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Reverse engineering existing game binaries seems kind of silly when a lot of the most important AAA knowledge is already available to the general public. github.com/ValveSoftware/halflife/blob/master/pm_… The LLMs have presumably already consumed information like this as part of their training sets. Converting between Hammer and Unity scale is a fairly trivial linear operation. You can dump the BSPs to recover geometry and rapidly accelerate map development using timings that are already known to work. Attacking the raw binary directly is certainly impressive, but it's totally unnecessary.
found an issue on their github about it too that's never been acknowledged since the anniversary update's release, WONDERFUL UPDATE ‼️ (i'm so frustrated) halflife#3715