levy-street

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Stars and mentions · Last 30 days, Oct 10 – Nov 8

GitHub stars0
Mentions4
01234Oct 10Oct 24Nov 8
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4posts
Nov 90 posts
  1. @DanKulkov it literally doesn't get better than this levy-street/spawn spawnd.dev

    1 like · 184 views
  2. Remember that MMO I vibe coded with Claude in June? 92 of you helped turn it into a real game Back in June I posted World of ClaudeCraft here, an MMO I vibe coded with Fable 5 in a couple of days. It had chibi characters and flat green fields, and you all went way harder on it than I expected. Four months later the community has kept building it with Claude (mostly Claude Code on Opus 5.5 now), and v0.45 just shipped a full graphics overhaul (153 merged contributions in that release alone): realistic character bodies with hand-keyed animation, painted towns, HDRI skies with a live day/night cycle, remade dungeon bosses and new mounts. Every clip on the left is the June build, every clip on the right is the same game today. Numbers since June: 22,549 commits, 92 contributors, 90,000+ characters created. Still free, still MIT. Play: worldofclaudecraft.com Code: levy-street/world-of-claudecraft What should we throw Opus 5.5 at next?

    36 points · 56 comments
  3. Reddit · · r/WorldofClaudecraft · u/yolokid6666666 · levy-street/world-of-claudecraft

    v0.45.0 is our biggest patch yet: full graphics overhaul, free appearance redesign for every existing character, all dungeon and raid lockouts reset The graphics overhaul has shipped, and it is the largest single release we have put out. Every character and weapon in the game has new visuals. Eastbrook and Mirefen have been reworked, Mirefen has a rebuilt tavern, and Highwatch has a new Adventurers’ Guild Hall. To mark it, every character that existed before today gets one free appearance redesign, and all normal and heroic dungeon and raid lockouts have been reset. World boss and weekly quest progress is preserved. Everything else in the release: - A new Mirefen world boss, five dungeon reworks, and new cooperative mechanics for Selthe and Zulgar - Groups window: create and browse dungeon or raid groups, inspect applicants, choose your role, and recruit into ongoing expeditions - Mounts in Cosmetics: collectible mount appearances shared across your account while you own the reins. Riding training now determines speed, with advanced training from Marla Hitchen - Companions managed through Cosmetics, no whistles in bag space - Bank courier, expanded Materials Vault progression, cheaper bank bag sockets, crafting with stored materials - Weekly Vault specialisation focus, class appropriate Season 2 gear in the PvP row, party wide boss drop announcements - Class tuning, pet commands on the action bar, an Assist pet stance, pets accompanying hunters and warlocks into delves - Optional first person view, Gearscore on character and inspect windows, new target highlight options, and a pile of mobile, camera, UI and performance fixes Membership purchases will open separately once the final payment checks are done. Full notes: github.com/levy-street/world-of-claudecraft/relea… Thanks to everyone who tested, reported bugs and pushed this one along. If you hit anything odd after the redesign, post it here or in Discord.

    8 points · 7 comments
  4. Every new model made my MMORPG better, so I never released it. Finally Open-sourcing it today before Fable 5.5 drops or I will be doomed. Processing img uadc80we8wwh1... I’ve been trying to open source my MMORPG for the past two months, but new AI models kept releasing. First, I built it with Fable, and it was GLORIOUS. I could run around the open world, hack monsters, take on quests. However, the graphics were meh. It had dungeons, but without roofs, and lots of floating walls. Essentially every character, monster, and world assets were public CC0 assets, and credits to KayKits and Quaternius as most of the CC0 assets came from them. Everything worked and I thought I was done... Then came Astra. Wow! It could 3D model using Blender! So off I spent the next few weeks remodeling whatever I could with Astra. Custom gear, weapons, new buildings, new trees, grass. I sent Astra to rebuild all the dungeons so that they had proper walls and roofs. I replaced the CC0 monsters and character models with Astra made ones. I kept running out of usage limit on my ChatGPT Pro 20x (when they had 20x) plan, and so I was purchasing limit rests every 3 days for a few weeks. Just when I thought I was for sure done, Opus 5.5 dropped. This model is a Blendering beast! So off again, remodelling the trees, rocks, grass, walls, all the buildings, and monsters. With Opus 5.5, I could launch a workflow and let multiple agents remodel in parallel the thousands of assets I now had, and still manage to make my usage last until the end of the week (I did use one free reset they gave out a few weeks ago though). Anyhow, I was super ambitious with this game, and it still has a ton of rough edges. I have a lot of nostalgia about FFXI, so I really based this game's play style around it. I hear Fable 5.5 is right around the corner, I need to stop now while I am ahead. Source code is here (MIT): philipqnguyen/vanai Feel free to clone, make PRs, whatever you want. There are instructions to self host. The game is here if you want to try it out vanaiworld.com Yes, Opus 5.5 made the trailer, audio, it even signed in as multiple players to capture battle scenes for the trailer. I limited the game to just run in Chrome because it is currently more performant on Chrome. Also, credit to World Of ClaudeCraft for being a trail blazer in the AI built MMORPG space. If you haven't seen them, check them out levy-street/world-of-claudecraft EDIT: Someone suggested screenshots... So here is what it originally looked like on Fable when I first started: Processing img ic7v1ebq7wwh1... Here is what it looks like now, character assets mostly from Astra, but monsters and environmental assets from Opus 5.5: Processing img zyrnh6nf8wwh1... Processing img gdqo9f109wwh1... Processing img zm5d3f749wwh1...

    109 points · 58 comments

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