Kiln-AI

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01234Oct 5Oct 19Nov 3
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6posts
Nov 40 posts
  1. Seahaven from @Kiln AI lets you define an agent world, then grades runs on state changes, not transcripts. Great demo by @scosman at @AITinkerers Toronto 👏 Kiln-AI/Seahaven

    1 like
  2. Seahaven from @Kiln AI lets you define an agent world, then grades runs on state changes, not transcripts. Great demo by @scosman at @AITinkerers Toronto 👏 Kiln-AI/Seahaven t.co

    2 likes · 45 views
  3. Seaheaven (Kiln-AI/Seahaven) by @getkiln , works on a similar idea of create a realistic, environment for evaluating agents

    2 likes · 37 views
  4. Reddit · · r/reinforcementlearning · u/davernow · Kiln-AI/stripe_world

    I built an open source, OpenEnv-compatible framework for building RL environments for LLM agents. Named "Seahaven" after the fake town in The Truman Show. For multi-turn, tool-use agents, the environment is the hard part. Every episode needs realistic data, stateful tools (a write on turn 3 changes a read on turn 30), and a reset to the exact same starting state. Thousands of times, in parallel. I've been working on some version of optimizing AI for over a decade (at Apple, my own startup, now Kiln). Recently I built a few large RL environments by hand. Doable, but hard, and every one rebuilt the same layer: a database per episode, frozen starting states, parallel instances, clock control, a log of every change. That layer needed a great framework, so I built one: Seahaven. What it is: an open source (MIT) Python framework for building synthetic worlds for LLM agents: working copies of an agent's tools and data. You write just the logic specific to your world. Seahaven handles the rest. Every world is an OpenEnv environment. Example World: a fake Stripe. Stripe World has 24 tables and 155 API operations, behind the same tools as Stripe's own MCP server. It also serves Stripe's REST API, so well that the official Stripe SDK works against it unchanged. What Seahaven handles: - Stateful: each instance has its own SQLite DB. The agent's tool calls read and write it (actions are tool calls, observations are their results). - Fixtures: freeze starting states like small_startup or big_co, and reuse them across every episode (reset gives you a fresh copy of a fixture in milliseconds). - Parallel: each connection gets its own instance, hundreds of instances per process. - Reward from state: every row the agent changed is logged, before and after. Grade the result, not the trace (verifiable rewards, no LLM judge needed for most tasks). - Deterministic: same fixture, same clock, same random seed, same episode. The clock and seed are wired into the SQLite connection, so even random() and CURRENT_TIMESTAMP in SQL replay exactly. - Composable: your world can include Stripe World (or any other world) to add its tools and APIs. - Optimized for agents: includes the docs, linter and tests your coding agent needs to build a world. An episode loop looks like this: from seahaven.openenv import SeahavenClient with SeahavenClient(base_url="127.0.0.1") as env: for episode in range(100): env.reset(fixture="big_co", seed=episode) # fresh private world, in ms run_policy(env) # your agent calls tools: env.call("create_lead", ...) reward = grade(env.state()) # every row the agent changed OpenEnv Compatible + MCP + Web Console: - Every world is an OpenEnv environment, so it works with TRL's OpenEnv support or any other OpenEnv-compatible trainer. Sync and async clients. You can publish worlds to Hugging Face. - seahaven mcp serves a world to any MCP client, so you can try a task by hand before your policy does. - seahaven serve has a web console: open instances, call tools, and inspect state in your browser. - Everything runs locally: Python 3.14+ and SQLite, no external services. I built it at Kiln, where we use it to evaluate and optimize agents. Seahaven is standalone. You don't need Kiln to use it. Seahaven is open source (MIT). Links - Seahaven on GitHub - Stripe World - Docs - Kiln Harness Optimizer: our optimizer that optimizes the harness instead of the model (not RL, but it needs the same tooling) What would make it fit your training setup? I'm thinking about reward helpers, fixtures as a curriculum, and more example worlds. Happy to answer any questions. Side note: I made the video with videowright, another open source project of mine.

    19 points · 3 comments
  5. Hacker News · · scosman · Kiln-AI/Seahaven

    Show HN: Seahaven – Open-source framework for building RL environments

    3 points
  6. Reddit · · r/LocalLLaMA · u/davernow · Kiln-AI/stripe_world

    I built an open source framework for building RL environments. Named "Seahaven" after the fake town in The Truman Show. I've been optimizing long-running agents: rewriting their prompts, tools, skills and subagents, and keeping the changes that score better. I've been working on some version of this problem for over a decade (at Apple, my own startup, now Kiln). The hard part is the eval environment. It needs realistic data, stateful writes, and a respawn from the same starting point for every single run. So I built the Seahaven framework. Production and staging don't work: they're shared, and you can't reset them. Hand-written mocks reset fine, but they don't hold state, and they aren't realistic enough to fool an agent. And for long tasks, you want to grade what the agent actually changed in the world, not read a 50-turn transcript. I built a few one-off environments. Doable, but hard, and every one rebuilt the same layer: a database per run, frozen starting states, parallel instances, clock control, a log of every change. So I pulled that layer into an open source framework. You write just the logic specific to your world. Seahaven handles the rest. Why: evals and RL. Both need the same thing: thousands of isolated agent runs, each from a known starting state, graded on what the agent changed. I've mostly used Seahaven for harness optimization with evals. I'm starting to tinker with RL, and I'd love to hear from anyone who tries it with GRPO. Example World: a fake Stripe. Stripe World has 24 tables and 155 API operations, behind the same tools as Stripe's own MCP server. It also serves Stripe's REST API, so well that the official Stripe SDK works against it unchanged. What Seahaven handles: - A private world per run: each connection gets its own instance, and each instance gets its own SQLite DB, copied from a fixture in milliseconds. The agent can break anything. - Fixtures: freeze starting states like small_startup or big_co, and reuse them across every run. - Parallel: hundreds of instances per process. - State diffs: every row the agent changed is logged, so you grade the result, not just the trace. - Reproducible: same fixture, same clock, same random seed, same run. - Composable: your world can include Stripe World (or any other world) to add its tools and APIs. - Optimized for agents: includes the docs, linter and tests your coding agent needs to build a world. The loop can be as simple as this: for rollout in range(100): with world.instance("big_co", seed=rollout) as inst: run_agent(inst) # your agent, your harness reward = grade(inst.state()) # every row the agent changed OpenEnv Compatible + MCP + Web Console: - Every world is an OpenEnv environment, so it works with Kiln auto-optimize, TRL's OpenEnv support or any other OpenEnv-compatible tool. You can publish worlds to Hugging Face. - seahaven mcp serves a world to any MCP client, so you can point a local model at it. - seahaven serve has a web console: open instances, call tools, and inspect state in your browser. - Everything runs locally: Python 3.14+ and SQLite, no external services. I built it at Kiln, and Kiln uses it to evaluate and optimize agent harnesses. But Seahaven is standalone -- you don't need Kiln to use it. Seahaven is open source (MIT). Links - Seahaven on GitHub - Stripe World - Docs - Kiln for optimizing harnesses Which world should I build next? Happy to answer any questions. Side note: I made the video with videowright, another open source project of mine.

    32 points · 13 comments

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