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Just tested @verekia 's library to compress textures "on the fly". It supports webgpu/webgl2. Download size: 3mb webp VRAM: 64mb -> 16mb Tested on 600 users. gputex: verekia/gputex
@redcamel15 The terrain streaming and KTX2 support are especially interesting for browser games. Have you profiled frame-time spikes when new terrain tiles and textures arrive together on an integrated GPU? Also check out @verekia 's gputex verekia/gputex if you need to make atlases in runtime