carson-katri

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Stars and mentions · Last 30 days, Oct 5 – Nov 3

GitHub stars55
Mentions4
036912Oct 5Oct 19Nov 3
UTC days · repositories carson-katri owns3 repositories

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Mentions

4posts
Nov 40 posts
  1. Reddit · · r/aigamedev · u/ctkrocks · carson-katri/geometry-script

    I built a Blender addon that makes Claude 2x faster at using nodes, and cuts down on mistakes 4 years ago I made this addon called Geometry Script that added a scripting API for Blender's node trees. I tried it with Claude recently and discovered that its about twice as fast and token efficient when compared with regular Blender Python scripts to build node trees. The API in Geometry Script gives more structure to building node trees in Blender, so Claude makes less mistakes that need to be noticed and corrected. It also makes it easier for Claude to tweak the node trees by making targeted changes to a well-typed script, instead of trying to explore how node sockets are connected with one-off probing Python scripts. It works for all nodes in Blender (geometry nodes, shader nodes, etc.) Give it a try and let me know how it works for you!

    9 points · 4 comments
  2. Reddit · · r/ClaudeCode · u/ctkrocks · carson-katri/geometry-script

    I made a scripting language for Blender 4 years ago, and recently discovered that Claude loves using it I originally made this addon 4 years ago, but recently discovered that coding agents love it. The addon adds a scripting API for Blender’s node trees, such as Geometry Nodes or Shader Nodes. It generates a function and related types for every node in Blender. Then the agent (or you) can write scripts to create node trees without having to guess what the node, input, and output names are. It’s meant to be used alongside the Blender MCP. In my tests, Opus finishes building node trees in at least half the time using at least half the tokens to answer the same prompt. Because the scripting API forces it to build correct node trees, it has to back track less to fix mistakes. This saves a lot of time and tokens. There is also a skill and some helper functions to let it look up the function signatures for nodes. Let me know how it works for you!

    22 points · 4 comments
  3. Show HN: A Blender addon that makes Claude twice as efficient at using nodes I originally made this addon 4 years ago, but recently discovered that coding agents love it. The addon adds a scripting API for Blender’s node trees, such as Geometry Nodes or Shader Nodes. It generates a function and related types for every node in Blender. Then the agent (or you) can write scripts to create node trees without having to guess what the node, input, and output names are. It’s meant to be used alongside the Blender MCP. In my tests, Opus finishes building node trees in at least half the time using at least half the tokens to answer the same prompt. Because the scripting API forces it to build correct node trees, it has to back track less to fix mistakes. This saves a lot of time and tokens. There is also a skill and some helper functions to let it look up the function signatures for nodes. Let me know how it works for you!

    1 point · 1 comment
  4. 4 years ago I made a scripting API for Blender’s node trees called Geometry Script. Turns out Claude loves it. With it, Claude uses half the time and half the tokens to make the same node trees. carson-katri/geometry-script t.co

    7 likes · 1 repost · 277 views

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  1. dream-texturesBest: 2nd by stars, 529 stars011

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  1. dream-textures
  2. dream-textures

A repository earns an award for finishing first, second or third in a completed trending day or week, ranked by new stars, new forks or pull request authors. Awards follow a repository through renames and transfers and count toward its current owner. Weeks run Monday to Sunday, UTC.