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448 unique events and encounters Which makes for 1,170 choices and 1,936 possible outcomes. Each planet and sector of space is entirely unique and generated using third party tools, along with the the player ship and enemy / encountered ships in the game. Some of the outcomes can have a real impact on your play through, for example you can choose to rescue a crypod full of cats, that end up living on your ship and consuming your food faster whilst also boosting the crews morale. Third Party tools used: Planets and other space objects: deep-fold.itch.io Backdrops and nebulas: deep-fold.itch.io Spaceships: a1studmuffin/SpaceshipGenerator Game premises is simple: travel across the over world maps to reach the final destination, witch each section having a unique experience that involves making choices which can have impact on the resources you have to manage. You can check it out here: startrail.greyden.games Love any and all feedback.
I curated 448 unique events and encounters for my space game. Which makes for 1,170 choices and 1,936 possible outcomes. Each planet and sector of space is entirely unique and generated using third party tools, along with the the player ship and enemy / encountered ships in the game. Some of the outcomes can have a real impact on your play through, for example you can choose to rescue a crypod full of cats, that end up living on your ship and consuming your food faster whilst also boosting the crews morale. Third Party tools used: Planets and other space objects: deep-fold.itch.io Backdrops and nebulas: deep-fold.itch.io Spaceships: a1studmuffin/SpaceshipGenerator Game premises is simple: travel across the over world maps to reach the final destination, witch each section having a unique experience that involves making choices which can have impact on the resources you have to manage. You can check it out here: startrail.greyden.games Love any and all feedback.