Stars and mentions
Last 30 days, Oct 4 – Nov 2
Package downloads
Top repositories
fogleman’s repositories ranked by pull request authors, as on trending.
Contributes to
Repositories outside fogleman’s account where fogleman opened or reviewed pull requests in the past 365 days.
Who noticed fogleman
Everyone who starred or forked fogleman’s repositories since the archive began in 2011.
Notable accounts
Ordered by the stars their own repositories have received.
Biggest fans
Accounts that starred the most of these repositories.
Breakout weeks
Each repository’s best week of new stars, with the release published around it.
- Gold
- 71st place finishes
- Silver
- 72nd place finishes
- Bronze
- 63rd place finishes
- Awarded repositories
- 6Owned by fogleman now
Repositories
Ordered by gold, then silver, then bronze.
Every award
Top-three finishes of these repositories in completed trending days and weeks, newest first.
- #3 by starsDaily trending
571 starsCraft - #3 by starsDaily trending
445 starsprimitive - #1 by starsDaily trending
1,804 starsprimitive - #1 by starsDaily trending
884 starsprimitive - #1 by starsWeek of
3,815 starsprimitive - #2 by starsDaily trending
522 starsln - #2 by starsDaily trending
383 starsnes - #2 by starsDaily trending
204 starspt
A repository earns an award for finishing first, second or third in a completed trending day or week, ranked by new stars, new forks or pull request authors. Awards follow a repository through renames and transfers and count toward its current owner. Weeks run Monday to Sunday, UTC.
Mentions
We’re learning digital image processing in college, so I tried building a tiny Primitive (fogleman/primitive)-inspired image painter in C. It reconstructs photos using 500 layered rectangles. The entire source is about 1 KB. Here’s a waterfall coming together👇 t.co
Brian Will describes some common pitfalls in a object oriented codebase and rewrites the 3800 SLOC in a procedural style. Original OOP fogleman/nes Procedural rewrite BrianWill/nes
Mix DLAF: From Growing Coral to Mountains, Meshes and Line Art Can a growing coral become a mountain range, an STL mesh and a line drawing? We combine dlaf, Terrain Erosion, sdf and ln using their actual outputs. • dlaf's 2D branches become a ridge height map. Terrain Erosion runs 716 rounds of simulated rain, carving valleys into it. • For the 3D coral, dlaf calculates 6,000 particles and their parent links. Our code turns each connection into a tapered capsule and blends them with sdf's smooth-union formula. sdf adds a flat bottom and base, then exports an STL mesh. • ln slices the mesh at 131 heights, tests visibility and projects the remaining lines into a 2D drawing. The landscape, STL and line drawing are digital results. We did not physically 3D-print or pen-plot them. Mesh cleanup may be needed before printing. Input conversion, connecting code, colors, camera work and screen renders are our production. The open-source projects perform the calculations described above. Sources / 출처 Terrain Erosion · Daniel Andrino · MIT · 58cdebf dandrino/terrain-erosion-3-ways github.com/dandrino/terrain-erosion-3-ways/blob/5… dlaf · Michael Fogleman · MIT fogleman/dlaf github.com/fogleman/dlaf/blob/fc684bdb7900b23744c… sdf · Michael Fogleman · MIT fogleman/sdf github.com/fogleman/sdf/blob/d58a6fc63b75fc1cf1eb… ln · Michael Fogleman · MIT fogleman/ln github.com/fogleman/ln/blob/12e6c6e7445909f817f1b… Screen rendering / 화면 렌더링: three.js r185 · MIT mrdoob/three.js When distributing copies or substantial portions of the software, retain its copyright and permission notices. 소프트웨어의 복제물이나 주요 부분을 배포할 때는 저작권 고지와 허가 문구를 남겨 주세요. Curated by @hyun2xyz #OpenSource #CreativeCoding #GenerativeArt 한국어 자라나는 산호를 산맥, STL 메시, 선 그림으로 바꿀 수 있을까요? dlaf, Terrain Erosion, sdf, ln의 실제 출력을 이어 봤어요. • dlaf의 2D 가지를 산등성이 높이 지도로 바꿔요. Terrain Erosion으로 비를 716번 시뮬레이션하면 골짜기가 파여요. • 3D 산호에서는 dlaf가 입자 6천 개와 각 입자의 부모 연결을 계산해요. 연결마다 끝이 가늘어지는 캡슐을 만들고 sdf의 부드러운 합치기 공식으로 섞었어요. sdf가 바닥을 평평하게 자르고 받침을 더한 뒤 STL 메시로 내보내요. • ln은 메시를 높이 131곳에서 자르고, 가려진 부분을 검사한 뒤 남은 선을 2D 그림으로 투영해요. 지형, STL, 선 그림은 디지털 결과물이에요. 실제 3D 출력이나 펜 플로터 작업은 하지 않았고, 출력 전에는 메시 정리가 필요할 수 있어요. 입력 변환, 연결 코드, 색, 카메라 움직임과 화면 렌더링은 자체 제작했어요. 각 오픈소스가 맡은 계산은 위에 구분해 적었어요. Sources / 출처 Terrain Erosion · Daniel Andrino · MIT · 58cdebf dandrino/terrain-erosion-3-ways github.com/dandrino/terrain-erosion-3-ways/blob/5… dlaf · Michael Fogleman · MIT fogleman/dlaf github.com/fogleman/dlaf/blob/fc684bdb7900b23744c… sdf · Michael Fogleman · MIT fogleman/sdf github.com/fogleman/sdf/blob/d58a6fc63b75fc1cf1eb… ln · Michael Fogleman · MIT fogleman/ln github.com/fogleman/ln/blob/12e6c6e7445909f817f1b… Screen rendering / 화면 렌더링: three.js r185 · MIT mrdoob/three.js When distributing copies or substantial portions of the software, retain its copyright and permission notices. 소프트웨어의 복제물이나 주요 부분을 배포할 때는 저작권 고지와 허가 문구를 남겨 주세요. Curated by @hyun2xyz #OpenSource #CreativeCoding #GenerativeArt