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@jhosephebtc You can take a look at dgreenheck/ez-tree, it's open source, i bet Gemini can port them to your scene
Topic inspired by @Rahzell83's procedural trees in three.js. Their code and images aren't reused. x.com Reference: dgreenheck/ez-tree (MIT) dgreenheck/ez-tree. The leaf cards follow its approach (alpha-cut, double-sided, instanced). Branching uses space colonization (Runions et al. 2007) instead of its parametric recursion.
@SoftEngineer How does this differ from EZ-tree?: dgreenheck/ez-tree