Quake-III-Arena

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2posts · 30d
Nov 30 posts
  1. כאן זו הגרסה שאני מכיר של הקוד: github.com/id-Software/Quake-III-Arena/blob/maste…

    1 like · 451 views
  2. Interestingly, Quake 3 did use a double sided stack allocator as the article describes. In Q3 terminology the engine made one big allocation at startup called the "hunk." The "low hunk" allocated long-lived data and the "high hunk" temporary data. Search for "hunk" in this source file to see the implementation [1]. [1] github.com/id-Software/Quake-III-Arena/blob/maste…

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  • id-Software/Quake-III-Arena reached #3 in daily stars on gitwal · Feb 1, 2012
Live mentions · last 30 days
id-Software/Quake-III-Arena mentions in the last 30 days