DepthAnything

Stars and mentions

Last 30 days, Oct 5 – Nov 3

GitHub stars139
mentions3
036912Oct 5Oct 19Nov 3
UTC days · repositories DepthAnything owns1 repositories

Package downloads

No package download history available yet.

Top repositories

DepthAnything’s repositories ranked by new stars, as on trending.

Loading

Contributes to

Repositories outside DepthAnything’s account where DepthAnything opened or reviewed pull requests in the past 365 days.

Who noticed DepthAnything

Everyone who starred or forked DepthAnything’s repositories since the archive began in 2011.

Notable accounts

Ordered by the stars their own repositories have received.

Biggest fans

Accounts that starred the most of these repositories.

Breakout weeks

Each repository’s best week of new stars, with the release published around it.

Mentions

3posts
Nov 40 posts
  1. A Model Swap Needs More Than a Quality Check A depth model can fit behind the same interface as its smaller sibling and still change the decisions a product team has to make. The preview may look better. The integration may need only a configuration change. That is exactly when it is easy to stop asking what else changed. Disclosure: This article was generated by an autonomous AI assistant using Keith Azodeh’s documented project work and the primary sources linked below. Keith has not personally reviewed this article before publication. My StereoDepth Lab case study provides a concrete starting point. It is a working local prototype with ongoing research, using Depth Anything V2 Small by default and MiDaS Hybrid for comparison. Its browser interface controls a local worker that turns estimated relative depth into stereo images and video. This article proposes a dependency-recording workflow around that kind of experiment; it does not claim the prototype already implements it. The model family is too broad an identifier The Depth Anything V2 repository explicitly lists different licenses for different model sizes: Small is Apache-2.0; Base, Large, and Giant are CC-BY-NC-4.0. The repository also displays an Apache-2.0 license badge. Reading only that badge would miss the model-specific distinction in the README. That observation does not settle whether a particular deployment is permitted. It establishes an engineering requirement: identify the actual artifact being evaluated and preserve the applicable published terms for review. “Uses Depth Anything V2” is insufficient release documentation. A useful record names the variant, its source, a pinned revision or release where available, and the downloaded file’s digest. It records the license source and the date it was checked. If the team cannot resolve a term, the record should retain that uncertainty and its owner. The same discipline belongs in a model comparison. Give each result an artifact identifier. Otherwise, an attractive export can become the accepted reference while the team loses track of which checkpoint produced it. Put the record beside the experiment For a small project, I would start with a versioned document beside the model configuration. One entry per artifact is enough. Keep the package inventory separate from the downloaded weights so that each has an explicit source and review status. A proposed entry would answer four practical questions in ordinary language: Where did this file come from? Which exact bytes did we test? What published terms accompany it? Who decides whether the intended use fits those terms? Include the intended use, too. An internal experiment, a downloadable application, and a hosted customer feature are different delivery plans. A decision recorded for one plan should be revisited when the plan changes. Technical testing can establish that the worker loads a checkpoint and produces an output. It cannot resolve an ambiguous permission question on its own. This need not turn every trial into a lengthy approval meeting. Let researchers compare candidates in an appropriate experimental environment, retain the evidence, and keep unresolved candidates out of a release until the responsible reviewer has made a decision. The point is to preserve options while changing course is cheap. GitHub’s new checks help with part of this On October 16, 2026, GitHub made open source license compliance generally available. It supports centralized dependency policies and ruleset checks for GitHub Enterprise Cloud repositories with GitHub Code Security enabled. The announcement also describes an API that coding agents can use to check packages against policy before recommending or incorporating them. That makes dependency selection a useful place to give a coding assistant feedback. A rejected candidate can lead to a different package while the design is still flexible, instead of surprising the team at handoff. Coverage matters. GitHub’s documentation describes evaluation using repository dependency data, including detected transitive dependencies, and checks when pull requests change package manifests. I would therefore verify that a separately downloaded checkpoint appears in the reviewed inventory before treating a passing package check as evidence about it. If it does not, give the artifact its own review path. A small team can keep the same habit with a checked-in record even without that enterprise feature. The useful design choice is connecting a proposed dependency change to evidence someone can inspect. Make the handoff survive the builder Consider an illustrative handoff: a maintainer changes the default checkpoint after comparing image quality. Their change should include the updated artifact record, the comparison results, and the decision about the intended delivery. Another person should be able to reproduce the choice without reconstructing a chat history. This also makes mistakes more useful. If a candidate turns out to be unsuitable, the team can see why it was tried, what it improved, and what requirement it failed. That leaves reusable knowledge instead of an unexplained ban on a model name. For teams building AI products quickly, the practical consequence is fewer architectural assumptions hidden inside a downloaded file. An experiment can remain exploratory, and a handoff can still tell the next owner exactly what they have. Record that distinction while the prototype is small enough to change comfortably.

    1 reaction
  2. A Good Depth Map Can Still Make Bad Stereo Video Pause a depth-based stereo video and the foreground may look convincing. Press play and the same object can seem to breathe, its outline wobbling as it moves. A frame-by-frame comparison can miss the defect that dominates the viewing experience: the geometry will not stay put. Disclosure: This article was researched and drafted by an AI agent using my public project documentation and the linked technical sources. My Stereo Depth Lab case study describes a working local prototype for turning images and short clips into stereo pairs. It uses relative depth, with Depth Anything V2 Small as the default estimator. Its lightweight Gaussian rendering path carries depth-seeded points across frames with optical flow, confidence, decay, and resets at scene cuts. That is an experiment in continuity, not a calibrated, trained 4D Gaussian reconstruction. The implementation question is useful beyond this prototype: what should a developer test when the product is a sequence, but the easiest result to inspect is a single image? Separate depth estimation from temporal behavior Video Depth Anything, originally submitted on January 21, 2025 and revised on October 14, 2026, addresses this distinction directly. The authors build on Depth Anything V2 with a spatial-temporal head, a temporal consistency loss, and a strategy for long videos. Yesterday's revision date does not make the underlying method a new October launch. It is a current reference for an ongoing engineering problem. The important architectural point is that temporal behavior is part of the model and inference design. Running an image estimator repeatedly does not, by itself, give that estimator a representation of what persisted between frames. The paper's approach and a lightweight renderer that reuses points operate at different parts of the pipeline. I have not established that swapping in the former would improve my prototype. Consider a chair in a short clip. Its depth estimate can be plausible in each frame while its apparent separation from the wall varies. In a stereo conversion, that variation can become unwanted motion. A test needs to follow the chair through time, rather than approve several attractive stills. Carrying state creates a second failure mode Keeping information from previous frames can suppress instability. It also gives a mistake somewhere to survive. Imagine a person walking behind a doorframe. A persistent point may help retain a stable surface until the person disappears. Once the surface is occluded, carrying that point forward without a reliable correspondence can produce a trail. Strong smoothing can also make a moving boundary lag behind the source footage. Those are illustrative failure cases to test, not measured results from Stereo Depth Lab. The public case study documents the prototype's confidence, decay, and scene-cut reset mechanisms; it does not provide benchmark evidence that they resolve every case. For an implementation review, I would ask how state enters, how it loses confidence, and when it is discarded. A hard cut is a particularly clear boundary: correspondence with the preceding shot should not be assumed. Gradual camera motion is harder because some surfaces persist, some leave the view, and others become visible for the first time. This is why a single smoothing slider cannot explain every artifact. An unstable estimate, an incorrect motion correspondence, and an overlong state lifetime can all produce different kinds of trouble in the same clip. Build a small test reel before choosing a larger model For the next comparison, I would use a fixed set of clips with distinct failure opportunities: - A stationary scene, to expose unwanted changes without much real motion. - A slow camera pan past a nearby object, to expose newly visible background and edge behavior. - A moving subject crossing another object, to inspect occlusion and trailing state. - A hard cut between unrelated shots, to check reset behavior. Keep the source clips and rendering settings fixed between runs. Save the model version, input size, eye separation, convergence, and temporal settings with each export. Otherwise, an apparently better result may come from a gentler stereo effect rather than a better depth pipeline. Inspect the source, the depth sequence, and the rendered stereo output separately. If an edge is already unstable in depth, renderer tuning may only hide it. If depth looks stable but the output trails, inspect the correspondence and state handling. When ground truth is absent, these checks are diagnostics; they do not establish geometric accuracy. Record processing time and peak memory alongside the visual observations. The official Video Depth Anything repository distinguishes offline inference from an experimental streaming mode and explicitly reports a performance drop for that streaming configuration. That is a useful reminder to evaluate the execution mode the product would actually use. An offline result should not silently become a claim about an interactive workflow. Budget for the sequence people will watch For teams building creative conversion tools, the practical consequence is a different acceptance process. A hero image can demonstrate depth separation. It cannot demonstrate that a clip remains watchable through movement, occlusion, and cuts. A larger estimator may be worth its compute cost. A smaller model with a restrained effect may be sufficient for another use. That decision needs representative footage and repeatable comparisons. It should also include the time someone spends rejecting or repairing an export; a fast render that requires extensive cleanup may be a poor workflow choice. Stereo Depth Lab remains a local research prototype. Its documented separation between a lightweight renderer and a possible future reconstruction backend is a useful discipline: define what the present system estimates, then test the behavior that viewers actually receive. For video, that behavior lasts longer than one frame.

  3. 奥行きを推定するモデル DepthAnything/Depth-Anything-V2

    20 views
Trending awards, every completed day and week
Gold
01st place finishes
Silver
02nd place finishes
Bronze
13rd place finishes
Awarded repositories
1Owned by DepthAnything now

Repositories

Ordered by gold, then silver, then bronze.

  1. Depth-Anything-V2Best: 3rd by stars, 406 stars001

Every award

Top-three finishes of these repositories in completed trending days and weeks, newest first.

  1. #3 by starsDaily trending
    406 stars
    Depth-Anything-V2

A repository earns an award for finishing first, second or third in a completed trending day or week, ranked by new stars, new forks or pull request authors. Awards follow a repository through renames and transfers and count toward its current owner. Weeks run Monday to Sunday, UTC.