er_enemy_control

Activity, over time

Daily observations from the public event archive.

Attention

Daily stars & forks

Loading attention chart

Star accumulation

Cumulative stars

Loading star accumulation chart

Pull requests

Daily opens & merges

Loading pull requests chart

Conversations

Daily issues & comments

Loading conversations chart

Community

Daily accounts & reviews

Loading community chart

Releases

Daily releases

Loading releases chart

Mentions

1post · 30d
Nov 40 posts
  1. Reddit · · r/EldenRingMods · u/AlphaWolfParticle

    Built this Mod over the Weekend: An action wheel for builds, summons, and playable dragons. Would love some feedback Been working on this a lot over the weekend, and it’s finally coming together enough to show people. The idea is an action wheel that lets you change things during gameplay without constantly digging through menus. So far I’ve got it handling: - Weapons, dual-wield sets, builds, and spell selection - Weapon infusions and glowing body auras - Spawning allies or enemies, then taking control of your summons - Switching between player skins and altered move-sets, including mid-combat The dragon stuff is probably my favorite part. You can control an actual Ancient Dragon summon with its attacks and a working camera, or use a humanoid dragon form that keeps your normal weapons and combat. There are Stone, Golden, Obsidian, and Crimson versions with matching elemental auras and weapon effects. My bigger ambition is to build an Ancient Dragon questline with its own ending—starting with Yura and Agheel, exploring Dragon Communion, and eventually letting you choose between paths involving Placidusax, Bayle, or Fortissax. There’s so much dragon lore I’d love to explore through something playable. That part is still very much a work in progress. To give credit where it’s due: the summon system, dragon skins, and several movesets come from other modders. My work is mainly the wheel, custom features, and getting those pieces to work together and switch smoothly. This is an offline sandbox project, and there’s still plenty to iron out. Next I’d like to add easier boss rematches/arena fights and more movesets. I’m also working toward a contextual lore tab: nearby locations, bosses, NPCs, and quest steps could suggest relevant wiki entries and timestamped lore videos. This is my first mod project, so I’d really appreciate advice from people who’ve done this before. Anything you’d change about the wheel, or mods/tools worth looking into for compatibility? Also curious which features people would actually use most. Mod sources & credits - KAgeNoShu: NPC Spawner and Control - ApolloHoo: Lansseax, Golden Lansseax, and Fortissax costumes—the bases for the dragon forms, including my Crimson recolor - Clever and contributors: Clever’s Moveset Modpack - therealsqueam: Berserk – Guts Moveset - RashFever26: The Dragonlord Awakened - user12df1: Enhanced Dane’s Footwork and Dryleaf Whirlwind - AsherS / ashersheets: Elden Force—selected code adaptations and references - AlpinDale: Open Enemy Control, building on Yui’s earlier work Also thanks to the teams behind me3, fromsoftware-rs, and hudhook.

    9 comments

Latest stargazers

The last 10 distinct accounts we observed this year.

Most active participants

PR, issue, comment & review events in the past year.

Packages

Scan pending.

README badges

Embed a badge in your README or website.

Live mentions · last 30 days
AlpinDale/er_enemy_control mentions in the last 30 days