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Net Yaroze SDK written in Go I've been working on and off on the Net Yaroze for a while now and I finally got a development flow I like working in this project that uses TinyGo and wasm to make a compiler toolchain that can run anywhere and make valid Net Yaroze/PlayStation executables. I wanted to make this for the purpose of preservation, since the Net Yaroze is a unique and interesting moment in early video gaming history, and I'm hoping that having tools that are easy to use and available are going to inspire others to use it. Repo: ChrisRx/psxsdk Docs: chrisrx.github.io Playground/Editor: chrisrx.github.io