ldraw-mecha

Currently trending because

  • The pitch: hand an agent a static LEGO CAD file and it reverse-engineers the model's mechanisms, then returns a rigged, animated Blender scene. [1]

Activity, over time

Daily GitHub activity and social mentions.

Mentions

Daily posts linking to this repository

Loading mentions chart

Attention

Daily stars & forks

Loading attention chart

Star accumulation

Cumulative stars

Loading star accumulation chart

Pull requests

Daily opens & merges

Loading pull requests chart

Conversations

Daily issues & comments

Loading conversations chart

Community

Daily accounts & reviews

Loading community chart

Mentions

5posts · 30d
Nov 70 posts
  1. Show HN: Agents infer Lego mechanisms from sources, then animate them github.com/anteloc/ldraw-mecha/tree/v0.5.0 (news.ycombinator.com)

  2. Bluesky · · @hnbot.gsuscs.xyz

    Show HN: Agents infer Lego mechanisms from sources, then animate them github.com/anteloc/ldraw-mecha/tree/v0.5.0

  3. Show HN: Agents infer Lego mechanisms from sources, then animate them Discussion

  4. Bluesky · · @hnws.bsky.social

    Show HN: Agents infer Lego mechanisms from sources, then animate them comments · posted on 2026.11.06 at 14:41:20 (c=2, p=4)

  5. Hacker News · · antelocnova

    Show HN: Agents infer Lego mechanisms from sources, then animate them Hi there :) Around a month ago, I released LDraw Nova, an agentic toolset for assembling LEGO CAD models by generating LDraw source code files. For more details, here's the Show HN post: news.ycombinator.com From the comments, I got the impression that there was quite an interest in seeing not only AI-generated LEGO models, but also AI-animated LEGO ones. I took a look at results from past experiments, and found it feasible to use agentic LLMs for: - analyzing the LDraw source code for LEGO models - reverse-engineer! the mechanisms present by reading the descriptions and sequence for the parts there - and then, animate them via Blender! This new project I'm presenting, LDraw Mecha, is the end result and proof that can be done: - Read specially annotated LDraw LEGO models .mpd source files - Infer the model structure in terms of submodels - Select from those the ones that are mechanisms - Plan animations - Execute them in Blender In summary, from an initial .mpd source file, get a rigged and animated version for the model as a Blender (.blend) file. See the results here: - Repo (v0.5.0): github.com/anteloc/ldraw-mecha/tree/v0.5.0 - Gallery: github.com/anteloc/ldraw-mecha/blob/v0.5.0/GALLER… - Process: github.com/anteloc/ldraw-mecha/blob/v0.5.0/PROCES… This project is very unusual, I'd really appreciate some feedback from the community. Cheers!

    9 points

Latest stargazers

The last 10 distinct accounts we observed this year.

Most active participants

PR, issue, comment & review events in the past year.

Packages

Scan pending.

Live mentions badge

Show how many posts mention your project in the last 30 days.

Live mentions · last 30 days