Stars and mentions
Last 30 days, Oct 4 – Nov 2
Package downloads
Top repositories
SebLague’s repositories ranked by new stars, as on trending.
Contributes to
Repositories outside SebLague’s account where SebLague opened or reviewed pull requests in the past 365 days.
Who noticed SebLague
Everyone who starred or forked SebLague’s repositories since the archive began in 2011.
Notable accounts
Ordered by the stars their own repositories have received.
Biggest fans
Accounts that starred the most of these repositories.
Breakout weeks
Each repository’s best week of new stars, with the release published around it.
- Gold
- 31st place finishes
- Silver
- 02nd place finishes
- Bronze
- 03rd place finishes
- Awarded repositories
- 1Owned by SebLague now
Repositories
Ordered by gold, then silver, then bronze.
- Chess-ChallengeBest: 1st by forks, 285 forks300
Every award
Top-three finishes of these repositories in completed trending days and weeks, newest first.
A repository earns an award for finishing first, second or third in a completed trending day or week, ranked by new stars, new forks or pull request authors. Awards follow a repository through renames and transfers and count toward its current owner. Weeks run Monday to Sunday, UTC.
Mentions
Repo: SebLague/Clouds (MIT license) Code: I ported the cloud raymarcher from Clouds.shader (rayBoxDst, sampleDensity, lightmarch, the 2-lobe Henyey-Greenstein phase) to GLSL, and the Worley noise generator from NoiseGenCompute.compute to JavaScript, using the repo's "Flight Demo" settings. Changes: density snapped to voxels, voxel-by-voxel ray walk, higher density multiplier, smaller noise textures. The terrain, sky, water and the opaque-voxel comparison are my own. No assets or screenshots from the repo. Topic inspired by @cazfps1's CazToon shader posts. No CazToon code or assets were used.