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Stars and mentions · Last 30 days, Oct 6 – Nov 4
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- Awarded repositories
- 1Owned by danielrh now
Repositories
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- losslessh264Best: 3rd by stars, 203 stars001
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Mentions
I love what you've done. I see your multiplayer is on a lan with UDP. Would you mind looking into lobbylink ? Lobbylink uses webRTC to punch through firewalls and send both reliable and unreliable packets. It works with nearly every language on every platform. The server side is completely game-independent and feel free to use the same server I do for your game lobby if you want. If you need help getting started you can file an issue at danielrh/lobbylink or direct message me
I think we could target both Privateer (have it so that when your ship shows up at the same nav point as another you spawn the other player) or the x-wing and tie-fighter series. One problem I'm noticing is that people are much more interested in one-click play (which means using the Open Source RetroVega space game, which I checked in at github.com/danielrh/wcmulti/tree/master/retrovega ) rather than going through the trouble to dig up the installer and get the full year 1990 retro experience with Wing Commander. I worry that making older games work is not worth the time it takes if no one tries it.
I can port danielrh/lobbylink to rust if that's helpful.... probably would have the same external interface.
@damsonwastaken It’d be fun to play co-op with a friend. I made a way to get a stateless p2p lobby to coordinate joining together. Then just share wingman commands and swapping wing leader and the wingman. Https://github.com/danielrh/lobbylink worked for wc1,2 at fireflyk64.github.io
Here's the source code: danielrh/wcmulti if you notice any issues and want to file any tickets (or want to add support for X-Wing or others)