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Technique: Practical Real-Time Hex-Tiling by Morten S. Mikkelsen (JCGT 2022), building on Heitz & Neyret and Deliot & Heitz. Repo: mmikk/hextile-demo (MIT license) Code: I ported TriangleGrid, LoadRot2x2, MakeCenST, hex2colTex, bumphex2derivNMap and ProduceHexWeights from hextile-demo/hextiling.h (HLSL) to GLSL in three.js. The ground texture, rocks and scene are my own; no textures, models or screenshots from the repo. Topic inspired by @toreler's anti-tiling posts. TileShuffle (paid Fab product) code and assets were not used.