ്ചപ്പാട് നൽകുന്നു." 👍 AI പുരോഗതികളെക്കുറിച്ചുള്ള കൂടുതൽ അപ്‌ഡേറ്റുകൾക്കായി ലൈക്ക് ചെയ്യുക, പങ്കിടുക, സബ്‌സ്‌ക്രൈബുചെയ്യുക. താഴെയുള്ള അഭിപ്രായങ്ങളിൽ നിങ്ങളുടെ ചിന്തകളും ചോദ്യങ്ങളും ഇടുക! 📌 സൗജന്യ AI പ്രോജക്റ്റ് അപ്‌ഡേറ്റുകൾ നേടൂ : manuagi.beehiiv.com 📌 പ്രധാനപ്പെട്ട AI ടൂളുകൾ (അഫിലിയേറ്റ്) 🔗 AI വോയ്‌സ് - try.elevenlabs.io 🔗Dzine AI സൗജന്യമായി പരീക്ഷിക്കൂ : dzine.ai 📌 ടൈംസ്റ്റാമ്പുകൾ : 00:00 - ആമുഖ ഭാഗം 01:02 - RAD ഡീബഗ്ഗർ പ്രോജക്റ്റ് : EpicGames/raddebugger 01:41 - OpenRig : mvschwarz/openrig 02:12 - ഏജന്റ് റീച്ച് : Panniantong/Agent-Reach 02:47 - ദൈവത്തിന്റെ കാഴ്ച : bilawalsidhu/gods-eye-view 03:22 - ഹിൻഡ്‌സൈറ്റ് : vectorize-io/hindsight 03:57 - നോളജ്-വർക്ക്-പ്ലഗിൻസ് : anthropics/knowledge-work-plugins 04:39 - cua : trycua/cua 05:17 - റിമൂവ് മകാഐ : omlahore/Remove മകാഐ 05:53 - ബ്ലഡ്‌ബോൺ_പിസിബ്ലഡ്‌ബോൺ_പിസി : deadinside28/bloodborne_pc 06:31 - ഫ്രീവീഡിയോ : FlashML-org/FreeVideo 07:07 - ലെവിയാതൻ : elstongun/leviathan 07:47 - ഏജന്റ് മെമ്മറി റെപ്പോ : AgentMemoryRepo/agentmemoryrepo 08:26 - livenerf : ninjahawk/livenerf 09:00 - mygo : egoist/mygo 09:40 - OpenDots : CopilotKit/OpenDots 10:16 - clearai-dsh : Clearailhc/clearai-dsh 10:54 - omnirush-gui : omnirush-ai/omnirush-gui 11:29 - ഹെയർലൈൻ : lucasmarkes/hairline 12:04 - bops : OrgoAI/bops 12:36 - gdp-ts: rauchg/gdp-ts 📈 കൂടുതൽ AI ട്യൂട്ടോറിയലുകൾ, നുറുങ്ങുകൾ, വ്യവസായ ഉൾക്കാഴ്ചകൾ എന്നിവയ്ക്കായി സബ്‌സ്‌ക്രൈബുചെയ്യുക. നിങ്ങളുടെ സാങ്കേതിക വിദഗ്ദ്ധരായ സുഹൃത്തുക്കളുമായി ലൈക്ക് ചെയ്യാനും കമന്റ് ചെയ്യാനും പങ്കിടാനും മറക്കരുത്! ടാഗുകൾ: ട്രെൻഡിംഗ് ഓപ്പൺ-സോഴ്‌സ് ഗിറ്റ്ഹബ് പ്രോജക്റ്റുകൾ, RAD ഡീബഗ്ഗർ, ഓപ്പൺ റിഗ്, cua, ഹിൻഡ്‌സൈറ്റ് & മൈഗോ, ഓപ്പൺ സോഴ്‌സ്, ഓപ്പൺ സോഴ്‌സ് ഗിറ്റ്ഹബ് പ്രോജക്റ്റുകൾ, ട്രെൻഡിംഗ് ഗിറ്റ്ഹബ് പ്രോജക്റ്റുകൾ, ഡെവലപ്പർ ഉൽപ്പാദനക്ഷമത, CLI ടൂളുകൾ, ലോക്കൽ ടൂളുകൾ, സെൽഫ് ഹോസ്റ്റഡ്, വർക്ക്ഫ്ലോ ഓട്ടോമേഷൻ, AI പ്രോജക്റ്റുകൾ, AI ടൂളുകൾ, AI ഏജന്റുകൾ, കോഡിംഗ് ഏജന്റുകൾ, ഏജന്റ് മെമ്മറി, ഡീബഗ്ഗർ, ഗോ, റസ്റ്റ്, ടൈപ്പ്‌സ്ക്രിപ്റ്റ്, പൈത്തൺ, മാകോസ്, ലിനക്സ്, എംസിപി സെർവർ, ഡെവലപ്പർ ടൂളുകൾ, ഗിറ്റ്ഹബ് പ്രോജക്റ്റുകൾ വീക്കിലി, ലോക്കൽ ഫസ്റ്റ് ഹാഷ്‌ടാഗുകൾ: #opensource #githubprojects #developer #programming #aiagents #aitools #cli #devtools #golang #typescript #workflow #automation #coding #localfirst #linux [nl-NL] Populaire open-source GitHub-projecten: RAD Debugger, OpenRig, cua, Hindsight & mygo #300 👉 AI Agents Studio: youtube.com "Deze video behandelt de meest trending open-source GitHub-projecten van deze week, gericht op productiviteit voor ontwikkelaars, lokale tools, prestaties en verbetering van AI-workflows. Je ziet RAD Debugger, een native grafische debugger van Epic Games, OpenRig voor het bouwen van een persistent team van coderende agenten, en cua voor het geven van volwaardige computers aan agenten. Samen met tools voor agentgeheugenbeheer, een Go-desktopframework en hulpprogramma's die primair lokaal werken, biedt deze roundup ontwikkelaars een snel en praktisch overzicht van nieuwe tools die deze week de moeite waard zijn om uit te proberen." 👍 Like, deel en abonneer je voor meer updates over AI-ontwikkelingen. Laat je gedachten en vragen achter in de reacties hieronder! 📌 Ontvang GRATIS updates over AI-projecten: manuagi.beehiiv.com 📌 Belangrijke AI-tools (affiliate) 🔗 AI Voice - try.elevenlabs.io 🔗 Probeer Dzine AI GRATIS: dzine.ai 📌 Tijdstempels: 00:00 - Introductie 01:02 - Het RAD Debugger-project: EpicGames/raddebugger 01:41 - OpenRig: mvschwarz/openrig 02:12 - Agent Reach: Panniantong/Agent-Reach 02:47 - God's Eye View: bilawalsidhu/gods-eye-view 03:22 - Hindsight: vectorize-io/hindsight 03:57 - knowledge-work-plugins: anthropics/knowledge-work-plugins 04:39 - cua: trycua/cua 05:17 - RemoveMacAI: omlahore/RemoveMacAI 05:53 - bloodborne_pcbloodborne_pc: deadinside28/bloodborne_pc 06:31 - FreeVideo: FlashML-org/FreeVideo 07:07 - leviathan: elstongun/leviathan 07:47 - Agent Memory Repo: AgentMemoryRepo/agentmemoryrepo 08:26 - livenerf: ninjahawk/livenerf 09:00 - mygo: egoist/mygo 09:40 - OpenDots: CopilotKit/OpenDots 10:16 - clearai-dsh: Clearailhc/clearai-dsh 10:54 - omnirush-gui: omnirush-ai/omnirush-gui 11:29 - haarlijn: lucasmarkes/hairline 12:04 - bops: OrgoAI/bops 12:36 - bbp-ts: rauchg/gdp-ts 📈 Abonneer je voor meer AI-tutorials, tips en inzichten uit de branche. Vergeet niet te liken, te reageren en te delen met je technisch onderlegde vrienden! Tags: ... [pa] ਟਰੈਂਡਿੰਗ ਓਪਨ-ਸੋਰਸ GitHub ਪ੍ਰੋਜੈਕਟ: RAD Debugger, OpenRig, cua, Hindsight ਅਤੇ mygo #300 👉 AI ਏਜੰਟ ਸਟੂਡੀਓ : youtube.com "ਇਹ ਵੀਡੀਓ ਇਸ ਹਫ਼ਤੇ ਪ੍ਰਮੁੱਖ ਟ੍ਰੈਂਡਿੰਗ ਓਪਨ-ਸੋਰਸ GitHub ਪ੍ਰੋਜੈਕਟਾਂ ਨੂੰ ਕਵਰ ਕਰਦਾ ਹੈ, ਜੋ ਡਿਵੈਲਪਰ ਉਤਪਾਦਕਤਾ, ਸਥਾਨਕ ਟੂਲਸ, ਪ੍ਰਦਰਸ਼ਨ, ਅਤੇ AI ਵਰਕਫਲੋ ਸੁਧਾਰ 'ਤੇ ਕੇਂਦ੍ਰਿਤ ਹੈ। ਤੁਸੀਂ RAD ਡੀਬੱਗਰ ਨੂੰ ਐਪਿਕ ਗੇਮਜ਼ ਦੇ ਇੱਕ ਨੇਟਿਵ ਗ੍ਰਾਫਿਕਲ ਡੀਬੱਗਰ ਵਜੋਂ, ਕੋਡਿੰਗ ਏਜੰਟਾਂ ਦੀ ਇੱਕ ਨਿਰੰਤਰ ਟੀਮ ਬਣਾਉਣ ਲਈ OpenRig, ਅਤੇ ਏਜੰਟਾਂ ਨੂੰ ਵਰਤਣ ਲਈ ਪੂਰੇ ਕੰਪਿਊਟਰ ਦੇਣ ਲਈ cua ਦੇਖੋਗੇ। ਏਜੰਟ ਮੈਮੋਰੀ ਟੂਲਸ, ਇੱਕ Go ਡੈਸਕਟੌਪ ਫਰੇਮਵਰਕ, ਅਤੇ ਸਥਾਨਕ-ਪਹਿਲੀ ਉਪਯੋਗਤਾਵਾਂ ਦੇ ਨਾਲ, ਇਹ ਰਾਊਂਡਅੱਪ ਡਿਵੈਲਪਰਾਂ ਨੂੰ ਇਸ ਹਫ਼ਤੇ ਕੋਸ਼ਿਸ਼ ਕਰਨ ਯੋਗ ਨਵੇਂ ਟੂਲਸ 'ਤੇ ਇੱਕ ਤੇਜ਼, ਵਿਹਾਰਕ ਝਲਕ ਦਿੰਦਾ ਹੈ।" 👍 AI ਤਰੱਕੀਆਂ ਬਾਰੇ ਹੋਰ ਅਪਡੇਟਾਂ ਲਈ ਪਸੰਦ ਕਰੋ, ਸਾਂਝਾ ਕਰੋ ਅਤੇ ਸਬਸਕ੍ਰਾਈਬ ਕਰੋ। ਹੇਠਾਂ ਟਿੱਪਣੀਆਂ ਵਿੱਚ ਆਪਣੇ ਵਿਚਾਰ ਅਤੇ ਸਵਾਲ ਛੱਡੋ! 📌 ਮੁਫ਼ਤ AI ਪ੍ਰੋਜੈਕਟ ਅੱਪਡੇਟ ਪ੍ਰਾਪਤ ਕਰੋ: manuagi.beehiiv.com 📌 ਮਹੱਤਵਪੂਰਨ AI ਟੂਲ (ਐਫੀਲੀਏਟ) 🔗 AI ਵੌਇਸ - try.elevenlabs.io 🔗Dzine AI ਮੁਫ਼ਤ ਅਜ਼ਮਾਓ: dzine.ai 📌 ਟਾਈਮਸਟੈਂਪ: 00:00 - ਜਾਣ-ਪਛਾਣ ਭਾਗ 01:02 - RAD ਡੀਬੱਗਰ ਪ੍ਰੋਜੈਕਟ: EpicGames/raddebugger 01:41 - OpenRig: mvschwarz/openrig 02:12 - ਏਜੰਟ ਪਹੁੰਚ: Panniantong/Agent-Reach 02:47 - ਰੱਬ ਦੀ ਨਜ਼ਰ: bilawalsidhu/gods-eye-view 03:22 - ਹਿੰਦਸਾਈਟ: vectorize-io/hindsight 03:57 - ਗਿਆਨ-ਵਰਕ-ਪਲੱਗਇਨ: anthropics/knowledge-work-plugins 04:39 - cua: trycua/cua 05:17 - ਹਟਾਓ ਮੈਕਏਆਈ: omlahore/RemoveMacAI 05:53 - bloodborne_pcbloodborne_pc: deadinside28/bloodborne_pc 06:31 - ਫ੍ਰੀਵੀਡੀਓ: FlashML-org/FreeVideo 07:07 - ਲੇਵੀਆਥਨ: elstongun/leviathan 07:47 - ਏਜੰਟ ਮੈਮੋਰੀ ਰੈਪੋ: AgentMemoryRepo/agentmemoryrepo 08:26 - livenerf : ninjahawk/livenerf 09:00 - mygo : egoist/mygo 09:40 - OpenDots : CopilotKit/OpenDots 10:16 - clearai-dsh : Clearailhc/clearai-dsh 10:54 - omnirush-gui : omnirush-ai/omnirush-gui 11:29 - hairline : lucasmarkes/hairline 12:04 - bops : OrgoAI/bops 12:36 - gdp-ts : rauchg/gdp-ts 📈 ਹੋਰ AI ਟਿਊਟੋਰਿਅਲ, ਸੁਝਾਅ, ਅਤੇ ਉਦਯੋਗ ਸੂਝ ਲਈ ਗਾਹਕ ਬਣੋ। ਆਪਣੇ ਤਕਨੀਕੀ-ਸਮਝਦਾਰ ਦੋਸਤਾਂ ਨਾਲ ਪਸੰਦ ਕਰਨਾ, ਟਿੱਪਣੀ ਕਰਨਾ ਅਤੇ ਸਾਂਝਾ ਕਰਨਾ ਨਾ ਭੁੱਲੋ! ਟੈਗਸ: ਟ੍ਰੈਂਡਿੰਗ ਓਪਨ-ਸੋਰਸ ਗਿੱਟਹੱਬ ਪ੍ਰੋਜੈਕਟਸ, ਆਰਏਡੀ ਡੀਬੱਗਰ, ਓਪਨਰਿਗ, ਸੀਯੂਏ, ਹਿੰਡਸਾਈਟ ਅਤੇ ਮਾਈਗੋ, ਓਪਨ ਸੋਰਸ, ਓਪਨ ਸੋਰਸ ਗਿੱਟਹੱਬ ਪ੍ਰੋਜੈਕਟਸ, ਟ੍ਰੈਂਡਿੰਗ ਗਿੱਟਹੱਬ ਪ੍ਰੋਜੈਕਟਸ, ਡਿਵੈਲਪਰ ਉਤਪਾਦਕਤਾ, ਸੀਐਲਆਈ ਟੂਲਸ, ਲੋਕਲ ਟੂਲਸ, ਸੈਲਫ ਹੋਸਟਡ, ਵਰਕਫਲੋ ਆਟੋਮੇਸ਼ਨ, ਏਆਈ ਪ੍ਰੋਜੈਕਟਸ, ਏਆਈ ਟੂਲਸ, ਏਆਈ ਏਜੰਟਸ, ਕੋਡਿੰਗ ਏਜੰਟਸ, ਏਜੰਟ ਮੈਮੋਰੀ, ਡੀਬੱਗਰ, ਗੋ, ਰਸਟ, ਟਾਈਪਸਕ੍ਰਿਪਟ, ਪਾਈਥਨ, ਮੈਕੋਸ, ਲੀਨਕਸ, ਐਮਸੀਪੀ ਸਰਵਰ, ਡਿਵੈਲਪਰ ਟੂਲਸ, ਗਿੱਟਹੱਬ ਪ੍ਰੋਜੈਕਟਸ ਹਫਤਾਵਾਰੀ, ਲੋਕਲ ਫਸਟ ਹੈਸ਼ਟੈਗਸ: #ਓਪਨਸੋਰਸ #ਗਿੱਟਹੱਬਪ੍ਰੋਜੈਕਟਸ #ਡਿਵੈਲਪਰ #ਪ੍ਰੋਗਰਾਮਿੰਗ #ਏਆਈਏਜੈਂਟਸ #ਏਆਈਟੂਲਸ #ਸੀਐਲਆਈ #ਡੇਵਟੂਲਸ #ਗੋਲੰਗ #ਟਾਈਪਸਕ੍ਰਿਪਟ #ਵਰਕਫਲੋ #ਆਟੋਮੇਸ਼ਨ #ਕੋਡਿੰਗ #ਲੋਕਲਫਸਟ #ਲਿਨਕਸ [pl] Najpopularniejsze projekty open-source na GitHubie: RAD Debugger, OpenRig, cua, Hindsight i mygo ... 👉 AI Agents Studio: youtube.com „Ten film omawia najpopularniejsze projekty open source na GitHubie w tym tygodniu, koncentrując się na produktywności programistów, narzędziach lokalnych, wydajności i usprawnianiu przepływu pracy w dziedzinie sztucznej inteligencji. Zobaczysz RAD Debugger – natywny debugger graficzny od Epic Games, OpenRig do budowania trwałego zespołu agentów kodujących oraz CAU do udostępniania agentom pełnych komputerów do użytku. Oprócz narzędzi do obsługi pamięci agentów, frameworka Go Desktop i narzędzi zorientowanych na środowisko lokalne, to zestawienie daje programistom szybki i praktyczny wgląd w nowe narzędzia, które warto wypróbować w tym tygodniu”. 👍 Polub, udostępnij i zasubskrybuj, aby otrzymywać więcej informacji o postępach w dziedzinie sztucznej inteligencji. Podziel się swoimi przemyśleniami i pytaniami w komentarzach poniżej! 📌 Otrzymuj BEZPŁATNE aktualizacje projektu AI: manuagi.beehiiv.com 📌 Ważne narzędzia AI (program partnerski) 🔗 Głos AI - try.elevenlabs.io 🔗 Wypróbuj Dzine AI ZA DARMO: dzine.ai 📌 Znaczniki czasu: 00:00 - Część wprowadzająca 01:02 - Projekt RAD Debugger: EpicGames/raddebugger 01:41 - OpenRig: mvschwarz/openrig 02:12 - Agent Reach: Panniantong/Agent-Reach 02:47 - Perspektywa Boga: bilawalsidhu/gods-eye-view 03:22 - Z perspektywy czasu: vectorize-io/hindsight 03:57 - wtyczki do pracy z wiedzą: anthropics/knowledge-work-plugins 04:39 - cua: trycua/cua 05:17 - RemoveMacAI: omlahore/RemoveMacAI 05:53 - bloodborne_pcbloodborne_pc: deadinside28/bloodborne_pc 06:31 - FreeVideo: FlashML-org/FreeVideo 07:07 - leviathan: elstongun/leviathan 07:47 – Repozytorium pamięci agenta: AgentMemoryRepo/agentmemoryrepo 08:26 – livenerf: ninjahawk/livenerf 09:00 – mygo: egoist/mygo 09:40 – OpenDots: CopilotKit/OpenDots 10:16 – clearai-dsh: Clearailhc/clearai-dsh 10:54 – omnirush-gui: omnirush-ai/omnirush-gui 11:29 – hairline: lucasmarkes/hairline 12:04 – bops : OrgoAI/bops 12:36 - gdp-ts : rauchg/gdp-ts 📈 Subskrybuj, aby otrzymywać więcej samouczków, wskazówek i informacji branżowych dotyczących sztucznej inteligencji. Nie zapomnij polubić, skomentować i udostępnić znajomym, którzy interesują się technologią! Tagi: Popularne projekty open source na GitHubie, debuger RAD, OpenRig, cua, Hindsight i mygo, open source, projekty open source na GitHubie, popularne projekty na GitHubie, produktywność programistów, narzędzia CLI, narzędzia lokalne, hosting własny, automatyzacja przepływu pracy, projekty AI, narzędzia AI, agenci AI, agenci kodowania, pamięć agenta, debugger, Go, Rust, TypeScript, Python, macOS, Linux, serwer MCP, narzędzia

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