apollo

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4posts · 30d
Nov 50 posts
  1. X · · @laogeai

    客厅电视玩电脑游戏,串流盒子四百多,还得先确认认不认自己的显卡。 apollo 开源串流服务端,电脑装它、电视用 Moonlight 连,显卡硬编码延迟几十毫秒,按客户端原生分辨率出画面。 classicoldsong/apollo

    8 views
  2. Reddit · · r/MoonlightStreaming · u/blikygotthestiky

    Introducing Starwire 0.1.0 - A Comprehensive Android Moonlight Client Solution Update (2026/10/22): Starwire 0.2.0 is out. The big one is mic passthrough that works with the host you already have (Vibepollo, Sunshine or Apollo, no fork needed): one setup script on the PC, one switch in the app, and your phone or tablet's mic shows up as a normal microphone in Discord or in-game chat. It also fixes settings coming up blank on narrow screens like a Fold's cover screen, adds a short "Impact" line to the settings that cost latency or battery, tidies the stream menu, puts a Quit button beside Resume, and fixes the crash when tapping a running Desktop tile. How it works and what I measured: 0.2.0 post. Download: Releases. Hey everyone! I have been exclusively streaming games from my headless PC to cloud devices for about five years now. I recently found myself looking for a new Android client, and came upon u/MoreOrLessCorrect's Moonlight X, which includes direct frame pacing and PyroWave support. It had a noticeable impact on my stream quality, even without using PyroWave (I don't have the connection strength to use it in practice), but I wondered how the stream could perform if it had the Fast V-Sync, LFR, Async, and Codec options that Artemis/Artemide has. I also missed some QoL features that the recent Windows forks have adapted that seem to be lagging in terms of an Android client equivalent. Back-end development started from Moonlight X's fast video pipeline, adds the touchscreen tools from Artemide and Artemis, and picks up favourite features from Moonlight V+, Moonlit Artemis and Moonlight X Turnip. I then gave it a refreshed UI that draws from some of the trends coming out of Silicon Valley these days. It installs next to any Moonlight you already have, so you can try it without giving anything up. ⬇ Download Starwire · GitHub The whole screen picks up the colour of whatever you select. Games show their own cover art; apps like Desktop or Steam Big Picture get their own icons. Features & Value Proposition 🎨 A look that follows your game: The screens take their colour from the game you've picked, and apps without cover art get their own icons. Your last game is ready to go with one tap, with its stream settings right under its name. 🎮 Everything during a stream, one tap away: Open the menu with the floating button, a three-finger tap or by holding Select on a controller. Keyboard, full on-screen keyboard, mouse modes, zoom, key shortcuts, monitor switching, bitrate, clipboard: it's all in one grid, and works with a controller too. The new in-stream menu over Aniimo. Game screenshot © Pawprint Studio, from its Steam page. ⚡ Fast and smooth: A Vulkan renderer, the PyroWave codec, and low-latency options like Warp Drive, Fast V-Sync and async decoding for when every millisecond counts. 🧭 Feature-packed and intuitive settings: Sections with plain names (Stream, Sound & vibration, Controllers…), and a Predicted impact panel that shows whether your choices lean towards fastest response or smoothest motion, and which setting is pushing it which way. Tap a setting that came from another fork and a small line under the panel says where it came from and who made it. Redesigned Settings, with the Predicted impact panel on the right. 🖐 Made for touchscreens: Pinch to zoom anytime, trackpad modes, long-press to right-click, an on-screen keyboard with every key, and the option to hide the PC's mouse pointer while you play. 📳 Feel the bass: Audio haptics turns a game's bass into vibration on your device or controller. Update (2026/10/22): Starwire 0.2.0 is out. The big one is mic passthrough that works with the host you already have (Vibepollo, Sunshine or Apollo, no fork needed): one setup script on the PC, one switch in the app, and your phone or tablet's mic shows up as a normal microphone in Discord or in-game chat. It also fixes settings coming up blank on narrow screens like a Fold's cover screen, adds a short "Impact" line to the settings that cost latency or battery, tidies the stream menu, puts a Quit button beside Resume, and fixes the crash when tapping a running Desktop tile. How it works and what I measured: 0.2.0 post. Download: Releases. Get started 1. Set up your PC. I use Vibepollo; it enables every feature. Apollo works too, and Sunshine works for everything except a few extras (clipboard sharing, PC commands, Virtual Display and changing the bitrate mid-stream). 2. Install Starwire. Download Starwire-0.1.0.apk from the release page and open it. 3. Pair. Tap your PC, then type the PIN Starwire shows into your host's PIN page (usually https://localhost:47990). You only do this once. 4. Play. Tap a game, then Play. Android 5.0+. PyroWave and the custom Turnip driver need a 64-bit ARM device. Updates from the releases page install over the top and keep your settings, and Obtainium can keep it updated for you. Development I made Starwire as a vibecoding exercise after experiencing the wonderful software that is Vibepollo. I decided what the app should do and how it should look, and Claude Code wrote the code. I also used REA by morluto to look inside the other apps and see how their features work. Every feature is tested on my RedMagic Astra with a GameSir G8+ before it goes in. Credits Anything that came from another Moonlight version is that author's work. Please go give their repos a star: - Moonlight Android: Cameron Gutman and contributors, the original client - Moonlight X: MoreOrLessSoftware, the base of Starwire (Vulkan renderer, PyroWave, overlay menu, per-app settings, Quick Launch) - Artemis: Yukino Song (ClassicOldSong), pan/zoom, touch modes, clipboard, server commands, Virtual Display, Warp pacing, floating button - Artemide: derflacco, Fast V-Sync (Nano Pacer), Sync and Async LFR, async decode, MediaTek low-latency work, and the version of the Artemis features Starwire ported - Axixi2233's Moonlight fork: the full keyboard, shortcuts list, Lite overlay and shortcut file format (via Artemis) - Moonlight X Turnip: ncpt (NoCrypt), the custom Turnip Vulkan driver for PyroWave - Moonlight V+: qiin2333, ideas for changing bitrate mid-stream, audio haptics and 1% lows - Moonlit Artemis: Mohammad Forhad (4had45), ideas for the monitor switcher and pinch to zoom anytime - PyroWave: Hans-Kristian Arntzen (Themaister) · libadrenotools: Billy Laws (bylaws) - Vibepollo: Chase Payne (Nonary), built on Apollo (ClassicOldSong) and Sunshine (LizardByte) The README lists every feature and whether it was ported (and from whom) or written new. If I've credited something wrongly or missed you, please let me know. Bug reports and ideas are very welcome, here or as a GitHub issue. Built on GPL-3.0.

    84 points · 84 comments
  3. Hacker News · · on New Apple TV 4K · StumpChunkman

    I think this is one of the things that the Apollo fork[1] makes way easier. I'm not sure that I had to do anything Apollo config wise* . I just went through the Windows HDR calibration tool the first time to tune it for my TV and it was good after. *I do have a once-per-run Moonlight glitch that may even be because I'm on an older version. The first connection just doesn't pick up on the HDR immediately. I just have to reconnect once and it's good after that. [1]: ClassicOldSong/Apollo ("Built-in Virtual Display with HDR support that matches the resolution/framerate config of your client automatically")

  4. @tomwarren ClassicOldSong/Apollo save yourself a ton and donate $500 to your favorite charity 😉

    162 views

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