SimGolf Remastered: a free, open source modded SimGolf for modern PCs (very early, expect bugs)
Edit: Lots of bugs are getting fixed tonight. Keep bringing in bug reports and everything should run and perform smooth as butter within the week. I don't have a ton of time to play myself, but I do have lots of tokens to burn making this the absolute beesknees.
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A few days ago I asked what you'd want in a modded SimGolf. The first public build is now up on GitHub, free and open source.
Please read this first: this is an early, rough build. Everything is the work of Claude Code and ChatGPT Codex, with me playing, prompting and testing as much as I can in my little free time. Expect bugs. Things will break, some screens will look wrong, it may crash, and it may not run well on your system. I'll fix what I can as fast as I can. Report problems here or as an issue on the GitHub repo (a screenshot and what you clicked helps a lot). Keep your own backup of any saves you care about.
Screenshots: imgur.com
What it is
A native Windows version of Sid Meier's SimGolf (2002), built from the decompiled game, with a lot of upgrades on top. It runs your own copy of the game: the download contains no game files, and the setup unpacks your disc on your PC.
What's in it so far
Bigger courses
- Up to 10x the land: pick Original (50 x 50), Bigger (70 x 70), Large (100 x 100) or Huge (158 x 158) for a new course. Trees, water, rocks and wildlife spread to match, and saves keep their own size
Looks
- Sharp at 1080p, 1440p, 4K and ultrawide, borderless full screen or windowed, 60 to 240 fps or uncapped
- Optional HD art pack: all 132,000 of the game's pictures upscaled 4x (setup downloads it for you, about 2.6 GB). Switch any time between HD, Pixel HD and Original
- A clean new "Frosted Mint" look for the start menu, loading screens, course HUD, dialogs, reports, golfer cards and notifications
- HD golf ball: smaller, each golfer plays their own colour, smooth fading trail
- New HD start menu logo
Smoother play
- Smooth camera with no stutter or popping at the edges, mouse-wheel zoom toward the pointer, WASD and middle-mouse panning
- Game speed setting, full key remapping (Original or Modern presets), hide the HUD with U
Golfers and info
- Names on hover (Shift+N shows all), smaller thought bubbles, new mood faces
- Golfer card with mood bars, scores and comments
- Golfer profile page: edit your pro's bio, plus a proper land purchase map
- Clickable notifications with a message history
- Every report in one tabbed panel
Fixes and extras
- No more black triangles at waterfalls, no double-charging when you click a standing building, no black box under the blimp in HD, no old 2002 HUD peeking out under the new one
- Restored cut content the game had but never offered (oriental house, dinosaur tar pit, lovers' bench), switch it on in Options
- Mods: change prices, wages, difficulty, starting cash, moods and personalities with small text files, with a proper mod folder system
- Every change can be switched off, so the original game is always one setting away
Known problems
- Expect plenty: these are the first builds anyone outside my PC has run
- Known and on the list: an old menu frame can show in the bottom left when Esc opens the menu, a small dark dot sometimes follows the ball, most trees vanish at the farthest zoom, and a dark patch can show on the grass next to a golfer
- If you grabbed 0.1.0 or 0.1.1, please update to 0.1.2: it fixes a crash a minute or two after loading a course
Install
1. Grab your SimGolf disc image and the v1.02 no-CD golf.exe (INSTALL.txt says where)
2. Download the newest zip from the Releases page (link below) and unzip it
3. Double-click Setup.cmd and say yes to the HD art
4. Play from the desktop shortcut
Download: go to the SimGolf Remastered repo on GitHub and open Releases on the right side. The newest version is always at the top, so grab the zip from there.
Get notified of updates: on the repo page click Watch, then Custom, tick Releases and Apply. GitHub will tell you each time a new version comes out. (An in-game "update available, click to update" button is on the way too.)
What I'm working on next
Lots of these came from this sub:
- Realistic water with real movement: waves, ripples off the shore, small splashes when balls go in, flowing streams, waterfall spray, fountains (a painted look that fits the game's art)
- Weather: drifting cloud shadows, rain, storms that send golfers to shelter, morning fog, wind
- Pro skills past 100% (the original game was meant to allow this, but a leftover check blocks it), with regulars who slowly get better and rival pros who keep pace
- Path view: see which buildings are actually joined to the clubhouse (yes, the cart path rule is real on Moderate and up)
- Pause and speed buttons on the HUD, with high speeds that really hold up
- In-game updates: a button on the start menu that downloads and installs the newest version for you
- New golfer card art that fits the new look, and more golfer personalities and events (more variety, not more noise on screen)
- Flat land that starts higher so you can dig down, wetlands, animals you can buy and place, celebrities, more languages
Want to help?
It's MIT licensed. Fork it, open issues, send pull requests: bug fixes, new features, mods, translations, all welcome. CONTRIBUTING.md explains how to build it and how pull requests get in. If you want to take on one of the planned features, open an issue first so we don't double up.
Built on the excellent browser port by RichardAtCT (simgolf-web). Unofficial fan project, not affiliated with Firaxis, EA or Take-Two.
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Sid Meier's SimGolf (2002) now runs as a native Mac app too, and there's an untested Windows build if anyone wants to try it A while back I posted the browser port of SimGolf. Lots of you asked for a version that doesn't need Chrome, so there's now a desktop app. To be clear this isn’t another version. It is the same version built for desktop. Changes/improvements/bug fixes in the underlying code will flow through to all the versions. Download github.com/RichardAtCT/simgolf-web/releases/latest Browser version: richardatct.github.io How it works: it's the same port as the browser version, not an emulator. The game code was decompiled and translated into C. For desktop, the WebAssembly build gets turned back into native code, so it runs as a normal app with SDL2 for graphics and sound. What you need: the app doesn't include any game files. On first launch you drop in the same two things as the browser version: the SimGolf disc image and the v1.02 no-CD golf.exe (or the zip/.7z they came in). The front page of the browser version has links to both. The app unpacks them locally and nothing gets uploaded. Mac: a universal .dmg that runs on Apple Silicon and Intel. I've played it on both. It isn't signed, so the first time you open it, right-click it and choose Open. On macOS 15 you may need to go to System Settings > Privacy & Security and click Open Anyway. Windows: untested. The Windows build compiles, but I don't have a Windows machine and nobody has run it yet. It might not start at all. If you try it, I'd love to hear what happens, good or bad, in the GitHub issues. Not in the desktop version yet:the intro and closing videos, and the sharper HD rendering from the browser version (this is I’ll be fixed soon!) Saves go in a normal folder (Application Support / %APPDATA%), so they're easy to back up.
SimGolf Remastered: a free, open source modded SimGolf for modern PCs (very early, expect bugs) Edit: Lots of bugs are getting fixed tonight. Keep bringing in bug reports and everything should run and perform smooth as butter within the week. I don't have a ton of time to play myself, but I do have lots of tokens to burn making this the absolute beesknees. --- A few days ago I asked what you'd want in a modded SimGolf. The first public build is now up on GitHub, free and open source. Please read this first: this is an early, rough build. Everything is the work of Claude Code and ChatGPT Codex, with me playing, prompting and testing as much as I can in my little free time. Expect bugs. Things will break, some screens will look wrong, it may crash, and it may not run well on your system. I'll fix what I can as fast as I can. Report problems here or as an issue on the GitHub repo (a screenshot and what you clicked helps a lot). Keep your own backup of any saves you care about. Screenshots: imgur.com What it is A native Windows version of Sid Meier's SimGolf (2002), built from the decompiled game, with a lot of upgrades on top. It runs your own copy of the game: the download contains no game files, and the setup unpacks your disc on your PC. What's in it so far Bigger courses - Up to 10x the land: pick Original (50 x 50), Bigger (70 x 70), Large (100 x 100) or Huge (158 x 158) for a new course. Trees, water, rocks and wildlife spread to match, and saves keep their own size Looks - Sharp at 1080p, 1440p, 4K and ultrawide, borderless full screen or windowed, 60 to 240 fps or uncapped - Optional HD art pack: all 132,000 of the game's pictures upscaled 4x (setup downloads it for you, about 2.6 GB). Switch any time between HD, Pixel HD and Original - A clean new "Frosted Mint" look for the start menu, loading screens, course HUD, dialogs, reports, golfer cards and notifications - HD golf ball: smaller, each golfer plays their own colour, smooth fading trail - New HD start menu logo Smoother play - Smooth camera with no stutter or popping at the edges, mouse-wheel zoom toward the pointer, WASD and middle-mouse panning - Game speed setting, full key remapping (Original or Modern presets), hide the HUD with U Golfers and info - Names on hover (Shift+N shows all), smaller thought bubbles, new mood faces - Golfer card with mood bars, scores and comments - Golfer profile page: edit your pro's bio, plus a proper land purchase map - Clickable notifications with a message history - Every report in one tabbed panel Fixes and extras - No more black triangles at waterfalls, no double-charging when you click a standing building, no black box under the blimp in HD, no old 2002 HUD peeking out under the new one - Restored cut content the game had but never offered (oriental house, dinosaur tar pit, lovers' bench), switch it on in Options - Mods: change prices, wages, difficulty, starting cash, moods and personalities with small text files, with a proper mod folder system - Every change can be switched off, so the original game is always one setting away Known problems - Expect plenty: these are the first builds anyone outside my PC has run - Known and on the list: an old menu frame can show in the bottom left when Esc opens the menu, a small dark dot sometimes follows the ball, most trees vanish at the farthest zoom, and a dark patch can show on the grass next to a golfer - If you grabbed 0.1.0 or 0.1.1, please update to 0.1.2: it fixes a crash a minute or two after loading a course Install 1. Grab your SimGolf disc image and the v1.02 no-CD golf.exe (INSTALL.txt says where) 2. Download the newest zip from the Releases page (link below) and unzip it 3. Double-click Setup.cmd and say yes to the HD art 4. Play from the desktop shortcut Download: go to the SimGolf Remastered repo on GitHub and open Releases on the right side. The newest version is always at the top, so grab the zip from there. Get notified of updates: on the repo page click Watch, then Custom, tick Releases and Apply. GitHub will tell you each time a new version comes out. (An in-game "update available, click to update" button is on the way too.) What I'm working on next Lots of these came from this sub: - Realistic water with real movement: waves, ripples off the shore, small splashes when balls go in, flowing streams, waterfall spray, fountains (a painted look that fits the game's art) - Weather: drifting cloud shadows, rain, storms that send golfers to shelter, morning fog, wind - Pro skills past 100% (the original game was meant to allow this, but a leftover check blocks it), with regulars who slowly get better and rival pros who keep pace - Path view: see which buildings are actually joined to the clubhouse (yes, the cart path rule is real on Moderate and up) - Pause and speed buttons on the HUD, with high speeds that really hold up - In-game updates: a button on the start menu that downloads and installs the newest version for you - New golfer card art that fits the new look, and more golfer personalities and events (more variety, not more noise on screen) - Flat land that starts higher so you can dig down, wetlands, animals you can buy and place, celebrities, more languages Want to help? It's MIT licensed. Fork it, open issues, send pull requests: bug fixes, new features, mods, translations, all welcome. CONTRIBUTING.md explains how to build it and how pull requests get in. If you want to take on one of the planned features, open an issue first so we don't double up. Built on the excellent browser port by RichardAtCT (simgolf-web). Unofficial fan project, not affiliated with Firaxis, EA or Take-Two.
SimGolf - Playable in your browser! Play it here: richardatct.github.io - Runs in Chrome or Edge on Mac, Windows or Linux, with nothing to install - Bring your own game: drop in the disc image and the v1.02 no-CD exe as they download; no unzipping, and nothing is uploaded anywhere - The full game: menus, career and sandbox modes, building, golfers, sound, and the original intro and closing videos - Sharper graphics: the course terrain is redrawn at your screen's full resolution - Saves stay in your browser, with a save history you can restore from, plus import and export of .sve files (so your old saves work too) - One-time setup: after the first visit it starts straight away - Report a problem from inside the game; reports go to GitHub Issues - Open source: RichardAtCT/simgolf-web It's an unofficial fan project, not affiliated with Firaxis, EA or Take-Two, and the page hosts none of the game's files. Firefox and Safari aren't supported yet. Bug reports and feedback very welcome!
[UPDATED] Simgolf in your browser - now playable With thanks to the overwhelming show of support. reddit.com The game is now live to play: Play it here: richardatct.github.io - Runs in Chrome or Edge on Mac, Windows or Linux, with nothing to install - Bring your own game: drop in the disc image and the v1.02 no-CD exe as they download; no unzipping, and nothing is uploaded anywhere - The full game: menus, career and sandbox modes, building, golfers, sound, and the original intro and closing videos - Sharper graphics: the course terrain is redrawn at your screen's full resolution - Saves stay in your browser, with a save history you can restore from, plus import and export of .sve files (so your old saves work too) - One-time setup: after the first visit it starts straight away - Report a problem from inside the game; reports go to GitHub Issues - Open source: RichardAtCT/simgolf-web It's an unofficial fan project, not affiliated with Firaxis, EA or Take-Two, and the page hosts none of the game's files. Firefox and Safari aren't supported yet. Bug reports and feedback very welcome!