holo-card-studio

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1post · 30d
Nov 40 posts
  1. YouTube · · YouTube description · Alex Hitt

    Holo Card Studio GitHub Overview: Holographic and Lenticular 3D Cards holo-card-studio by everettfish: everettfish/holo-card-studio Holo Card Studio is presented here as an open-source Python automation pipeline and AI-agent skill for building interactive 3D card assets. The overview follows its two output paths: an editable Blender project for deeper material work and a lightweight GLB/glTF asset for a Three.js WebGL viewer. It explains how layered geometry, shader math, and device orientation connect the offline scene to a browser presentation. The default holographic foil route separates text, line art, subject, and background across the Z axis to create parallax depth. Laser-rainbow phase changes, Voronoi-driven sparkle patterns, and a modeled border shape the material treatment. A second, two-image lenticular route switches between paired assets at a viewing-angle threshold, so aspect-ratio normalization and alignment checks are central to the transition. The pipeline's automation layer validates image dimensions and alpha-channel density, selects Apple Metal on supported macOS hardware or CPU processing otherwise, and starts a lightweight local server for browser evaluation. The result is a technical overview of how Holo Card Studio connects AI-assisted asset creation, Blender scene construction, WebGL rendering, and interactive digital collectibles. TimeStamps: 0:00 Layered 3D card concept 0:20 Pipeline inputs and production outputs 2:19 Holographic foil architecture 2:50 Four planes and Z-axis depth 3:47 Foil shaders and sparkle materials 4:31 Browser rendering with UV mathematics 5:04 Two-image lenticular state changes 5:55 Asset alignment and aspect-ratio checks 6:18 Automation, validation, and hardware paths 7:07 Local WebGL preview and delivery 7:47 Production trade-offs and shader controls 8:36 Repository overview and digital collectibles 🧩 Four visual layers place text, line art, subject, and background in depth ✨ Material shaders add angle-dependent foil and Voronoi sparkle effects 📱 WebGL and lenticular routes connect 3D cards to mobile viewing Holo Card Studio's architecture shows where parallax, lenticular state changes, shader controls, validation, and browser delivery fit together. For developers exploring interactive 3D cards, the split between editable Blender scenes and lightweight WebGL assets makes the rendering trade-offs easier to follow across desktop and mobile contexts. #HoloCardStudio #ThreeJS #WebGL [de-DE] YNAS ynp_18dc85d22f72a148 Cinematic Privater automatisierter Staging-Upload. Paketidentität: ynp_18dc85d22f72a148; Ausgabe: cinematic. [es-US] Cinemática YNAS ynp_18dc85d22f72a148 Carga de entorno de prueba de automatización privada. Identidad del paquete: ynp_18dc85d22f72a148; salida: cinematográfica. [fr-FR] YNAS ynp_18dc85d22f72a148 cinématique Téléchargement de l'environnement de test d'automatisation privé. Identifiant du package : ynp_18dc85d22f72a148 ; sortie : cinématique. [hi] YNAS ynp_18dc85d22f72a148 सिनेमैटिक निजी स्वचालन स्टेजिंग अपलोड। पैकेज पहचान: ynp_18dc85d22f72a148; आउटपुट: सिनेमाई। [id] Sinematik YNAS ynp_18dc85d22f72a148 Unggahan staging otomatisasi pribadi. Identitas paket: ynp_18dc85d22f72a148; output: sinematik. [it] YNAS ynp_18dc85d22f72a148 cinematic Caricamento di automazione privata. Identità del pacchetto: ynp_18dc85d22f72a148; output: cinematografico. [pt-BR] YNAS ynp_18dc85d22f72a148 cinematográfico Upload de teste de automação privada. Identificação do pacote: ynp_18dc85d22f72a148; saída: cinemática.

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