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Optimization for box3d that I found a while back was implemented in the original C code. I had a similar patch applied to the box3d-minc version already. box3d#105
@EpicVogel Both work together: Chaos for destruction, cloth, and vehicles, Box3D for deterministic rigid bodies and server scale. erincatto/box3d Would be great for Epic to drop some Opensource Repos one day under an MIT License. 😅🙏Old PhysX was BSD when NVIDIA open-sourced it...Etc etc Let's get Chaos chaotic...