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Planck.js: Pixel Game Physics, Collisions & Impulses #Shorts Planck.js gives a pixel scene real rigid-body physics. Apply force or an impulse → step the world → solve contacts → update motion. The character collider, crates and spheres run in Planck 1.5.1. The white view exposes collision shapes, contact points and impulses. Function lines illustrate the calls rather than recording a console. Would you use this for destructible props, physics puzzles or a platformer? Project: Planck.js (planck 1.5.1) Creator: Ali Shakiba and Planck contributors Box2D heritage: Erin Catto GitHub: piqnt/planck.js License: MIT License text: github.com/piqnt/planck.js/blob/master/LICENSE.txt Demo art, animation and synthesized audio by PLAY OPENSOURCE. This is an original demonstration, not footage of a released game. The library license applies to its code. #GameDev #OpenSource #PixelArt #GamePhysics #JavaScript More game-dev demos: instagram.com