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Differential blooming growth in Blender using GeoNodes Hello there Blender community! I've been trying to replicate growth simulation that is being implemented in this project at GitHub inconvergent/differential-line Basically a set of points on a curve that expand and is met with a repulsion force from adjacent points. Attached results of me trying to do it and getting some helping hand from gemini in the end. I can't make it not intersecting itself so a lot of spaghetti rings appear. Any tips?