NotProtonNot

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28posts
Nov 40 posts
  1. Mac版のSteamでWindows版ゲームを動かす「NotProton」の存在を知る。もちろんCrossoverは(実質)必須だけど、使い分ける必要はなくなって簡単に。確かにこれは便利だ。 NotProtonNot/NotProton

    21 likes · 7 reposts · 1,560 views
  2. YouTube · · YouTube description · Andrei · NotProtonNot/NotProton

    Arc Raiders macOS guide !! If you have a issue with running the game submit it in the project's GitHub repository in the issue section, that way it can be tracked by everyone and I can respond directly, do not ask in YouTube comments. My Github for files: github.com/zzoko CrossOver: codeweavers.com NotProton (optional): NotProtonNot/NotProton 0:00 intro 00:47 install method one 02:55 install method two

    46 likes · 50 comments · 2,768 views
  3. @BeeperId @raymondchins hell yeah, the original NotProtonNot/NotProton

    1 like · 174 views
  4. NotProton is fantastic - it allows Mac users to run Windows games from native MacOS Steam, without futzing with Crossover bottles. It uses Crossover internally but makes it totally transparent - just like Proton on Linux. NotProtonNot/NotProton #macgaming

  5. YouTube · · YouTube description · Alex Hitt · notprotonnot/notproton

    NotProton GitHub Explained: Steam Play Architecture and macOS Limits notproton by notprotonnot: notprotonnot/notproton NotProton is a system-level macOS integration layer that connects the native Steam client to CrossOver for Windows game execution. This overview explains why Apple Silicon, 32-bit deprecation, and Metal/Vulkan differences create the compatibility gap; how a custom dylib, ported lsteamclient, steam-shim, and ntdll patch connect Steam IPC to a CrossOver prefix; and how Rosetta 2, FEX, and APFS cloning shape runtime and storage behavior. It also covers Gatekeeper friction, controller-routing issues, the CrossOver-only dependency, NTFS limitations, and the hard boundary: VAC-protected online matchmaking remains unsupported and runs in insecure mode. TimeStamps: 0:00 The macOS and Windows gaming architecture gap 1:08 NotProton's binary-level Steam integration 2:24 IPC failure, lsteamclient, and the Steam shim 3:41 CrossOver patching and Linux-style launch options 4:02 Rosetta 2 versus FEX for translated execution 4:32 APFS cloning and copy-on-write prefixes 5:20 Storage requirements and the NTFS boundary 5:44 Gatekeeper and injected-library security friction 6:31 Controller routing and HID limitations 7:07 VAC and the limit of translated online play 🎮 Steam Play on macOS and the architecture gap 🧩 dylib, lsteamclient, steam-shim, and CrossOver IPC 💾 FEX, Rosetta 2, and APFS copy-on-write prefixes ⚠️ Gatekeeper, controllers, NTFS, and VAC limits NotProton's value is architectural: it makes the native Steam interface the control point while CrossOver handles translated Windows execution. The tradeoff is equally important. Apple-formatted storage, compatible CrossOver builds, macOS security workarounds, and single-player expectations matter; VAC-protected online multiplayer remains outside the supported path. #NotProton #macOSGaming #SteamPlay [de-DE] NotProton GitHub erklärt: Steam Play-Architektur und macOS-Grenzen NotProton von NotProtonnot: notprotonnot/notproton NotProton ist eine macOS-Systemintegrationsschicht, die den nativen Steam-Client mit der Spielausführung über CrossOver für Windows verbindet. Diese Übersicht erklärt, warum Apple Silicon, die Abschaffung der 32-Bit-Architektur und die Unterschiede zwischen Metal und Vulkan die Kompatibilitätslücke verursachen; wie eine benutzerdefinierte dynamische Bibliothek (dylib), ein portierter lsteamclient, steam-shim und ein ntdll-Patch die Steam-IPC mit einem CrossOver-Präfix verbinden; und wie Rosetta 2, FEX und APFS-Klonen das Laufzeit- und Speicherverhalten beeinflussen. Außerdem werden Probleme mit Gatekeeper, Controller-Routing-Probleme, die Abhängigkeit von CrossOver, NTFS-Beschränkungen und die harte Grenze behandelt: VAC-geschütztes Online-Matchmaking wird weiterhin nicht unterstützt und läuft im unsicheren Modus. Zeitstempel: 0:00 Die Architekturunterschiede zwischen macOS und Windows im Gaming-Bereich 1:08 NotProtons Steam-Integration auf Binärebene 2:24 IPC-Fehler, lsteamclient und der Steam-Shim 3:41 CrossOver-Patching und Linux-ähnliche Startoptionen 4:02 Rosetta 2 versus FEX für die übersetzte Ausführung 4:32 APFS-Klonen und Copy-on-Write-Präfixe 5:20 Speicheranforderungen und die NTFS-Grenze 5:44 Gatekeeper und Sicherheitsprobleme durch injizierte Bibliotheken 6:31 Controller-Routing und HID-Beschränkungen 7:07 VAC und die Grenzen des übersetzten Online-Spiels 🎮 Steam Play auf macOS und die Architekturunterschiede 🧩 dylib, lsteamclient, steam-shim und CrossOver-IPC 💾 FEX, Rosetta 2 und APFS-Copy-on-Write-Präfixe ⚠️ Gatekeeper, Controller, NTFS und VAC Einschränkungen NotProtons Wert liegt in der Architektur: Es macht die native Steam-Oberfläche zum Kontrollpunkt, während CrossOver die übersetzte Windows-Ausführung übernimmt. Der Kompromiss ist ebenso wichtig. Apple-formatierter Speicher, kompatible CrossOver-Builds, macOS-Sicherheits-Workarounds und die Erwartungen an den Einzelspielermodus spielen eine Rolle; VAC-geschützter Online-Mehrspielermodus wird weiterhin nicht unterstützt. #NotProton #macOSGaming #SteamPlay [es-US] NotProton en GitHub explicado: Arquitectura de Steam Play y las limitaciones de macOS NotProton, de notprotonnot: notprotonnot/notproton NotProton es una capa de integración a nivel de sistema para macOS que conecta el cliente nativo de Steam con CrossOver para la ejecución de juegos en Windows. Esta descripción general explica por qué Apple Silicon, la obsolescencia de los 32 bits y las diferencias entre Metal y Vulkan crean la brecha de compatibilidad; cómo una biblioteca dinámica personalizada, un lsteamclient portado, steam-shim y un parche ntdll conectan la comunicación entre procesos (IPC) de Steam con un prefijo de CrossOver; y cómo Rosetta 2, FEX y la clonación de APFS influyen en el comportamiento del tiempo de ejecución y el almacenamiento. También aborda la fricción con Gatekeeper, los problemas de enrutamiento del controlador, la dependencia exclusiva de CrossOver, las limitaciones de NTFS y el límite estricto: el emparejamiento en línea protegido por VAC sigue sin ser compatible y se ejecuta en modo inseguro. Marcas de tiempo: 0:00 La brecha en la arquitectura de juegos de macOS y Windows 1:08 Integración de Steam a nivel binario con NotProton 2:24 Fallo de IPC, lsteamclient y el adaptador de Steam 3:41 Parcheo de CrossOver y opciones de inicio al estilo Linux 4:02 Rosetta 2 frente a FEX para la ejecución traducida 4:32 Clonación de APFS y prefijos de copia en escritura 5:20 Requisitos de almacenamiento y el límite de NTFS 5:44 Gatekeeper y la fricción de seguridad de las bibliotecas inyectadas 6:31 Enrutamiento del controlador y limitaciones de HID 7:07 VAC y el límite del juego en línea traducido 🎮 Steam Play en macOS y la brecha en la arquitectura 🧩 dylib, lsteamclient, steam-shim e IPC de CrossOver 💾 FEX, Rosetta 2 y prefijos de copia en escritura de APFS ⚠️ Gatekeeper, controladores, NTFS y VAC Limitaciones El valor de NotProton reside en su arquitectura: convierte la interfaz nativa de Steam en el punto de control, mientras que CrossOver gestiona la ejecución en Windows. La contrapartida es igualmente importante. El almacenamiento con formato Apple, las compilaciones compatibles de CrossOver, las soluciones alternativas de seguridad para macOS y las expectativas de un solo jugador son cruciales; el multijugador en línea protegido por VAC queda fuera de la ruta compatible. #NotProton #macOSGaming #SteamPlay [fr-FR] Explication du GitHub de NotProton : Architecture de Steam Play et limites de macOS NotProton par notprotonnot : notprotonnot/notproton NotProton est une couche d'intégration système macOS qui connecte le client Steam natif à CrossOver pour l'exécution de jeux Windows. Cet article explique pourquoi Apple Silicon, la dépréciation des processeurs 32 bits et les différences entre Metal et Vulkan sont à l'origine des problèmes de compatibilité ; comment une bibliothèque dynamique personnalisée, une version adaptée de lsteamclient, steam-shim et un correctif ntdll connectent l'IPC de Steam à un préfixe CrossOver ; et comment Rosetta 2, FEX et le clonage APFS influencent le comportement d'exécution et de stockage. Il aborde également les problèmes liés à Gatekeeper, au routage des manettes, à la dépendance exclusive à CrossOver, aux limitations de NTFS et à la limite principale : le matchmaking en ligne protégé par VAC reste non pris en charge et s'exécute en mode non sécurisé. Horodatage : 0:00 Différences d'architecture entre macOS et Windows pour les jeux 1:08 Intégration Steam au niveau binaire avec NotProton 2:24 Échec de l'IPC, lsteamclient et Steam-shim 3:41 Patch CrossOver et options de lancement de type Linux 4:02 Rosetta 2 contre FEX pour l'exécution de fichiers traduits 4:32 Clonage APFS et préfixes de copie à l'écriture 5:20 Configuration requise pour le stockage et les limites de NTFS 5:44 Gatekeeper et les problèmes de sécurité liés aux bibliothèques injectées 6:31 Routage des manettes et limitations HID 7:07 VAC et les limites du jeu en ligne traduit 🎮 Steam Play sur macOS et différences d'architecture 🧩 dylib, lsteamclient, steam-shim et IPC CrossOver 💾 FEX, Rosetta 2 et préfixes de copie à l'écriture APFS ⚠️ Gatekeeper, manettes, NTFS et limites de VAC La valeur ajoutée de NotProton Architecture : l’interface Steam native devient le point de contrôle, tandis que CrossOver gère l’exécution Windows. Le compromis est tout aussi important. Le stockage formaté Apple, les versions compatibles de CrossOver, les solutions de contournement de sécurité macOS et les exigences du mode solo sont essentiels ; le multijoueur en ligne protégé par VAC reste hors de la solution prise en charge. #NotProton #macOSGaming #SteamPlay [hi] NotProton GitHub की व्याख्या: Steam Play आर्किटेक्चर और macOS की सीमाएं notproton द्वारा notprotonnot: notprotonnot/notproton NotProton एक सिस्टम-स्तरीय macOS एकीकरण परत है जो नेटिव Steam क्लाइंट को Windows गेम निष्पादन के लिए CrossOver से जोड़ती है। यह अवलोकन बताता है कि Apple Silicon, 32-बिट अप्रचलन और Metal/Vulkan के अंतर संगतता में कमी क्यों पैदा करते हैं; एक कस्टम dylib, पोर्टेड lsteamclient, steam-shim और ntdll पैच Steam IPC को CrossOver उपसर्ग से कैसे जोड़ते हैं; और Rosetta 2, FEX और APFS क्लोनिंग रनटाइम और स्टोरेज व्यवहार को कैसे प्रभावित करते हैं। इसमें Gatekeeper की समस्या, कंट्रोलर-रूटिंग संबंधी मुद्दे, केवल CrossOver पर निर्भरता, NTFS की सीमाएं और एक महत्वपूर्ण बाधा: VAC-सुरक्षित ऑनलाइन मैचमेकिंग अभी भी असमर्थित है और असुरक्षित मोड में चलती है, को भी शामिल किया गया है। टाइमस्टैम्प: 0:00 macOS और Windows गेमिंग आर्किटेक्चर में अंतर 1:08 NotProton का बाइनरी-लेवल स्टीम इंटीग्रेशन 2:24 IPC विफलता, lsteamclient और स्टीम शिम 3:41 CrossOver पैचिंग और Linux-शैली के लॉन्च विकल्प 4:02 अनुवादित निष्पादन के लिए Rosetta 2 बनाम FEX 4:32 APFS क्लोनिंग और कॉपी-ऑन-राइट प्रीफ़िक्स 5:20 स्टोरेज आवश्यकताएँ और NTFS सीमा 5:44 Gatekeeper और इंजेक्टेड-लाइब्रेरी सुरक्षा संबंधी समस्याएँ 6:31 कंट्रोलर रूटिंग और HID सीमाएँ 7:07 VAC और अनुवादित ऑनलाइन प्ले की सीमा 🎮 macOS पर स्टीम प्ले और आर्किटेक्चर अंतर 🧩 dylib, lsteamclient, steam-shim और CrossOver IPC 💾 FEX, Rosetta 2 और APFS कॉपी-ऑन-राइट प्रीफ़िक्स ⚠️ Gatekeeper, कंट्रोलर, NTFS और VAC सीमाएं NotProton का महत्व इसकी संरचनात्मक विशेषताओं में निहित है: यह नेटिव स्टीम इंटरफ़ेस को नियंत्रण बिंदु बनाता है जबकि CrossOver अनुवादित विंडोज़ निष्पादन को संभालता है। इसके साथ आने वाली कमियां भी उतनी ही महत्वपूर्ण हैं। Apple-स्वरूपित स्टोरेज, संगत CrossOver बिल्ड, macOS सुरक्षा संबंधी समाधान और एकल-खिलाड़ी अपेक्षाएं मायने रखती हैं; VAC-सुरक्षित ऑनलाइन मल्टीप्लेयर अभी भी समर्थित दायरे से बाहर है। #NotProton #macOSGaming #SteamPlay [id] Penjelasan NotProton di GitHub: Arsitektur Steam Play dan Batasan macOS NotProton oleh notprotonnot: notprotonnot/notproton NotProton adalah lapisan integrasi macOS tingkat sistem yang menghubungkan klien Steam asli ke CrossOver untuk eksekusi game Windows. Gambaran umum ini menjelaskan mengapa Apple Silicon, penghentian dukungan 32-bit, dan perbedaan Metal/Vulkan menciptakan kesenjangan kompatibilitas; bagaimana dylib kustom, lsteamclient yang diporting, steam-shim, dan patch ntdll menghubungkan Steam IPC ke awalan CrossOver; dan bagaimana kloning Rosetta 2, FEX, dan APFS membentuk perilaku runtime dan penyimpanan. Ini juga mencakup gesekan Gatekeeper, masalah perutean pengontrol, ketergantungan hanya pada CrossOver, keterbatasan NTFS, dan batasan keras: pencocokan online yang dilindungi VAC tetap tidak didukung dan berjalan dalam mode tidak aman. Cap Waktu: 0:00 Kesenjangan arsitektur game macOS dan Windows 1:08 Integrasi Steam tingkat biner NotProton 2:24 Kegagalan IPC, lsteamclient, dan shim Steam 3:41 Patching CrossOver dan opsi peluncuran gaya Linux 4:02 Rosetta 2 versus FEX untuk eksekusi terjemahan 4:32 Kloning APFS dan prefiks copy-on-write 5:20 Persyaratan penyimpanan dan batasan NTFS 5:44 Gesekan keamanan Gatekeeper dan pustaka yang disuntikkan 6:31 Perutean pengontrol dan keterbatasan HID 7:07 VAC dan batasan permainan online terjemahan 🎮 Steam Play di macOS dan kesenjangan arsitektur 🧩 dylib, lsteamclient, steam-shim, dan IPC CrossOver 💾 FEX, Rosetta 2, dan prefiks copy-on-write APFS ⚠️ Gatekeeper, pengontrol, NTFS, dan batasan VAC Nilai NotProton adalah arsitektural: Hal ini menjadikan antarmuka Steam asli sebagai titik kontrol sementara CrossOver menangani eksekusi Windows yang diterjemahkan. Komprominya sama pentingnya. Penyimpanan berformat Apple, build CrossOver yang kompatibel, solusi keamanan macOS, dan harapan pemain tunggal sangat penting; multiplayer online yang dilindungi VAC tetap berada di luar jalur yang didukung. #NotProton #macOSGaming #SteamPlay [it] Spiegazione di NotProton su GitHub: l'architettura di Steam Play e i limiti di macOS NotProton di notprotonnot: notprotonnot/notproton NotProton è un livello di integrazione a livello di sistema per macOS che collega il client nativo di Steam a CrossOver per l'esecuzione di giochi su Windows. Questa panoramica spiega perché Apple Silicon, la deprecazione a 32 bit e le differenze tra Metal e Vulkan creano un problema di compatibilità; come una libreria dinamica personalizzata, una versione adattata di lsteamclient, steam-shim e una patch ntdll collegano la comunicazione interprocesso (IPC) di Steam a un prefisso di CrossOver; e come Rosetta 2, FEX e la clonazione APFS influenzano il comportamento a runtime e di archiviazione. Vengono inoltre trattati i problemi con Gatekeeper, le problematiche di routing del controller, la dipendenza esclusiva da CrossOver, le limitazioni di NTFS e il limite invalicabile: il matchmaking online protetto da VAC non è supportato e viene eseguito in modalità non sicura. Indice dei contenuti: 0:00 Il divario architetturale tra macOS e Windows per i giochi 1:08 L'integrazione di Steam a livello binario di NotProton 2:24 Errore IPC, lsteamclient e Steam shim 3:41 Patching di CrossOver e opzioni di avvio in stile Linux 4:02 Rosetta 2 contro FEX per l'esecuzione di giochi tradotti 4:32 Clonazione APFS e prefissi copy-on-write 5:20 Requisiti di archiviazione e limiti di NTFS 5:44 Gatekeeper e problemi di sicurezza con le librerie iniettate 6:31 Instradamento del controller e limitazioni HID 7:07 VAC e il limite del gioco online tradotto 🎮 Steam Play su macOS e il divario architetturale 🧩 dylib, lsteamclient, steam-shim e IPC di CrossOver 💾 FEX, Rosetta 2 e prefissi copy-on-write di APFS ⚠️ Gatekeeper, controller, NTFS e VAC Limiti Il valore di NotProton risiede nell'architettura: rende l'interfaccia nativa di Steam il punto di controllo, mentre CrossOver gestisce l'esecuzione tradotta per Windows. Il compromesso è altrettanto importante. Archiviazione in formato Apple, build CrossOver compatibili, soluzioni alternative per la sicurezza di macOS e aspettative per il single player sono fattori cruciali; il multiplayer online protetto da VAC rimane escluso dal percorso supportato. #NotProton #macOSGaming #SteamPlay [pt-BR] Entendendo o NotProton no GitHub: Arquitetura do Steam Play e Limitações do macOS NotProton por notprotonnot: notprotonnot/notproton NotProton é uma camada de integração de sistema para macOS que conecta o cliente Steam nativo ao CrossOver para execução de jogos no Windows. Esta visão geral explica por que o Apple Silicon, a descontinuação de 32 bits e as diferenças entre Metal e Vulkan criam a lacuna de compatibilidade; como uma biblioteca dinâmica personalizada, um lsteamclient portado, um steam-shim e um patch ntdll conectam o IPC do Steam a um prefixo CrossOver; e como Rosetta 2, FEX e a clonagem do APFS moldam o comportamento de tempo de execução e armazenamento. Também aborda a fricção com o Gatekeeper, problemas de roteamento de controladores, a dependência exclusiva do CrossOver, as limitações do NTFS e a barreira intransponível: o matchmaking online protegido pelo VAC permanece sem suporte e é executado em modo inseguro. Marcadores de tempo: 0:00 A diferença entre as arquiteturas de jogos do macOS e do Windows 1:08 Integração do Steam em nível binário com o NotProton 2:24 Falha de IPC, lsteamclient e o shim do Steam 3:41 Correção do CrossOver e opções de inicialização no estilo Linux 4:02 Rosetta 2 versus FEX para execução traduzida 4:32 Clonagem APFS e prefixos de cópia em gravação 5:20 Requisitos de armazenamento e o limite do NTFS 5:44 Atrito de segurança do Gatekeeper e bibliotecas injetadas 6:31 Roteamento de controladores e limitações do HID 7:07 VAC e o limite do jogo online traduzido 🎮 Steam Play no macOS e a diferença entre arquiteturas 🧩 dylib, lsteamclient, steam-shim e IPC do CrossOver 💾 FEX, Rosetta 2 e prefixos de cópia em gravação do APFS ⚠️ Limitações do Gatekeeper, controladores, NTFS e VAC O valor do NotProton é arquitetônico: Isso faz com que a interface nativa do Steam seja o ponto de controle, enquanto o CrossOver lida com a execução traduzida do Windows. A compensação é igualmente importante. Armazenamento formatado pela Apple, versões compatíveis do CrossOver, soluções alternativas de segurança do macOS e expectativas para um jogador são relevantes; o multiplayer online protegido pelo VAC permanece fora do caminho suportado. #NotProton #macOSGaming #SteamPlay

    3 likes · 1,291 views
  6. I now tried NotProton myself. It works seamlessly. Will be removing Windows version of Steam after I finish Onimusha NotProtonNot/NotProton #MacGaming #CrossOver #NotProton

  7. Reddit · · r/macgaming · u/TTArmor14 · NotProtonNot/NotProton

    Launch all games (windows AND mac games) trough native steam client! Proton-ish: Steam Play for Mac using Highball's free Wine, no CrossOver license needed (early beta) Hey r/macgaming, I've been building Proton-ish, a small Mac app that lets you play Windows Steam games straight from your normal macOS Steam client, without paying for CrossOver: MagnusPladsen/Proton-ish How it works: Proton-ish turns on Steam Play in the Mac Steam client and plugs in Highball as the Wine runtime. Highball is a free, open source app for running Windows games on Apple Silicon, and its Wine 11 engine is really good. Install Highball, click Set Up in Proton-ish, and Steam gets a "Highball Wine 11" compatibility tool. Why I like it: - Works like the SteamOS/Linux experience: Windows games are launched through native Steam and automatically run through the compatibility layer. - It feels native. No bottles, no separate launcher, no Windows Steam running inside Wine. You open your regular Mac Steam, pick the compatibility tool for a game and press Play. - Your library, achievements, overlay and cloud saves all go through the real Steam client. - Way less setup and config than the usual Wine routes. After the one-time setup there's basically nothing to tweak. - It's free. If you already own CrossOver, that still works too. Where it's at: very early. This is the first pre-release, and the few games I've tested on my M-series Mac run really well so far. Expect rough edges. Anti-cheat games won't work (same as on Linux/Steam Deck). Graphics use DXMT for now; choosing D3DMetal/DXVK per game is next. Coming up: Highball has a community compatibility database, highball-db. I want Proton-ish to pull per-game fixes from it, so games that already work in Highball work here without manual tweaking. I'd love testers. Grab the pre-release here: github.com/MagnusPladsen/Proton-ish/releases. Tell me what works and what breaks (bug reports on GitHub). Credits: Proton-ish is a fork of NotProton, which did all the hard Steam integration work. That's why CrossOver still works in Proton-ish. Huge thanks to the NotProton dev, and to the Highball dev for the engine and the database. Proton-ish isn't affiliated with either project, so please send Proton-ish bugs to me and not to them. And if you can afford CrossOver, it's worth buying: CodeWeavers basically funds Wine on the Mac.

    26 comments
  8. For Mac users: There's a new tool called NotProton which allows you to use Crossover directly via the Mac client of Steam It does require blocking steam updates because otherwise it might break. NotProtonNot/NotProton t.co

    32 likes · 2 reposts · 543 views
  9. I need to purchase CrossOver to test this out, but this is *extremely* cool! Making it so you can just press Play on a Windows game *using* the macOS version of Steam, *without* needing the Windows version? Thank you!

  10. Reddit · · r/PiratedGames · u/Animesh25A · NotProtonNot/NotProton

    Play any game on mac through native steam client Since notproton is here now you can play any game on native steam client directly it works like proton for linux and steamdeck, under the hood its using crossover you can check this video to see how it works and how to setup its really good you need active subscription of crossover it's infinite trial method will not work cracks exists look on fmhy i recommend appstorrent. Now you'll know about lua tools and stuff its available on mac too a cool project called macsteam you can watch this video to understand how it works and how to setup it does usual lua stuff for native steam client but was only useful for native mac game now since notproton is here you can use this together and can play anything on steam just install notproton first then macsteam, on first launch game may take sometime its normal if dosent work repair steam and install notproton again then install macsteam.

    7 points · 4 comments

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