xr_multi_gpu

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1post · 30d
Nov 50 posts
  1. Reddit · · r/PSVR2onPC · u/AstroPC

    Dual SLI for your PSVR 2 Standalone addition Throwing this idea out here for another addition to my project oftentimes people wonder how could you run more powerful graphically demanding games with my PSVR 2 Fully android power standalone Additionally to the caveats there is actually prior work on this exact same subject that proves the idea would work well if given enough thought what sparked the idea for me was this paper ieeexplore.ieee.org of course this then lead me to further rabbit holes once i saw the idea was once attempted which pretty interesting results nvpro-samples/xr_multi_gpu hope you get the idea im thinking here, Gbooster was limited entirely by connection bandwidth yet they still got impressive results with out any special root, quad view and Multiview can be stacked right on top of each other for foveated rendering and cpu savings, this makes stacking 2 identical phones result in more graphic headroom. If you liked the idea of droidXR before i'm about to go one step further and prove Dual PHONE QuadView Foveated Rendering can also be done. Starting with Native Android Vulkan Games first, Then Moving on to DXVK Fex based to see where gpu headroom can be spent. SpaceWarp Will be key in hiding the one frame delay from this so im pulling ideas from others as i go. I'm focusing on more of a Reflex 2 style reprojection. Ideally Phone B will be the one to run the headset Rather Than Phone A This is very similar to how people do lossless Scaling with 2 gpus but spent more on where it counts rather than the whole image. Pyrowave will be the key to making this work, and with out it this wouldn't be possible at all with a 10gbp link. preview.redd.it

    11 points

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