Activity, over time
Daily observations from the public event archive.
Attention
Daily stars & forks
Star accumulation
Cumulative stars
Pull requests
Daily opens & merges
Conversations
Daily issues & comments
Community
Daily accounts & reviews
Releases
Daily releases
Trending history
Daily top 10 · last 90 days · UTC
Mentions
Stars
Forks
Contributors
Latest stargazers
The last 10 distinct accounts we observed this year.
Most active participants
PR, issue, comment & review events in the past year.
Packages
Scan pending.
README badges
Embed a badge in your README or website.
Live mentions · last 30 days
Mentions
I got the Portal 2 VR mod working on standalone Steam Frame! Following the normal instructions in GitHub, I had to add a couple of launch options to force it to run with direct x instead of vulkan, and use the local dll the mod needs. This is because the mod works by replacing some dlls that only run with direct X. I added WINEDLLOVERRIDES="d3d9=n,b" %command% -dx9 before the normal options The full line: WINEDLLOVERRIDES="d3d9=n,b" %command% -dx9 -insecure -window -novid +mat_motion_blur_percent_of_screen_max 0 +mat_queue_mode 0 +mat_vsync 0 +mat_antialias 0 +mat_grain_scale_override 0 -width 1280 -height 720 It's still quite buggy in the normal ways that the mod is, but it works! Also in case it wasn't clear, I'm referring to this mod: Gistix/portal2vr