pt-pc

What does it do?

P.T. for PC is a native PC port of P.T., the 2014 PS4 teaser by Kojima Productions; it is rebuilt to run directly on PC rather than as an emulator. [1a][1b] It lets someone play that teaser on Windows, Linux, or macOS using their own copy of the PS4 game data, which is read at run time. [2a][2b] A concrete use case is playing the teaser on a PC from a dump folder (game files copied from the console) or a fake PKG (a package made from that dump) from the user’s own PS4 copy. [3]

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78posts · 30d
Nov 40 posts
  1. YouTube · · YouTube description · Repo Radar

    AI Is Porting Console Games to PC, and It's All on GitHub Bloodborne has never had an official PC release, yet three GitHub projects now run it on PC. I tracked the 300 most-starred new repos on GitHub in three snapshots: console games running natively on another platform went from 2 (Oct 7) to 6 (Oct 15) to 13 (Oct 19). Then I checked how many of them show AI help in their own repositories. In this video: → 13 projects, 5 consoles: PS4, Switch, Wii U, GameCube, PS2 → How the PS4 ports work (not emulators) and what static recompilation is → 11 of 13 show AI help: 3 say so in the README, 9 list Claude as co-author in recent commits (bbport: 92 of its last 100) → The agent tools climbing the same list, and a project that bans AI outright ⏱️ Chapters 0:00 Intro: 2 → 6 → 13 ports in 12 days 0:20 The lineup 0:35 How the PS4 ports work 0:52 Static recompilation isn't new 1:11 Guess: how many used AI? 1:21 11 of 13 show AI help 1:36 The agent tools 1:49 The other side: no-AI 1:59 The fine print 2:11 Takeaways 📊 Method GitHub Search API: public repositories created in the previous 30 days, sorted by stars, top 300 kept, in three snapshots (2026-10-07 20:21, 2026-10-15 15:42, 2026-10-19 00:10). A "port" here is a console game made to run natively on another platform (PC, Mac, iPhone, browser) that requires your own copy of the game; the list was reviewed by hand, repo by repo, from each README. "AI help" means the README says AI was used, or recent commits (up to 100, read Oct 19) carry a Claude "Co-Authored-By" line. No trace does not mean no AI: 2 projects simply don't state it. Star counts change daily. 🎮 The 13 projects (all say they include no game files; you need your own copy) • Diablo II: Resurrected (Switch): jhaizhou-ops/d2r-mobile • Bloodborne (PS4): deadinside28/bloodborne_pc • P.T. (PS4): LoreanXavier/pt-pc • Uncharted Collection (PS4): Supermedo/uncharted_pc • Link's Awakening (Switch): peiikai/LASRecomp • Shadow of the Colossus (PS4): AjncSystem/ShadowOfTheColossus-PC • PS2 games (PS2): snuri00/ps2-web-recomp • Tears of the Kingdom (Switch): ly05010419/MacNativeGames • Wind Waker HD (Wii U): ZeldaWWHDRecomp/ZeldaWWHDRecomp • Bloodborne (PS4): droogie/bbhost • inFAMOUS Second Son (PS4): HayatoG/iss_pc • The Wind Waker (GameCube): elliotttate/Wind-Waker-Recomp • Bloodborne (PS4): Awakenchan/BloodBorneButPc 🛠️ Agent tools mentioned • rehan-remade/universal-modder (#14, 8,358 ★) rehan-remade/universal-modder • Zfinix/eleven (#213, 761 ★) Zfinix/eleven • aicodeking/leanrea (#246, 651 ★) aicodeking/leanrea • morluto/awesome-reverse-engineering (#179, 846 ★) morluto/awesome-reverse-engineering 📚 Sources • bbport "the counterpart of Wine + DXVK for a single game": deadinside28/bloodborne_pc • LASRecomp, "made almost exclusively with AI": peiikai/LASRecomp • Zelda 64: Recompiled, no-AI stance: Zelda64Recomp/Zelda64Recomp • N64: Recompiled: N64Recomp/N64Recomp • Unleashed Recompiled: hedge-dev/UnleashedRecomp • shadPS4 (credited by every PS4 port): shadps4-emu/shadPS4 • No official Bloodborne PC release (PCWorld): pcworld.com Left out on purpose: a GTA V port that doesn't explain where the game build it needs comes from, a PS2 emulator for jailbroken PS5s (not a port to PC), and two reverse-engineering repos (one ships license-bypass playbooks, one is an uncredited copy of morluto/rea). This video does not show or link any game files. Bloodborne, Shadow of the Colossus, Uncharted, inFAMOUS, P.T., Zelda, Diablo and the consoles named are trademarks of their owners. Repo Radar is not affiliated with any project or company mentioned. Previous videos: youtube.com · youtube.com 📅 Next month I'll check whether this wave keeps growing. Which game do you want ported next? Tell me in the comments. ℹ️ The voice in this video is AI-generated (ElevenLabs), and the person in the thumbnail is an AI-generated image. The data and analysis are real. #GitHub #OpenSource #Gaming

    2 comments · 216 views
  2. YouTube · · YouTube description · Cortes do Kav

    Quiver: os jogos antigos estão ganhando outra vida Quiver reúne projetos comunitários de ports e recompilações de jogos. Mostro o catálogo e explico por que preservar esse acervo me interessa, usando P.T. como exemplo. Cada projeto tem seu próprio estado e seus requisitos. O P.T. for PC mostrado exige os arquivos da sua própria cópia de PS4 e não distribui os dados do jogo. Capítulos: 00:00 Quiver e o catálogo de recompilações 00:51 P.T. e a retirada da loja 01:41 Preservação e acesso aos jogos 01:59 Projetos em outras plataformas 02:29 Valkyrie Profile e código aberto 02:55 Lives do ViktorKav Links mencionados: Quiver Launcher: quiverlauncher.com P.T. for PC, requisitos: LoreanXavier/pt-pc Trecho da live de 14/10/2026. Live completa, exclusiva para membros: youtube.com Lives do ViktorKav: segunda, quarta e sexta, das 10h às 12h (horário de Brasília), no canal principal. #Quiver #Recompilacao #Games [en-US] Quiver: old games are getting a new lease on life Quiver brings together community projects for game ports and recompilations. I show the catalog and explain why preserving this collection interests me, using P.T. as an example. Each project has its own status and requirements. The P.T. for PC shown requires the files from your own PS4 copy and does not distribute the game data. Chapters: 00:00 Quiver and the recompilation catalog 00:51 P.T. and its removal from the store 01:41 Preservation and access to games 01:59 Projects on other platforms 02:29 Valkyrie Profile and open source 02:55 ViktorKav's live streams Links mentioned: Quiver Launcher: quiverlauncher.com P.T. for PC, requirements: LoreanXavier/pt-pc Excerpt from the live stream of October 14, 2026. Full live stream, exclusive for members: youtube.com ViktorKav's live streams: Monday, Wednesday, and Friday, from 10 AM to 12 PM (Brasilia time), on the main channel. #Quiver #Recompilation #Games [es-US] Quiver: los juegos clásicos tienen una segunda vida Quiver reúne proyectos comunitarios de ports y recompilaciones de juegos. Muestro el catálogo y explico por qué me interesa preservar esta colección, usando P.T. como ejemplo. Cada proyecto tiene su propio estado y requisitos. La versión de P.T. para PC que se muestra requiere los archivos de tu copia de PS4 y no distribuye los datos del juego. Capítulos: 00:00 Quiver y el catálogo de recompilaciones 00:51 P.T. y su retirada de la tienda 01:41 Preservación y acceso a los juegos 01:59 Proyectos en otras plataformas 02:29 Valkyrie Profile y el código abierto 02:55 Transmisiones en directo de ViktorKav Enlaces mencionados: Quiver Launcher: quiverlauncher.com P.T. Para PC, requisitos: LoreanXavier/pt-pc Fragmento de la transmisión en vivo del 14 de octubre de 2026. Transmisión completa, exclusiva para miembros: youtube.com Transmisiones en vivo de ViktorKav: lunes, miércoles y viernes, de 10:00 a 12:00 (hora de Brasilia), en el canal principal. #Quiver #Recompilación #Juegos

    20 likes · 1 comment · 901 views
  3. P.T. PC Port 1.0.4 is out: DirectX 12, path tracing with DLSS Ray Reconstruction, real HDR, frame generation on DX12, native Linux DLSS and FSR, and an in-game updater that only downloads what changed. github.com/LoreanXavier/pt-pc/releases/tag/v1.0.4 1/4 t.co

    293 likes · 29 reposts · 4,982 views
  4. YouTube · · YouTube description · MakSim-IT

    Топ-10 GitHub за 3 дня: ИИ-пентестер и Word на Rust 10 новых open-source проектов GitHub за 7–10 октября 2026, быстрее всех набравших звёзды: ИИ-пентестер, аналог Word на Rust и драйвер NVIDIA для macOS. 1. mhtsec/ARTEX — ИИ-система, которая сама проводит тест на проникновение. (Go, +2684 ★) 2. storytold/wordcraft — Открытый аналог Microsoft Word, написан с нуля на Rust. (Rust, +2426 ★) 3. nullmoth/nvidia-macos-driver — Драйвер Metal для видеокарт NVIDIA RTX на macOS 15 Sequoia. (Rust, +2104 ★) 4. storytold/cadcraft — Открытая САПР в духе AutoCAD на чистом Rust. (Rust, +1557 ★) 5. alejandrobujan/tendedero — Маленькое приложение для macOS: скриншоты висят на верёвке сверху экрана. (Swift, +1390 ★) 6. noahdunnagan/fsearch — Поиск файлов по всему диску на macOS. (Rust, +1358 ★) 7. LoreanXavier/pt-pc — Нативный порт P.T. на PC. (C++, +1254 ★) 8. pingdotgg/ts-rust — Экспериментальный порт компилятора TypeScript 7 (tsc) на Rust. (Rust, +845 ★) 9. HelixDB/helix-foundry — Локальное рабочее пространство для данных компании. (TypeScript, +700 ★) 10. bas3line/ascii — Анимированный ASCII-арт для веб-страниц на TypeScript. (TypeScript, +693 ★) Источник: GitHub Search API, репозитории созданы с 2026-10-07, отсортированы по звёздам. Лидер: mhtsec/ARTEX Остальные: storytold/wordcraft, nullmoth/nvidia-macos-driver, storytold/cadcraft, alejandrobujan/tendedero, noahdunnagan/fsearch, LoreanXavier/pt-pc, pingdotgg/ts-rust, HelixDB/helix-foundry, bas3line/ascii #GitHub #opensource #программирование Каждые 3 дня — 10 новых open-source проектов GitHub, быстрее всех набравших звёзды. Подписывайся, чтобы не пропустить следующий выпуск.

    1 like · 51 views
  5. Reddit · · r/VitaPiracy · u/Monstreboss

    [WIP] P.T. (Playable Teaser) running natively on PS Vita Hey all. Side project next to my Alice port: P.T.'s hallway running natively on a PS Vita. This time it's a small C++/vitaGL renderer for the Vita so it's a little easier to port than Alice in Rust. What works right now: - The full hallway in first person, left stick to walk, right stick to look - The loop: walk through the far door and you're back at the start - Lighting from the lamps in the level file, with exposure and tone mapping matched to the PC port, plus film grain, vignette and grading - ~30 fps in "quality" mode (720×408 upscaled to 960×544, CPU at 444 MHz), with a few dips into the mid-20s in the heaviest spots that I'm still working on What doesn't exist yet: - No sound in this build. The ambience and the radio are being worked on separately. - No game logic. It's the hallway as a static scene, so Lisa is just standing there. The PC port reimplements her behaviour and the events in C++, so the plan is to port that logic and add skeletal animation on the Vita side. How it works: a converter turns your own PS4 dump of P.T. into a pack the Vita can load. Huge credit to LoreanXavier's pt-pc (the native PC port). Its reverse-engineered data and parameters (walk speed, lights, exposure) made this possible. LoreanXavier/pt-pc Will release everything when I get the game running smoothly !

    358 points · 30 comments
  6. P.T. PC Port v1.0.3 is OUT! github.com/LoreanXavier/pt-pc/releases/tag/v1.0.3 Custom glTF model and level mods, Museum rework, a New Game+ tier notice, live HDR switching, VR room scale, MetalFX on Mac, a fixed DLSS frame gen cap, closer PS4 accuracy, and many, MANY more fixes!

    259 likes · 23 reposts · 3,599 views
  7. it's not vibe coded, but they have used LLMs in making it : ( LoreanXavier/pt-pc

    1 like
  8. P.T. PC Port v1.0.2 is OUT! 4K Photo Mode, experimental macOS support, major Linux fixes, faster voice recognition, DualSense haptics, the restored bathroom peephole effect, improved PS4 accuracy, and many, MANY more bug fixes! github.com/LoreanXavier/pt-pc/releases/tag/v1.0.2

    411 likes · 34 reposts · 6,450 views
  9. Reddit · · r/steammachine · u/Eddayson

    P.T. Can run native on Steam Machine now, 1440p, ~60fps, no upscaling Not sure if anyone has shared this here yet, but P.T. recently received a native PC port by developer LoreanXavier, with support for both Windows and Linux. I installed the Linux version on my Steam Machine, added it to my Steam library as a non-Steam game, and spent some time experimenting with the graphics settings. After quite a bit of tweaking, I've got it running at native 1440p and approximately 60 FPS, with occasional minor dips into the mid-to-high 50s. Enhanced textures are enabled, along with 16x anisotropic filtering and fine texture detail. Overall, performance is excellent, and the port looks remarkably faithful to the original PS4 version. The port includes a surprising number of graphical enhancements, including ray traced shadows, ambient occlusion, reflections, enhanced textures, and some adjustable post processing effects. One limitation worth mentioning... FSR isn't included in the Linux executable I'm using. The game explicitly reports that it's unavailable, so I couldn't enable any in-game upscaling. My results are at native 2560×1440, without frame generation. I did encounter some strange lighting and texture artifacts while changing graphical settings, but completely restarting the game resolved them. I haven't had any further issues. The enhanced texture system also takes a few minutes to finish preparing on the first run. During that process, GPU utilization periodically jumped to nearly 100%, but once preparation finished, those spikes disappeared. I've included a screenshot showing the game running with SteamOS's performance overlay, along with my resolution and graphics settings for anyone interested in trying it. The port is genuinely impressive. It keeps the atmosphere of the original P.T. while adding modern graphical features. Being able to play this on SM with controller support feels almost like having an official release. Huge credit to LoreanXavier for the incredible work on this project! The port doesn't include Konami's original game assets, so you'll need to provide those separately. GitHub Link: LoreanXavier/pt-pc

    189 points · 31 comments
  10. This got sent my way earlier and spotted this incredible mess after opening a single file. github.com/LoreanXavier/pt-pc/blob/main/installer…

    5 likes

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