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@BkashJosi @ChrisVanDerKlau its not exactly that is far more complex-- but the gif encoding of effectively what would be a Surface Stable Fractal Diffusion -- but with my encoding algo... runevision/Dither3D Allows for a texturing mech for zoom stable dithering on a surface... But what my (provisional patent) is based on is the Dithering patterns themselves can be QR-esque encoding of data onto a surface stable dithering pattern that reveals differing levels of data/acces at zoom levels/lensing... lensing being the key thing. Whereby you can encode data at variable levels based on the lens (acces rights) that a viewer has... Now expand that to a guassian splat and we can place them into a vector DB of a volumetric icospheric point cloud.... and you can have textural visual CV into a space What doe that mean practically: Imagine you have a bot in a Hospital. It has a role and a trajectory for its job. You can paint instructions into the lidar space of a guassian spalt that every pixel (splat) has a vector ruleset... and EVS bot knows it path, and allowed pases ingres egress and restricted points as visual spatial rulings on the environment it sees.. RGB Red do not enter/go, green your path, blue needs approval/auth access I have built this... am building this IMBUE