XenonRecomp

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3posts · 30d
Nov 30 posts
  1. Reddit · · r/BestGitHubRepos · u/amootiranian

    XenonRecomp: a tool for recompiling Xbox 360 games to native executables (6.6k stars) What it does All text below is quoted directly from the project README. >XenonRecomp is a tool that converts Xbox 360 executables into C++ code, which can then be recompiled for any platform. Optimizations: - Count register - XER - Reserved register - Condition registers - Non argument registers - Non volatile registers >XenonRecomp [input TOML file path] [input PPC context header file path] Repository hedge-dev/XenonRecomp Repository stats |Metric|Value| |:-|:-| |Stars|6,577| |Forks|444| |Last release|None| |Languages|C++ 88.9%, C 9.9%, CMake 1.2%| |Contributors|11| |AI contributor accounts (Claude / Codex / Cursor / Copilot)|None| |AI co-authored commits|None| Main contributor |Field|Value| |:-|:-| |Name|Skyth (Asilkan)| |GitHub|@blueskythlikesclouds| |Commits to this repo|113 (top contributor)| |Followers|438| ────────────────────────────── 📌 How many great GitHub repos have you discovered and completely forgotten about? Don't let another useful tool disappear into your Reddit feed. Get the community's best repos, organized by category, plus key takeaways from real developer discussions, delivered to your inbox twice a week. 📬 Never lose track of great repos again. Subscribe free.

    66 points · 2 comments
  2. Reddit · · r/forza · u/Mental_Grocery_9492

    Forza Motorsport 2 PC PORT with NATIVE GPU support up to 360fps(No emulation) Hello and I'd like to introduce my new project I have been working on: Forza Motorsport 2 reGPU A native Windows port of Forza Motorsport 2 (Xbox 360). Nothing is emulated: - CPU: the game's entire PowerPC executable is statically recompiled to x64 C++ with XenonRecomp (51,034 functions), running on our own implementation of the Xbox 360 kernel and XAM. No interpreter, no JIT. - GPU: a native Direct3D 12 renderer replaces Xenos GPU emulation found in other projects. The game's Xenos shader microcode is translated to native HLSL, its render state to D3D12 pipelines, EDRAM resolves to GPU copies, and its tiled textures are decoded natively. Yes that's right, a fully native custom DirectX 12 renderer, this does NOT use Reglue SDK or use any kind of GPU/System emulation and runs as fast and smooth as your PC can run it. SIGNIFICANTLY faster GPU performance than hl360-Forza2 (up to 360FPS if your machine can handle it) INCREDIBLY smooth frametimes, no stuttering or hitches as shaders are all precompiled on first launch(Unlike hl360-Forza2) Native support for upscalers like DLSS/FSR Fully native ultrawide support Uncapped menu framerate Full support for enhancements and renderer based post processing filters (a lighting enhancement is included as an example) The list goes on and on. Its available here as a test build: zer0ducksgiven/Forza-Motorsport-2-ReGPU It includes a full installer, requires an EU 1.0 copy of the game and the final title update (which you can find online with a quick google search) DLC is optional, again, you can find it online I won't provide it. There are bugs, if you find any, please report them on github, collaborators are very welcome! You're probably thinking: Wait, another one? You've seen a recomp of this game floating around already and yes, that's correct, hl360-Forza2, but said project disappointed me greatly and was the main inspiration for this project's creation. Performance was poor, hitches were frequent, frametimes were dreadful, support for enhanced features was limited. So I made my own!

    377 points · 101 comments
  3. @TIREDnONFIRE Considering the recompiling work is done by software that already exists no actually it's not more difficult because they don't actually have to fix the game hedge-dev/XenonRecomp

    13 likes · 758 views

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  • hedge-dev/XenonRecomp reached #1 in daily stars on gitwal · Mar 4, 2025
  • hedge-dev/XenonRecomp reached #3 in daily forks on gitwal · Mar 3, 2025
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