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Glider 4.0, Calhoun's 1991 Mac game, now runs in the browser. Opus 5.5 ported the Pascal source to TypeScript. The test did the work: the original on a headless Mini vMac replays scripted inputs, and the port must match every pixel and sound. dbohdan/glider
Thank you. That's an interesting fork. If it runs SimCity 2000 already, you could set up a page that lets one try it (with user-supplied game files). You can do the same thing as my project: switch GitHub Pages for the repository to GitHub Actions mode and create a workflow for Pages (github.com/dbohdan/glider/blob/b4d14cfd52873c0378…). I didn't know about Systemless. I know Classic Mac fans to share it with.
Show HN: Glider 4.0 Unofficial Web Edition (Mac game port) dbohdan/glider
I'm really glad to hear this. The idea is to have the port pixel- and clock-perfect. The project has used an "oracle" to achieve this: testing against emulated Glider 4.0 on the same inputs: dbohdan/glider.