Major SuperSplat release: follow creators, new home page and search, and enhanced XR
Hi r/GaussianSplatting! We've just shipped a massive SuperSplat update, and this one is mostly about superspl.at itself rather than the editor.
Follow creators
You can now follow creators from their profile, from one of their scenes or from the profile card that pops up when you hover over a name in the comments. Their new splats show up in a Following tab on the home page, and your follower count shows on your profile.
Notifications
There's a notification bell in the top bar for comments, likes and new followers on your splats. The old emails were noisy, so comments are now bundled into one email, and likes and followers go into a daily summary. You can choose what you get in your notification settings.
New home page and search
The home page now has a Spotlight row (walkable worlds, free downloads, best of the week, all-time greats) above Trending, Latest and Following tabs. There's also a dedicated search page with Walkable and Downloadable filters, a time period from the past day to all time, and sorting by views, likes, date or size.
XR
- Two-handed manipulation: squeeze both grips (or make fists with hand tracking) to drag, rotate and scale the whole scene, anywhere from 0.25x to 4x.
- Much faster on Quest: up to 1M splats, fixed foveation and a 72 Hz target. A large streamed scene on a Quest 3 went from 9.7 fps to 30.7 fps, or 40.3 fps with Quality set to Performance.
- AR hides the skybox, so the scene sits in your passthrough view.
- Sessions start facing the same way as the camera.
- Post effects and tone mapping now carry into XR.
- In XR, detail level is picked by distance only, so looking over your shoulder doesn't reveal low-detail splats.
- Apple Vision Pro runs XR on WebGPU in Safari.
Heads-up for Quest users: SuperSplat renders with WebGPU by default, but XR on Quest currently needs WebGL. The first time you tap VR, the viewer offers to reload with WebGL. Press OK, then tap VR again.
Other bits
- Splat counts on every scene page
- A timeline in SuperSplat Studio (press T)
- Uploads that take longer than 20 minutes no longer fail, .spz and XGRIDS LCC2 uploads are supported, and scenes over 40M splats get LODs automatically
- SplatTransform has a new --camera-track option that renders a camera animation from a SuperSplat project to image frames, with depth of field and motion blur (guide)
Everything is open source under MIT: SuperSplat Editor, SuperSplat Viewer, SplatTransform and the PlayCanvas Engine.
Full write-up: blog.playcanvas.com
Join the SuperSplat community today on Discord: discord.com
We'd love feedback, especially from anyone trying the XR mode on a headset. And who should everyone be following? Drop your favorite profile below. 👇
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Major SuperSplat release: follow creators, new home page and search, and enhanced XR Hi r/GaussianSplatting! We've just shipped a massive SuperSplat update, and this one is mostly about superspl.at itself rather than the editor. Follow creators You can now follow creators from their profile, from one of their scenes or from the profile card that pops up when you hover over a name in the comments. Their new splats show up in a Following tab on the home page, and your follower count shows on your profile. Notifications There's a notification bell in the top bar for comments, likes and new followers on your splats. The old emails were noisy, so comments are now bundled into one email, and likes and followers go into a daily summary. You can choose what you get in your notification settings. New home page and search The home page now has a Spotlight row (walkable worlds, free downloads, best of the week, all-time greats) above Trending, Latest and Following tabs. There's also a dedicated search page with Walkable and Downloadable filters, a time period from the past day to all time, and sorting by views, likes, date or size. XR - Two-handed manipulation: squeeze both grips (or make fists with hand tracking) to drag, rotate and scale the whole scene, anywhere from 0.25x to 4x. - Much faster on Quest: up to 1M splats, fixed foveation and a 72 Hz target. A large streamed scene on a Quest 3 went from 9.7 fps to 30.7 fps, or 40.3 fps with Quality set to Performance. - AR hides the skybox, so the scene sits in your passthrough view. - Sessions start facing the same way as the camera. - Post effects and tone mapping now carry into XR. - In XR, detail level is picked by distance only, so looking over your shoulder doesn't reveal low-detail splats. - Apple Vision Pro runs XR on WebGPU in Safari. Heads-up for Quest users: SuperSplat renders with WebGPU by default, but XR on Quest currently needs WebGL. The first time you tap VR, the viewer offers to reload with WebGL. Press OK, then tap VR again. Other bits - Splat counts on every scene page - A timeline in SuperSplat Studio (press T) - Uploads that take longer than 20 minutes no longer fail, .spz and XGRIDS LCC2 uploads are supported, and scenes over 40M splats get LODs automatically - SplatTransform has a new --camera-track option that renders a camera animation from a SuperSplat project to image frames, with depth of field and motion blur (guide) Everything is open source under MIT: SuperSplat Editor, SuperSplat Viewer, SplatTransform and the PlayCanvas Engine. Full write-up: blog.playcanvas.com Join the SuperSplat community today on Discord: discord.com We'd love feedback, especially from anyone trying the XR mode on a headset. And who should everyone be following? Drop your favorite profile below. 👇