CyberAgentGameEntertainment

Stars and mentions

Last 30 days, Oct 5 – Nov 3

GitHub stars0
mentions3
01234Oct 5Oct 19Nov 3
UTC days · repositories CyberAgentGameEntertainment owns0 repositories

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Who noticed CyberAgentGameEntertainment

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Mentions

3posts
Nov 40 posts
  1. どこかで見たようなエフェクトw github.com/CyberAgentGameEntertainment/NovaShader… @Ugokashiya

    53 likes · 9,405 views
  2. I found a cool repo to add highlight reel / instant replay to your game! The repo is: CyberAgentGameEntertainment/InstantReplay That repo did most of the heavy lifting for the technical recording side, Most of my work was figuring out what to record and save, and how to capture those moments. I thought about what are the most epic moments in the game and realised it just comes down to when lots of enemies are killed or big boss enemies are killed. My game works in waves, so I decided to capture 1 recording per wave and use the moment where the most high value enemy death occur in the wave and snapshot that part. I can also figure out what the player did: Slaughter = lots of kills Epic Trample = kills on horseback And there's other ones for specific boss and enemy kills. I need to add in environment kill detecting (knocking enemies into spike pits, meteors, lightning strikes), to enrich this further. I think this is a great tool for indie game devs to get their games seen as it will encourage players to share their clips around easily and get eyes on your game. Let me know if you want any more details on the technical side!

    8 points · 5 comments
  3. I found a cool repo to add highlight reel / instant replay to your game! The repo is: CyberAgentGameEntertainment/InstantReplay That repo did most of the heavy lifting for the technical recording side, Most of my work was figuring out what to record and save, and how to capture those moments. I thought about what are the most epic moments in the game and realised it just comes down to when lots of enemies are killed or big boss enemies are killed. My game works in waves, so I decided to capture 1 recording per wave and use the moment where the most high value enemy death occur in the wave and snapshot that part. I can also figure out what the player did: Slaughter = lots of kills Epic Trample = kills on horseback And there's other ones for specific boss and enemy kills. I need to add in environment kill detecting (knocking enemies into spike pits, meteors, lightning strikes), to enrich this further. I think this is a great tool for indie game devs to get their games seen as it will encourage players to share their clips around easily and get eyes on your game. Let me know if you want any more details on the technical side!

    18 points · 7 comments

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