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Stars and mentions · Last 30 days, Oct 7 – Nov 5
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Mentions
@Jonathan_Blow @SebAaltonen Min requirements mentions Intel GPUs are currently unsupported. Looks like there are some missing required Vulkan extensions sebbbi/NoGraphicsAPI
Vulkan BDA bug report for @intel. Open source repro case: github.com/sebbbi/NoGraphicsAPI/tree/petafab/exam… Linux drivers don't have this bug. Windows drivers do. t.co
@GabrielRTH83340 It is my work. API is super simple. Check the 75-line triangle.cpp to get started. Vulkan triangle is ~1000 lines in comparison. github.com/sebbbi/NoGraphicsAPI/blob/main/example…
@wvo On the GPU side, I think graphics is heading for pointer based APIs, as CUDA/ROCm do for compute. @SebAaltonen's NoGraphicsAPI is an early prototype of that: sebbbi/NoGraphicsAPI A draw's root struct is just flat bytes shared by CPU and shader. Fits Goose well. 3/4
@JussiKemppainen @softpoo My code base? It's 100% custom engine on top of sebbbi/NoGraphicsAPI.
tbf I've seen it autocomplete large chunks of complex and functional software in a relatively short amount of time under the supervision of world's top experts when the subject is extremely well covered by the "training" data (stolen code) e.g. sebbbi/NoGraphicsAPI