Valve, I found what's freezing/crashing our Dota
Been dealing with random Dota freezes for ages, even after buying a completely new PC. Got fed up and dug through an 8.7GB memory dump with WinDbg. Found a serious issue in tier0.dll: 66,662 entries using 16-bit indices (max 65,535), plus a circular chain of 71 entries. The frozen main thread was sitting on an index inside that exact loop. Looks like Dota gets stuck searching through its own resources indefinitely.
Old PC: i7-14700K, ASUS TUF RTX 4080 OC, MSI B760M Project Zero, 32GB DDR5-6400 CL28, Windows 11.
New PC: Ryzen 7 9850X3D, Gigabyte RTX 5090 Gaming OC, ASUS ROG Strix B850-F WiFi 7 Neo, 32GB DDR5-6000 CL30, fresh Windows 11 install.
Same exact freezes on both systems. I've documented everything, including the disassembly, memory addresses, and WinDbg screenshots. The dump points directly to a broken filename lookup chain.
Valve, I did the homework. Your turn now!
Full technical breakdown here incl. photo's and detailed errors/files so you can check if you have it too
1,087 points · 282 comments
@gabefollower Dota 2 Steam concurrent player counts include large numbers of bots especially in Arcade and custom games modes that inflate figures without reflecting human players.
steamcharts.com
cyber.sports.ru
Dota2-Gameplay#35251
x.com
6 likes · 1,496 views
Meepo Exploit / Bug / Cheat
There have been plenty of Meepo posts on here, consider sharing them on Github.
Apparently this has been in the game for well over 2 weeks now xd Dota2-Gameplay#36138
EDIT1, 3 weeks even Dota2-Gameplay#35723
EDIT2, nvm it might have been over a month old lol but I guess right now it's way more popular somehow (Listing all the evidence further below).
Link to ValveSoftware Github Repository, probably need more issues on here and a bunch of thumbs ups to alert the developer(s).
github.com/ValveSoftware/Dota2-Gameplay/issues
Main bug, exploit, cheat, you name it -> Results in infinite gold / unlimited Cooldowns. Being abused currently:
- reddit.com
- reddit.com
- reddit.com
- reddit.com
- reddit.com
- reddit.com
- reddit.com
- reddit.com
- reddit.com
- And Another one from a month ago (Again Credits to user dark8118) reddit.com
- K This is a funny one from 3 days ago cause it got posted on Reddit and someone else was reviewing this case the next day reddit.com & reddit.com
- reddit.com
How it's supposedly achieved:
reddit.com
Some more evidence:
- reddit.com
- reddit.com
- reddit.com
- reddit.com
Credits to u/dark8118
Secondary bug which seems to be linked to the first one at least partially since this one also requires you to get Aghs and then drop it. The Aghs drop in this case results in 1 controllable Meepo (main one) for the rest of the game while the rest (clones from Ult/Divided We Stand/R) seemingly dissapear:
- reddit.com
- reddit.com
- (I assume this issue is referencing this bug, didn't check the game/replay ID) Dota2-Gameplay#36423
- Similar, Aghs on the floor/in inventory results in the same behavior Dota2-Gameplay#36427
- Dota2-Gameplay#36436
- reddit.com
Github Issues so far;
This was the previous iteration it involved the portals/gates which was fixed? But a loophole was found and that's where we are currently at:
- Dota2-Gameplay#35574
- Dota2-Gameplay#35582
- Dota2-Gameplay#35602
Current Bug iteration which should be about 3 weeks to a month old after the previous one got fixed/patched:
- Dota2-Gameplay#35723
- Dota2-Gameplay#36138
- Dota2-Gameplay#36169
- Dota2-Gameplay#36438
- Dota2-Gameplay#36440 [We saw this one from earlier reddit.com
- Dota2-Gameplay#36457
- Dota2-Gameplay#36459
- youtube.com
- Dota2-Gameplay#36476
7 points · 2 comments
Tinker keen conveyance has been broken for 4 years (Bug)
Teleporting to towers, the cursor snaps to creeps half a screen away, even when you're clearly not targetting the creeps.
Bug reported 4 years ago: reddit.com
There were a few patches it got fixed, then it broke again right after and has been broken until today.
Boots of travels had the same bug in the past but it got fixed really quickly and now boots of travels exhibits the correct behaviour (does not snap to creeps half a screen away, targets creeps if specifically targetted)
Another thread with images: reddit.com
Issue was also posted on github: Dota2-Gameplay#33922
12 points · 1 comment
A few bugs with the Tide Arcana
- In the second style of Tide Arcana, the teleportation animation (spell channeling) is missing.
The hero just stands motionless.
- After teleporting (spell channeling), the weapon from Arcana set adopts a T-pose.
The anchor chain no longer has an animation.
- During teleportation (spell channeling), the hero swings the anchor on a chain, but there is no chain for other weapons.
A chain should appear for each weapon when this animation is activated.
- The shoulder pieces from the "Bracers of the Poacher's Bane" item do not attach to the hero's body.
The shoulder pads do not attach to the hero's shoulders.
- Some items in the "secondary weapon" slot adopt a T-pose.
The objects lack physics-based animation.
- The counters for "fish eaten" and "Ravager hits" might be swapped. Dota2-Gameplay#35878
- The hero chat wheel does not use the new hero voice lines. Dota2-Gameplay#35879
- The hero sometimes uses phrases with standard voice lines. Dota2-Gameplay#35741
Some bugs in the new sets:
- The armor on the hero's base model's abdomen overlaps part of the new Drow Ranger set.
preview.redd.it
- The new demon form features inappropriate glowing effects from the eyes and mouth.
preview.redd.it
- The eye color from the new TB set does not adapt to the gem color.
You can use the particles from the Horns Arcana
preview.redd.it
- After the latest update, Drow Arcana model loses its neck when using other items in the "shoulders" slot.
preview.redd.it
12 points · 3 comments
[Bug] Bloodfeather Frock (QoP) is still permanently untradable/unmarketable for some players.
Hi everyone,
Posting this here because Steam Support told us they cannot fix it directly and directed us to the developer forums / Reddit.
During The International 2022 Battle Pass, a known bug caused a portion of Queen of Pain's Bloodfeather Frock (Immortal Treasure I) items to drop with permanent Not Tradable / Not Marketable tags, while other players received fully tradable/marketable versions.
Because the only available action was "Giftable Once":
- The item was gifted to a friend.
- Since it was gifted once, it is now permanently locked in their inventory. It cannot be sold on the Steam Community Market, traded, or even gifted back.
Meanwhile, thousands of copies of the exact same item are freely traded on the Steam Market right now. It's essentially trapped in limbo due to a generation error that was never retroactively fixed.
We have already submitted an issue to the official GitHub tracker: Dota2-Gameplay#35725
Has anyone else managed to get Valve to fix bugged tags on BP 2022 Immortals? Any visibility or upvotes would be greatly appreciated so devs can finally look into it.
preview.redd.it
15 points · 6 comments
Mentions
Valve, I found what's freezing/crashing our Dota Been dealing with random Dota freezes for ages, even after buying a completely new PC. Got fed up and dug through an 8.7GB memory dump with WinDbg. Found a serious issue in tier0.dll: 66,662 entries using 16-bit indices (max 65,535), plus a circular chain of 71 entries. The frozen main thread was sitting on an index inside that exact loop. Looks like Dota gets stuck searching through its own resources indefinitely. Old PC: i7-14700K, ASUS TUF RTX 4080 OC, MSI B760M Project Zero, 32GB DDR5-6400 CL28, Windows 11. New PC: Ryzen 7 9850X3D, Gigabyte RTX 5090 Gaming OC, ASUS ROG Strix B850-F WiFi 7 Neo, 32GB DDR5-6000 CL30, fresh Windows 11 install. Same exact freezes on both systems. I've documented everything, including the disassembly, memory addresses, and WinDbg screenshots. The dump points directly to a broken filename lookup chain. Valve, I did the homework. Your turn now! Full technical breakdown here incl. photo's and detailed errors/files so you can check if you have it too
@gabefollower Dota 2 Steam concurrent player counts include large numbers of bots especially in Arcade and custom games modes that inflate figures without reflecting human players. steamcharts.com cyber.sports.ru Dota2-Gameplay#35251 x.com
Meepo Exploit / Bug / Cheat There have been plenty of Meepo posts on here, consider sharing them on Github. Apparently this has been in the game for well over 2 weeks now xd Dota2-Gameplay#36138 EDIT1, 3 weeks even Dota2-Gameplay#35723 EDIT2, nvm it might have been over a month old lol but I guess right now it's way more popular somehow (Listing all the evidence further below). Link to ValveSoftware Github Repository, probably need more issues on here and a bunch of thumbs ups to alert the developer(s). github.com/ValveSoftware/Dota2-Gameplay/issues Main bug, exploit, cheat, you name it -> Results in infinite gold / unlimited Cooldowns. Being abused currently: - reddit.com - reddit.com - reddit.com - reddit.com - reddit.com - reddit.com - reddit.com - reddit.com - reddit.com - And Another one from a month ago (Again Credits to user dark8118) reddit.com - K This is a funny one from 3 days ago cause it got posted on Reddit and someone else was reviewing this case the next day reddit.com & reddit.com - reddit.com How it's supposedly achieved: reddit.com Some more evidence: - reddit.com - reddit.com - reddit.com - reddit.com Credits to u/dark8118 Secondary bug which seems to be linked to the first one at least partially since this one also requires you to get Aghs and then drop it. The Aghs drop in this case results in 1 controllable Meepo (main one) for the rest of the game while the rest (clones from Ult/Divided We Stand/R) seemingly dissapear: - reddit.com - reddit.com - (I assume this issue is referencing this bug, didn't check the game/replay ID) Dota2-Gameplay#36423 - Similar, Aghs on the floor/in inventory results in the same behavior Dota2-Gameplay#36427 - Dota2-Gameplay#36436 - reddit.com Github Issues so far; This was the previous iteration it involved the portals/gates which was fixed? But a loophole was found and that's where we are currently at: - Dota2-Gameplay#35574 - Dota2-Gameplay#35582 - Dota2-Gameplay#35602 Current Bug iteration which should be about 3 weeks to a month old after the previous one got fixed/patched: - Dota2-Gameplay#35723 - Dota2-Gameplay#36138 - Dota2-Gameplay#36169 - Dota2-Gameplay#36438 - Dota2-Gameplay#36440 [We saw this one from earlier reddit.com - Dota2-Gameplay#36457 - Dota2-Gameplay#36459 - youtube.com - Dota2-Gameplay#36476
Tinker keen conveyance has been broken for 4 years (Bug) Teleporting to towers, the cursor snaps to creeps half a screen away, even when you're clearly not targetting the creeps. Bug reported 4 years ago: reddit.com There were a few patches it got fixed, then it broke again right after and has been broken until today. Boots of travels had the same bug in the past but it got fixed really quickly and now boots of travels exhibits the correct behaviour (does not snap to creeps half a screen away, targets creeps if specifically targetted) Another thread with images: reddit.com Issue was also posted on github: Dota2-Gameplay#33922
A few bugs with the Tide Arcana - In the second style of Tide Arcana, the teleportation animation (spell channeling) is missing. The hero just stands motionless. - After teleporting (spell channeling), the weapon from Arcana set adopts a T-pose. The anchor chain no longer has an animation. - During teleportation (spell channeling), the hero swings the anchor on a chain, but there is no chain for other weapons. A chain should appear for each weapon when this animation is activated. - The shoulder pieces from the "Bracers of the Poacher's Bane" item do not attach to the hero's body. The shoulder pads do not attach to the hero's shoulders. - Some items in the "secondary weapon" slot adopt a T-pose. The objects lack physics-based animation. - The counters for "fish eaten" and "Ravager hits" might be swapped. Dota2-Gameplay#35878 - The hero chat wheel does not use the new hero voice lines. Dota2-Gameplay#35879 - The hero sometimes uses phrases with standard voice lines. Dota2-Gameplay#35741 Some bugs in the new sets: - The armor on the hero's base model's abdomen overlaps part of the new Drow Ranger set. preview.redd.it - The new demon form features inappropriate glowing effects from the eyes and mouth. preview.redd.it - The eye color from the new TB set does not adapt to the gem color. You can use the particles from the Horns Arcana preview.redd.it - After the latest update, Drow Arcana model loses its neck when using other items in the "shoulders" slot. preview.redd.it
[Bug] Bloodfeather Frock (QoP) is still permanently untradable/unmarketable for some players. Hi everyone, Posting this here because Steam Support told us they cannot fix it directly and directed us to the developer forums / Reddit. During The International 2022 Battle Pass, a known bug caused a portion of Queen of Pain's Bloodfeather Frock (Immortal Treasure I) items to drop with permanent Not Tradable / Not Marketable tags, while other players received fully tradable/marketable versions. Because the only available action was "Giftable Once": - The item was gifted to a friend. - Since it was gifted once, it is now permanently locked in their inventory. It cannot be sold on the Steam Community Market, traded, or even gifted back. Meanwhile, thousands of copies of the exact same item are freely traded on the Steam Market right now. It's essentially trapped in limbo due to a generation error that was never retroactively fixed. We have already submitted an issue to the official GitHub tracker: Dota2-Gameplay#35725 Has anyone else managed to get Valve to fix bugged tags on BP 2022 Immortals? Any visibility or upvotes would be greatly appreciated so devs can finally look into it. preview.redd.it