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Announcing Yagi, a new Rust DSP library I've been working on a new Rust DSP library that I'm calling yagi. So far, it's largely a port of liquid-dsp, but I've put work into expanding some of the capabilities and making the whole thing feel more Rustlike. liquid's a great library and you should check it out if you haven't. I just released yagi 0.5 and I feel it is ready for external users. If you're doing DSP things in Rust, give it a shot brian-armstrong/yagi As a way of demoing my new library, I put together a little demo of it with wasm brian-armstrong.github.io The demo shows yagi's modem, interpolation and decimation, packetization and error correction, and channel impairments. If you get a chance to try it out, let me know what you think. Cheers!
Show HN: Yagi, Rust DSP Library Hi HN, I'm a big fan of the liquid-dsp C library and thought it'd be fun to bring it over to Rust. I'm calling this library Yagi DSP. liquid-dsp has more than 1300 tests and yagi now has ported and passes more than 95% of them. I've just finished a major refactoring of the library with lots of API churn now behind me and I think it's now ready for external users. I've still got a lot more I'm hoping to do with it including a streaming graph/dataflow library that I'm building on top of yagi. My goal with that is to create something that's easily embeddable in applications. The browser demo linked in the README is just a very basic example to show how different modems work in the presence of noise, but it really does use yagi via wasm-bindgen. I think it's a fun 5 minute diversion if you've heard terms like QPSK or QAM but aren't sure what they mean. You can try out the demo here brian-armstrong.github.io