God of War III Remastered running natively on Windows, playable start to finish
Edit: to be clear about "natively" in the title: the CPU side is native (the original x86-64 code runs directly on the CPU, and a runtime written for this game replaces the PS4 system libraries, no emulator). The graphics are not: they run on shadPS4's video core with cuesta4's God of War III fixes from the eltutz branch. Running the game code directly on the CPU is also how shadPS4 works. This port would not exist without the shadPS4 team and cuesta4. Bug reports go to GitHub Issues.
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Hey all. I've been working on a Windows port of God of War III Remastered and it's now playable from start to finish, at high framerates (~144 FPS average at 1080p on my setup).
GitHub: FelipePrado0/gow3_pc
How it works, to be upfront: the PS4 is x86-64, so the game's original executable runs directly on the CPU, and a runtime written for this game replaces the PS4 system libraries. The GPU side is shadPS4's video core, with cuesta4's God of War III fixes, translating the PS4 GPU commands and shaders to Vulkan. So the CPU side is native, the graphics are translated.
This was developed with Claude Opus 5.5 as a coding assistant. Tested every build by playing, and the full source is on GitHub.
What works
- Saves, audio, cutscenes, controller + keyboard
- 240 FPS engine patch
- Shader cache loads in the background, much less compile stutter
- Launcher with patches, mods, remapping and save backups
- In-game menu: cheats, orb/damage multipliers, enemy health bar, FSR 1, perf overlay
Tested on
- Ryzen 5 5600X, RX 6700 XT, 32 GB DDR4 (my setup)
- Ryzen 5 3600, RTX 2060
Known issues
- Some textures break at render resolutions other than 1080p. Working on it.
- On some setups the game runs too fast at 120/240 FPS. If that happens, use 60 FPS for now and report it on GitHub.
- Patches and cheats only apply to CUSA01623 1.02. The EU version (CUSA01715) runs, but without them. EU support is planned.
You need your own copy (CUSA01623, update 01.02). No game files included.
Found a bug? Open an issue with your GPU and user\last_run.log: github.com/FelipePrado0/gow3_pc/issues
Credits
This project stands on the work of:
- deadinside28: bloodborne_pc, the original native port
- Supermedo: bloodborne_pc for Windows, the fork this project comes from
- cuesta4: shadPS4 fork focused on God of War III (branch eltutz). The game's rendering in this port depends on its blend, depth/stencil and image aliasing fixes. If you play on shadPS4, this is the build to use for God of War III.
- shadPS4 team: the shadPS4 video core, which does all the GPU and shader translation to Vulkan in this port
- kvicken and cuesta4: resolution, texture fix, 120 FPS and skip videos patches, building on the PS3 patches by illusion0001 (ps4_cheats#145)
- Celogamez: cheats, adapted from the GoldHEN Cheat Repository
Also uses LibAtrac9, FFmpeg, SDL3, Dear ImGui, sirit, xbyak, Vulkan Memory Allocator, FSR-Vulkan and more. Full list in the README.
Links
GitHub (GPL, source + release): FelipePrado0/gow3_pc
Feel free to fork it and open PRs. Contributions are very welcome.
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GAS STATION CRASH FIX Final Fantasy XV Episode Duscae V01.02 Finally, now you can pump some gas without crashing Cindy cutscene and Saving works!! will update this patch to github ASAP ps4_cheats#173
God of War III Remastered running natively on Windows, playable start to finish Edit: to be clear about "natively" in the title: the CPU side is native (the original x86-64 code runs directly on the CPU, and a runtime written for this game replaces the PS4 system libraries, no emulator). The graphics are not: they run on shadPS4's video core with cuesta4's God of War III fixes from the eltutz branch. Running the game code directly on the CPU is also how shadPS4 works. This port would not exist without the shadPS4 team and cuesta4. Bug reports go to GitHub Issues. --- Hey all. I've been working on a Windows port of God of War III Remastered and it's now playable from start to finish, at high framerates (~144 FPS average at 1080p on my setup). GitHub: FelipePrado0/gow3_pc How it works, to be upfront: the PS4 is x86-64, so the game's original executable runs directly on the CPU, and a runtime written for this game replaces the PS4 system libraries. The GPU side is shadPS4's video core, with cuesta4's God of War III fixes, translating the PS4 GPU commands and shaders to Vulkan. So the CPU side is native, the graphics are translated. This was developed with Claude Opus 5.5 as a coding assistant. Tested every build by playing, and the full source is on GitHub. What works - Saves, audio, cutscenes, controller + keyboard - 240 FPS engine patch - Shader cache loads in the background, much less compile stutter - Launcher with patches, mods, remapping and save backups - In-game menu: cheats, orb/damage multipliers, enemy health bar, FSR 1, perf overlay Tested on - Ryzen 5 5600X, RX 6700 XT, 32 GB DDR4 (my setup) - Ryzen 5 3600, RTX 2060 Known issues - Some textures break at render resolutions other than 1080p. Working on it. - On some setups the game runs too fast at 120/240 FPS. If that happens, use 60 FPS for now and report it on GitHub. - Patches and cheats only apply to CUSA01623 1.02. The EU version (CUSA01715) runs, but without them. EU support is planned. You need your own copy (CUSA01623, update 01.02). No game files included. Found a bug? Open an issue with your GPU and user\last_run.log: github.com/FelipePrado0/gow3_pc/issues Credits This project stands on the work of: - deadinside28: bloodborne_pc, the original native port - Supermedo: bloodborne_pc for Windows, the fork this project comes from - cuesta4: shadPS4 fork focused on God of War III (branch eltutz). The game's rendering in this port depends on its blend, depth/stencil and image aliasing fixes. If you play on shadPS4, this is the build to use for God of War III. - shadPS4 team: the shadPS4 video core, which does all the GPU and shader translation to Vulkan in this port - kvicken and cuesta4: resolution, texture fix, 120 FPS and skip videos patches, building on the PS3 patches by illusion0001 (ps4_cheats#145) - Celogamez: cheats, adapted from the GoldHEN Cheat Repository Also uses LibAtrac9, FFmpeg, SDL3, Dear ImGui, sirit, xbyak, Vulkan Memory Allocator, FSR-Vulkan and more. Full list in the README. Links GitHub (GPL, source + release): FelipePrado0/gow3_pc Feel free to fork it and open PRs. Contributions are very welcome.