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Input Replay Lab: Windows keyboard/mouse timelines with bounded replay (C++17) I maintain Input Replay Lab, a native C++17 tool for experimenting with repeatable Windows input QA. Choose one keyboard or mouse, explicitly record its events, inspect the timeline, then replay it once to a selected device of the same family. Timelines can be saved as JSON or exported as CSV. The app records locally, only after you choose Record. Stop cancels replay and releases its held keys/buttons. Timestamps are taken when the app receives events; replay reports submission scheduling lateness, not end-to-end input latency. The application source is MIT. Live capture/replay uses my Interceptor Keyboard & Mouse driver: the bundled signed demo needs administrator rights and has a one-hour allowance per Windows kernel boot. Kernel source and unrestricted production licensing are separate. The public tests cover offline serialization, cancellation and fake-transport replay. Physical-device routing and behavior in your receiving app still need testing on your target system; see the README for scope and limits.